Adobe Dimension: Feature Requests

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Feature Request Details

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  1. High quality decals.

    Having the decals render at their full resolution would be great. The rest of the model renders in flawlessly and looks fantastic, so really happy with the software there, but it is unfortunately held back by the decal quality which is almost always blurry and grainy, even when rendering at 32bit high quality with very high resolution files created in Illustrator.

    My clients love the prospect of using renders as their primary product pictures and even included them in their advertising material. Unfortunately the quality of the decals on the products are the only things turning them away from the…

    4 votes
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      2 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
    • testing

      testing

      1 vote
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        0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
      • AI files (layer visibility Management)

        placing AI file with Artboard Selection is really great feature, but to go a little further managing "layer" visibility should be a must (or something like "layer composition" you have in Photoshop)

        1 vote
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          0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
        • Metal edge reflectance

          Dimensions would benefit from proper edge reflectance for metals. Right now once something is fully metallic, the reflection color is uniform without regard to incidence angle. But that's now how metals are in the real world, the metal's color shifts to a desaturated version of the primary color. This is something many applications do. the edge reflectance follows the fresnel equation with something like 1.3 IOR for curve shape. Without this metals look flat and incorrect to the eye of someone who does 3D work and knows about this physical property.

          3 votes
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            0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
          • Ability to fill objects with simulated liquid.

            Being able to add simulated liquid into my objects would be a real time saver. I'm currently placing a slightly scaled down copy inside of the original bottle with a cut out where I want to liquid level to be. This works fine until the bottle is placed at any kind of angle and the liquid remains perfectly level, which isn't very realistic.

            2 votes
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              0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
            • I'd like to paint directly gradients and/or multicolour on a material

              I'd like to paint directly gradients and/or multicolour on a material

              1 vote
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                0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
              • Material linking by default

                Materials with the same name (for say a duplicated object) need to be linked BY DEFAULT. The current behavior of duplicating an object and having materials that are independent is a super bad problem. Right now if a change is made to one, you have to go link other instances and that's just tedious and painful.

                1 vote
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                  0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
                • Decals and UV maps

                  How do you get decals to use UV coordinates?

                  1 vote
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                    0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
                  • Glow parameter limited to 1.0

                    Why is the Glow parameter limited to 1.0? You can make area lights because of this limitation.

                    1 vote
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                      0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
                    • Higher decal resolution

                      Higher resolution for decals would be nice. Had to add a decal to a product shot and it was pixilated on the render image.
                      Really annoying because I wasn't able to make FINAL detail shots of the product and had to add the decals in Photoshop by hand.

                      BTW: Is there a limit for the resolution of decals?

                      5 votes
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                        0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
                      • wireframe 'material'/shader/render option

                        Add a wireframe material/shader or render option.
                        Need to render an object as a 'digital model' so I
                        thought it would be cool to have a material that makes the object look like a wireframe model ...

                        3 votes
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                          0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
                        • Texture Smart Objects

                          Texture smart objects. Updating the file automatically updates the texture in Dimensions.

                          2 votes
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                            0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
                          • Retain image size and ratio when dropping it onto a model

                            When you drop an image on your model, the image is squished/stretched, and then you must eyeball it to make it look right.

                            I wish there was a way to retain the original image size, EVEN whil you adjust the size of the model.

                            1 vote
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                              0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
                            • Smart Decal Wrapping

                              Wrapping decals, I'm trying to wrap a label around a cylinder or even the jar model and its doing this

                              10 votes
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                                planned  ·  0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
                              • light emitting material

                                is there any way to assign a light emmiting material to a object

                                1 vote
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                                  0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
                                • Automatically adjust the texture to the object

                                  Hi jeannette,
                                  I work a lot with Dimension and what we can do with this program is fantastic!
                                  https://www.behance.net/emmanuelpepin
                                  Now I go further in the creative possibilities and I wish create my own materials. But it's really hard to adjust the size and orientation of a homemade texture to the face of an object. The offset, angle and zoom are never the same from one object to another.

                                  6 votes
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                                    1 comment  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →

                                    Thank you for the suggestion (and sharing your work). Just to be clear I understand the request you’d like to set up tiling/rotation etc. of a texture on one model, then when you use it on another model have it be effectively the same size on the screen?

                                    Would that mean if the objects are different scale that the texture automatically sizes up or down for the model to maintain a consistent visual pattern?

                                  • Normals pattern only repeats once when a decal is applied to it.

                                    When using a custom normals map combined with a decal. Normals map is scaled to fit the entire object 1 x time, not allowing repeat pattern

                                    3 votes
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                                      0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
                                    • Scene Materials Viewer

                                      Right now the folder structure of scene object materials is a bit cumbersome. I get that you can link them but if you have a large scene with a lot of objects it's quite cumbersome to have to click on each object you want to update with the new material you've selected.

                                      The right hand panel grouping in Dn doesn't allow you to drag the divider up or down which even further complicates object material selection as you have to scroll. I always end up missing one. :)

                                      I propose an icon or panel that would allow you to quickly…

                                      1 vote
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                                        0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
                                      • Native Support for Susbtance Materials

                                        It would be great if you could easily import and add to the Assets panel, Substance materials built in Substance Painter / Designer.

                                        3 votes
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                                          0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
                                        • quick human skin material

                                          Can we get a human skin material?

                                          I'm not talking something too fancy, just something that gives us a starting point for a quick and accurate sss and a start at texture. something we can touch up in photoshop or apply a freckle decal too spice it up a little.

                                          Forgive me if this is already a thing, and I just haven't seen it.

                                          also, if anybody has any tips on rendering skin in here, I'm all ears. my best luck has been with the wax material.

                                          3 votes
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                                            0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →

                                            Skin usually requires a special material and shader sub-type due to it’s unique qualities. At the moment we don’t have a skin material type or the shaders hooked up to render them correctly, but it’s something we’ve discussed and we want to add support for in the future. I’ll be sure to update here as we move forward on skin!

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