Adobe Dimension: Feature Requests

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  1. wireframe 'material'/shader/render option

    Add a wireframe material/shader or render option.
    Need to render an object as a 'digital model' so I
    thought it would be cool to have a material that makes the object look like a wireframe model ...

    2 votes
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      0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
    • Higher decal resolution

      Higher resolution for decals would be nice. Had to add a decal to a product shot and it was pixilated on the render image.
      Really annoying because I wasn't able to make FINAL detail shots of the product and had to add the decals in Photoshop by hand.

      BTW: Is there a limit for the resolution of decals?

      2 votes
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        0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
      • Texture Smart Objects

        Texture smart objects. Updating the file automatically updates the texture in Dimensions.

        1 vote
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          0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
        • light emitting material

          is there any way to assign a light emmiting material to a object

          1 vote
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            0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
          • Automatically adjust the texture to the object

            Hi jeannette,
            I work a lot with Dimension and what we can do with this program is fantastic!
            https://www.behance.net/emmanuelpepin
            Now I go further in the creative possibilities and I wish create my own materials. But it's really hard to adjust the size and orientation of a homemade texture to the face of an object. The offset, angle and zoom are never the same from one object to another.

            6 votes
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              1 comment  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →

              Thank you for the suggestion (and sharing your work). Just to be clear I understand the request you’d like to set up tiling/rotation etc. of a texture on one model, then when you use it on another model have it be effectively the same size on the screen?

              Would that mean if the objects are different scale that the texture automatically sizes up or down for the model to maintain a consistent visual pattern?

            • Scene Materials Viewer

              Right now the folder structure of scene object materials is a bit cumbersome. I get that you can link them but if you have a large scene with a lot of objects it's quite cumbersome to have to click on each object you want to update with the new material you've selected.

              The right hand panel grouping in Dn doesn't allow you to drag the divider up or down which even further complicates object material selection as you have to scroll. I always end up missing one. :)

              I propose an icon or panel that would allow you to quickly…

              1 vote
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                0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
              • Smart Decal Wrapping

                Wrapping decals, I'm trying to wrap a label around a cylinder or even the jar model and its doing this

                6 votes
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                  planned  ·  0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
                • Normals pattern only repeats once when a decal is applied to it.

                  When using a custom normals map combined with a decal. Normals map is scaled to fit the entire object 1 x time, not allowing repeat pattern

                  2 votes
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                    0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
                  • Native Support for Susbtance Materials

                    It would be great if you could easily import and add to the Assets panel, Substance materials built in Substance Painter / Designer.

                    2 votes
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                      0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
                    • quick human skin material

                      Can we get a human skin material?

                      I'm not talking something too fancy, just something that gives us a starting point for a quick and accurate sss and a start at texture. something we can touch up in photoshop or apply a freckle decal too spice it up a little.

                      Forgive me if this is already a thing, and I just haven't seen it.

                      also, if anybody has any tips on rendering skin in here, I'm all ears. my best luck has been with the wax material.

                      2 votes
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                        0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →

                        Skin usually requires a special material and shader sub-type due to it’s unique qualities. At the moment we don’t have a skin material type or the shaders hooked up to render them correctly, but it’s something we’ve discussed and we want to add support for in the future. I’ll be sure to update here as we move forward on skin!

                      • 108 votes
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                          42 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →

                          Hey everyone! We released Dimension 1.1 today with some great new features (you can read more here: https://www.adobe.com/products/dimension/features.html). I figure a lot of people will be wondering where multiple decals is so I wanted to give a status update!

                          Unfortunately we weren’t able to get that work in for this release but we’re starting on some great enhancements to the whole material system which includes additional decal/graphic layering, material and placement control for graphics, and more. I’ll announce here when we have something ready for prerelease in a few months!

                        • Custom UV Mapping for Decals

                          A way to fix UV mapping or the ability to choose specific faces to apply decals to. I'm working with complex shapes and decals are currently not cooperating with me

                          9 votes
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                            0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →

                            Hello! In our next release we’ve added automatic UV generation and error fixing so if you have a model with no UVs or that we detect UV errors you’ll get a prompt to resolve the issue.

                            This process is currently fully automatic and we are not yet adding manual UV mapping and controls. Once the new feature is out we’ll continue to evaluate providing manual custom UV controls.

                          • Material Settings by Alpha / Masks

                            I'd like to be able to use alpha channels to make certain parts reflective and other parts matte finish

                            5 votes
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                              1 comment  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →

                              Thank you for the suggestion! I’m curious if you’ve used the existing method of creating a mask for roughness/metallic properties? If so, what are your thoughts on that workflow? How do you imagine it being different?

                            • change object size/dimensions without distorting graphics.

                              Currently if I modify an object the placed graphic (whether it has already be placed or will be placed later) becomes distorted, this is wildly frustrating. All I would like to do is use the plane surface and put a graphic on it and the plane be the same size as the graphic, as far as I can tell, and this includes plenty of time with support, this is not possible.

                              12 votes
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                                4 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
                              • Folding and Special Printing Effects

                                Can we have special printing effects simulated over the packaging designs - like UV, Foil, Embossing.... it would be excellent!

                                22 votes
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                                  3 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
                                • Warp Properties for image (decal)

                                  It would be nice to have warp functions in the properties for images. I'm trying to wrap a coffee cup and the image curves upward and doesn't join at the two ends. If you could key stone the image it would accommodate for the conical nature of the cup shape.

                                  5 votes
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                                    0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
                                  • Import MTL Materials

                                    I'm having a very difficult time creating new materials...
                                    I'm currently trying to create a snake skin material, but Dimension CC doesn't support MTL files????
                                    What is the file type Adobe Dimension uses for its materials? Dimension should import MTL files as these are very common.

                                    ---

                                    Edited by Moderator: Please only post ideas in proposal formats, not questions.

                                    4 votes
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                                      0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →

                                      Dimension uses the Adobe Standard Material which is based off of the NVidia MDL language. Our supported extension is ‘.mdl’, but it does require the Adobe Standard Material type. You can create MDLs using Substance Painter and Designer at the moment.

                                      https://helpx.adobe.com/dimension/using/standard-materials.html

                                      For MTL we do have a conversion process when importing it along with an .obj but we do not have a standalone MTL importer yet. This is something we can add though. Since this is an idea based forum I’ll edit this question to be a proposal to support importing MTL materials.

                                    • offset texture interactively

                                      It could be valuable if we can have the transform gizmo of the decal also ifor shader's texture.

                                      And also
                                      It could be valuable to unlink diffuse and normal maps transformations.
                                      Sometimes diffuse maps and texture maps don't have the same "physical" size...

                                      3 votes
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                                        1 comment  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →

                                        Thank you for the suggestion! We do plan on enabling in-canvas manipulation of materials and individual textures. Not sure yet when that will get in, but you’ll get an update here when it’s available.

                                      • beveled or carved edges for art

                                        it would be awesome if we can create beveled/embossed letters for signage. especially letters carved into a surface with a v-cut (like in roman carved letters).

                                        it doesn't even need to be a live text tool, just enable the software to use vector art for 3d art, and we will create the vector in iilustrator and import it to the library.

                                        6 votes
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                                          under review  ·  2 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
                                        • Multiple Material Masking

                                          Multiple materials on a siblge object, identified with a selected clipping mask.

                                          1 vote
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                                            under review  ·  2 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
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