One of my client has multiple products with the same bottle but different labels. I'm not sure if this is possible, but it would be nice to explore having the decal of a rendered model become its own smart object when rendering to a PSD file. Switching the image in the smart object out for each new product as opposed to rendering the same products over and over with a different label would be a real time saver.18 votes
Thanks for the suggestion! I’d love to know here if rendering was faster would you prefer smart objects in Dimension so you can place the new graphics in 3D? The reason I ask is mostly because if we bake the materials and lighting down to 2D there’s a bit more limitation on what you could do with the PS smart object. For example replacing the packaging label wouldn’t update to show in reflections or refractions in the rest of the scene. Is that an okay limitation?
When many windows are open and rendering is happening to a file in the background it is too easy to interrupt the render by double clicking on a .dn file. Can you give an alert box to prevent interrupting the render in progress?3 votes
Thank you for this observation, and I’m sorry for the render progresses you might have lost due to clicking on a Dn file.
We will try to make sure there is a warning to let you know whenever a render might be interrupted. Thanks for the great feedback and let me know if you have any other issues!
I would really love to be able to set up an isometric view :) (with and withouth dept of field) <335 votes
Please add two sliders for ambient occlusion, both size and intensity. The ability to add this to renderings of exterior building facades will make the renderings "pop".12 votes
HI! Great start on this application, could be amazing.
Right off the bat, it's imperative to be able to export a label or decal separate from the object it's on. Would be a great feature - not so usable until thats there. Thanks!
Thanks for the suggestion and details! We’ll definitely keep this in mind. It was something we investigated, but couldn’t do it too easily. I’m sure we can with some more time!
This would be really nice to have the ability to turn the workstation to the sleep mode after the rendering process is done.4 votes
Thanks for the idea! This is may be possible, but not something we’re currently planning on doing.
It would be nice to render while designing.16 votes
Ideally I would like to be able to work and render at the same time. So consider have a separate tab or window for the render. This way I can render high quality in the background, while working on a new model, scene, etc in the foreground.32 votes
Thanks for the suggestion! Definitely something that would help fill up those render times, and something we’re considering!
Colormanagement inclusion would be nice7 votes
Thank you for the details! We’ve heard some requests for managing colorspace before and something we’re definitely considering!
It would be great if Dimension CC count notify my phone when a render is finished. with like a txt or an email or something....7 votes
Thank you for the suggestion, very interesting! It does pop up an OS notification, but you’d prefer something mobile as you may not be there at your workstation, correct?
Once there is animation support it would be great to export in video.18 votes
Render just a selection.35 votes
Thanks for the suggestion! Can I ask for a bit more detail? Would you want to define an area of the screen and have that keep rendering even if you change your camera? Or just like a quick “Show me this area” then it goes away?
I would like to see the render progression in the taskbar in Windows10.
Kind of like in Premiere Pro.6 votes
Have render preview SETTINGS, the live render times are really bad, especially on heavier materials such as glass.
If there could be like most 3D programs a setting for render previews like wireframes, or quarter and so on, this will speed up the updating proccess.
Thanks you5 votes
Thanks for the suggestion! We plan on enhancing the canvas and render preview views this year and will definitely be exploring.
It would be nice to be able to do rapid prototyping integration for VR testing of 3D spaces before going to Unity 3D to build. Could add as an output option to render equirectangular pngs. Then you could plug in the phone similar to XD prototyping to view on device and/or in a cardboard viewer.19 votes
Hello! The Dimension team is gathering some feedback around various export requests. If you’re interested in providing more detail on your request for exporting workflows, please take a moment to fill out the following brief survey:
All objects on a canvas are rendered as one PSD layer only. This is not good, pardon me, but it can be annoying to work with the selection tool for each and every object and detail when wanting to change sth in Photoshop.
(I noticed there was this topic already, yet closed for insuffucient support, I can hardly imagine that there are only two people requesting it.)7 votes
I think that one was closed because there was no description confirming that it was talking about layers in the PSD render. Your thoughts are much clearer! :)
This is something we’ve heard frequently actually and we are investigating.
My 5 year old Mac has been rendering for two hours and has done only 4% of a 2000 x 1200 pixels image with no more than 4 objects. Maybe an overview would be nice, showing supported machines with examples of render time, based on a simple lay-out in comparising with a complex lay-out5 votes
This is a really interesting suggestion and something we’ve been considering. There are so many combinations of hardware that it’s hard to do a general overview. However, we are adding information about what types of things impact render times. The primary things are:
Also, effects like reflections or lots of objects bouncing light off each other, etc. There will definitely be more as we expand our features.
It would be really nice to be able to use a pinch-zoom feature on my mouse pad, much like I can in Illustrator and like-products.5 votes
I could be valuable to add "Round Corners" feature to the render engine.
If it really Vray under Felix, I guess that this feature already exist, and it could be cool to expose it in Felix.
The goal is to give more realism to basic shapes (lighter models) and to go faster...37 votes
Yeah this is a VRay feature we’ve thought about. It just rounds out the edges a little bit to give them a more natural, less ‘hard’ look. I think it could be very valuable! Thanks for posting!
A little more technical info like samples, render ETA etc. instead of just high/med/low could be helpful for the more informed. Also, the ability to disable choose arbitrary render resolution from the render tab is more convenient IMO instead of having to change it every time from the camera panel.18 votes
Great suggestion. We definitely want to expose these more advanced options for 3D experienced users. Having that flexibility will be great. :)
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