Adobe Dimension: Feature Requests

When entering a new feature request, please provide specific details. Why is this feature valuable to you? Give an example of how you would use it in a workflow.

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  1. Custom Light Objects

    Lighting in Project Felix is currently handled through the Environment and Sunlight objects. Custom light objects would allow studio setups, with area lights that can be positioned, sized, rotated, colored, and set at varying intensities.

    165 votes
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    37 comments  ·  Lighting  ·  Flag idea as inappropriate…  ·  Admin →

    Hello everyone! Just wanted to say we are starting work on some lighting features this year. While I don’t know the full scope of what we’ll be able to release this year yet, some areas we’re exploring are:

    More directional lights (like the sun) with a lightpainting interface to create custom environment lights.

    Improvements to our Match Image feature to be able to detect and generate multiple indoor lights.

    Improvements to glow materials to make them more expressive.

    Additions of haze, environmental atmosphere, etc.

    Last, but not least, actual 3D placed light objects.

    I’ll update here when we have a more scoped vision or a prototype for testing! :)

  2. Add lighting bookmarks

    I just have a scene with several possible lightings, so I have to change lighting, render, change lighting, render ... and so on.
    I know I could save every scene in a seperate file but it would be much easier to handle if it would work with a bookmark like the one for the camera ...

    2 votes
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    0 comments  ·  Lighting  ·  Flag idea as inappropriate…  ·  Admin →
  3. Vertical Rotation for Image Lights

    Bitmap used as a light source can be rotated just horizontally. Is it possible to rotate it vertically as well

    2 votes
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    under review  ·  0 comments  ·  Lighting  ·  Flag idea as inappropriate…  ·  Admin →
  4. Light Saturation Controls

    It would be very helpful to have control over the saturation of the lighting form the HDR.

    2 votes
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    0 comments  ·  Lighting  ·  Flag idea as inappropriate…  ·  Admin →
  5. Camera and shadow visibility

    Camera: With this option you can control whether the light will be seen by the camera. When "on", the light object is rendered. When "off", the object itself is not rendered, but illumination other features remains the same.

    Shadow: This option works for normal polygon objects rather than light objects. For a detailed description, please refer to the "Octane Object Tag" section.

    1 vote
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    0 comments  ·  Lighting  ·  Flag idea as inappropriate…  ·  Admin →
  6. Tagging Light or give a name to the type of Environment chosen

    Tagging Light or give a name to the type of Environment chosen. I have many projects with different kinds of lighting on each, and I want to copy some of them for the new projects; however, I can't because I don't know what light (environment) I picked for some of them. It could be way more easy by just having a name displayed on the properties panel or at least highlighted on the lights panel. I think this is a UX small detail that might help to save time.

    1 vote
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    0 comments  ·  Lighting  ·  Flag idea as inappropriate…  ·  Admin →
  7. star like fire

    I wanted to show a reflection of the star and the splash as fire but did not know how to blend them well.

    1 vote
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    0 comments  ·  Lighting  ·  Flag idea as inappropriate…  ·  Admin →
  8. Have ability to colourize shadows

    Have ability to change colour of shadows

    1 vote
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    0 comments  ·  Lighting  ·  Flag idea as inappropriate…  ·  Admin →
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