Adobe Dimension: Feature Requests

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  1. 61 votes
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      28 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →

      Thanks for the suggestions on multiple decals everyone! This is something we have planned. We’re also looking at better ways to support full-object wraps such as converting dielines to 3D objects directly. There’s another discussion on that idea here: http://projectfelix.uservoice.com/forums/552559/suggestions/20357320

      I’d love to know if multiple decals would suit your needs or if something more specific (like the dielines to 3D) would be better.

    • change object size/dimensions without distorting graphics.

      Currently if I modify an object the placed graphic (whether it has already be placed or will be placed later) becomes distorted, this is wildly frustrating. All I would like to do is use the plane surface and put a graphic on it and the plane be the same size as the graphic, as far as I can tell, and this includes plenty of time with support, this is not possible.

      7 votes
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        3 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
      • Folding and Special Printing Effects

        Can we have special printing effects simulated over the packaging designs - like UV, Foil, Embossing.... it would be excellent!

        14 votes
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          2 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
        • More book/magazine models, more paper materials

          As a graphic designer and illustrator wanting to create mostly mockups of books, picture books and magazines it would be extremely helpful to have more models (all of them have to many pages for picture books) and more paper-like materials to choose from. I haven't found a slightly rough paper structure (cardboard paper is too rough, glossy paper is too glossy) yet, yet this is a material that I'd probably use all the time.

          1 vote
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            0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
          • Multiple materials on a single shape.

            Multiple materials on a siblge object, identified with a selected clipping mask.

            1 vote
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              2 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
            • Import MTL Materials

              I'm having a very difficult time creating new materials...
              I'm currently trying to create a snake skin material, but Dimension CC doesn't support MTL files????
              What is the file type Adobe Dimension uses for its materials? Dimension should import MTL files as these are very common.

              ---

              Edited by Moderator: Please only post ideas in proposal formats, not questions.

              2 votes
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                0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →

                Dimension uses the Adobe Standard Material which is based off of the NVidia MDL language. Our supported extension is ‘.mdl’, but it does require the Adobe Standard Material type. You can create MDLs using Substance Painter and Designer at the moment.

                https://helpx.adobe.com/dimension/using/standard-materials.html

                For MTL we do have a conversion process when importing it along with an .obj but we do not have a standalone MTL importer yet. This is something we can add though. Since this is an idea based forum I’ll edit this question to be a proposal to support importing MTL materials.

              • Material Settings by Alpha

                I'd like to be able to use alpha channels to make certain parts reflective and other parts matte finish

                2 votes
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                  1 comment  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →

                  Thank you for the suggestion! I’m curious if you’ve used the existing method of creating a mask for roughness/metallic properties? If so, what are your thoughts on that workflow? How do you imagine it being different?

                • Warp Properties for image (decal)

                  It would be nice to have warp functions in the properties for images. I'm trying to wrap a coffee cup and the image curves upward and doesn't join at the two ends. If you could key stone the image it would accommodate for the conical nature of the cup shape.

                  1 vote
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                    0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
                  • Decal Image Reset Funciton

                    Decal Reset.
                    There shoud be a button to reset decal dimensons.

                    1 vote
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                      under review  ·  0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
                    • 360 decal on a sphere

                      For now its impossible to make a complete 360 layer around a sphere. It would be great to have the opportunity to stretch .ai files to fit 360 perfectly. Working at a ball company this is essential. Today using 3DMax just for this feature and would like to shift to Dimension if the feature is available ;)

                      1 vote
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                        1 comment  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →

                        Thanks for the suggestion, very interesting workflow. I’m curious here, when you do this with 3ds Max, what method are you using? For the example graphic you made, is that the texture made based on UVs or is that a template that you send to the printer, etc? Some details here would be great, the team is really interested by this example.

                      • Add a label to an invisible object

                        It would be great to be able to add a label to an object that can become invisible when you are creating packaging for an object that exists in a background photo with contents that you need to show, i.e. a glass jar.

                        3 votes
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                          under review  ·  2 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
                        • Shadow mat material to catch shadows (or support for additional ground planes)

                          I do a lot of custom sign design (room sponsorships, donor walls, etc), and produce 3D renderings of them composited into reference photos I take of where the sign will be installed.

                          The quality of materials and rendering in Adobe Dimension really has me intrigued, but I need a way to place the 3D model vertically and catch the rendered shadow as if it was set against a wall.

                          In other software, I create a plane with a shadow mat material to catch the shadow, which is then rendered directly on top of the reference photo set as a background…

                          2 votes
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                            under review  ·  1 comment  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
                          • Glow for Decals

                            It would be great if you could add a glow feature to the Decal Properties so you can falsely make decals pop a bit more.
                            - Brett Dawson

                            1 vote
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                              under review  ·  0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
                            • Material managment

                              Overview of used materials in the actual project

                              1 vote
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                                under review  ·  0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
                              • Place Screen Designs on Devices

                                Make a simple out of the box route to rendering a laptop with a screenshot on it

                                1 vote
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                                  1 comment  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
                                • Placing Video Files as Textures

                                  Add ability to export video format files will allow to use video files as textures.

                                  The idea is: allow to cover objects with video textures and make them dynamic.

                                  1 vote
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                                    under review  ·  0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
                                  • IOR Maps

                                    One, I would like the ability to import Index of Reflection Maps. currently can only give it a numerical value, however, the 3d paint program I use will give me an IOR map.

                                    1 vote
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                                      1 comment  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
                                    • Improve Import for .mtl Materials

                                      I just started digging around in Project Felix and it is kind of a huge time safer for me, as I often have to put 3D Models into pictures for clients, also for animating them further in AE and in Cinema 4D this takes a lot of time - BUT I often get the 3D models with an .mtl Material or just a Cinema 4D file.

                                      It would be great to be able to import those models with their materials right into Project Felix.

                                      5 votes
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                                        1 comment  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →

                                        Hello! We actually already do this (to some degree)!

                                        If you have an .obj with an .mtl and associated textures Felix will read it and import the textures along with the file. However, there are definitely some bugs with this, we haven’t caught all the cases by any means. We do a conversion into our own material system, so the materials aren’t a direct 1-1.

                                        What would be great is if you can submit a ticket with your file for testing. The more use cases we have, the better we can explore and fix all the cases from different programs. It would be for testing only, not distributed or used in any way. If not possible, that’s okay too, we’re working on it, but examples help!

                                      • Pattern material is not seamless

                                        I am not familiar with 3D enough to know if this is possible or not, but when applying material that has a pattern to, for instance, a sphere, there is an obvious seam in the pattern on the circumference of the sphere, giving the effect of a separate material on each half of the sphere. A way to eliminate that seam would be nice.

                                        2 votes
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                                          2 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →

                                          This is an interesting topic but it’s not something I have an easy answer for. The seams are caused by… well seams. ;) In order to put an image onto a 3D model the model is essentially cut up and flatted into 2D image space. The seams you’re seeing are the places that the 3D model have been sliced in order to lay it out flat.

                                          There are some other ways to cut the model to reduce the amount of visible seams or ‘fake’ the seamless-ness across the seam. I don’t really have an answer on what we’re doing here yet, but it’s a great topic and I’d love some more feedback on this from what you might expect.

                                          For example:
                                          - Do you want control on where those seams are placed?
                                          - Is it most important to you that there be no seams or that the image be very…

                                        • PBR based workflow / Substance Designer integration

                                          It would be great to see your texture inputs for materials follow a more traditional physically based rendering workflow. This is useful when creating content across different apps to keep a uniform look.
                                          I would love to see these attributes for each material along with what currently exists like opacity, translucence, IOR, etc..

                                          albedo/diffuse (flat color)
                                          metallic (how reflective) or specular
                                          roughness (how blurry for reflections) or glossiness
                                          normal/bump (micro surface lighting info)
                                          height/displacement (displaced geometry based luminance info)
                                          ambient occlusion
                                          curvature
                                          fresnel (reflectance based on normal)

                                          If this app could communicate with something like substance designer of substance painter,…

                                          8 votes
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                                            under review  ·  5 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
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