Lighting in Project Felix is currently handled through the Environment and Sunlight objects. Custom light objects would allow studio setups, with area lights that can be positioned, sized, rotated, colored, and set at varying intensities.143 votes
Hello everyone! Just wanted to say we are starting work on some lighting features this year. While I don’t know the full scope of what we’ll be able to release this year yet, some areas we’re exploring are:
More directional lights (like the sun) with a lightpainting interface to create custom environment lights.
Improvements to our Match Image feature to be able to detect and generate multiple indoor lights.
Improvements to glow materials to make them more expressive.
Additions of haze, environmental atmosphere, etc.
Last, but not least, actual 3D placed light objects.
I’ll update here when we have a more scoped vision or a prototype for testing! :)
I just have a scene with several possible lightings, so I have to change lighting, render, change lighting, render ... and so on.
I know I could save every scene in a seperate file but it would be much easier to handle if it would work with a bookmark like the one for the camera ...2 votes
We are considering a system for having variations of objects, lighting, and camera as different scene arrangements.
Bitmap used as a light source can be rotated just horizontally. Is it possible to rotate it vertically as well2 votes
It would be very helpful to have control over the saturation of the lighting form the HDR.2 votes
Great suggestion – can you go into more detail here though? Would you want just saturation or also contrast, etc? Why?
I wanted to show a reflection of the star and the splash as fire but did not know how to blend them well.1 vote
Thanks for trying out Dimension!
Would you be able to give us more specify details on your 3D scene and the look you were trying to achieve, and what feature you would like to see in Dimension to achieve that look?
Have ability to change colour of shadows1 vote
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