Adobe Dimension: Feature Requests

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  1. Export for VR

    It would be nice to be able to do rapid prototyping integration for VR testing of 3D spaces before going to Unity 3D to build. Could add as an output option to render equirectangular pngs. Then you could plug in the phone similar to XD prototyping to view on device and/or in a cardboard viewer.

    12 votes
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      4 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
    • Align Objects in 3D

      While creating 3D sculptures, I would love the option to align the different shapes (centered/External sides...) based on space or between objects.

      25 votes
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        14 comments  ·  Composition  ·  Flag idea as inappropriate…  ·  Admin →
      • embed into inDesign

        Allow Felix 3D models to embed into inDesign for .epub output!

        9 votes
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          4 comments  ·  Adobe Ecosystem  ·  Flag idea as inappropriate…  ·  Admin →
        • Control Presets for Other 3D Software

          The first thing you want to do when you get into a new 3D app, is learn to move around. It's the thing you actually do the most.

          I feel like every time I go into a new 3D package every one is always trying to make you conform to their new controle system... I think that you should have the ability to manuver with the same controles from your most familiar package.

          Cinema 4d
          Maya
          Max
          Blender

          Blender actually has this feature, and I always choose Maya controles...

          Back when before it was Autodesk Maya and it was still…

          19 votes
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            13 comments  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →
          • Sharing

            Is there any way to share directly from the Render screen, or poast rendering rather. I thin that might be a nice to have rather than saving it out and then having to share it from somewhere else seperately.

            3 votes
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              0 comments  ·  Collaborate / Share  ·  Flag idea as inappropriate…  ·  Admin →
            • Basic 3D shape presets with options

              I would like some basic 3D modelling parameters such as torus diameter etc

              25 votes
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                6 comments  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
              • Multiple View Displays

                A quad display would be extremely useful! i.e.:

                Option to split interface in to 2, 3 or 4 quadrants with the ability to change view separately in each quadrant. For example, wireframe (X axis) in one panel, wireframe (Y axis) in another. Gumball, low res preview in third (for modelling) and render preview in fourth.

                5 votes
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                  under review  ·  1 comment  ·  Other  ·  Flag idea as inappropriate…  ·  Admin →
                • Advanced Render Quality Settings

                  A little more technical info like samples, render ETA etc. instead of just high/med/low could be helpful for the more informed. Also, the ability to disable choose arbitrary render resolution from the render tab is more convenient IMO instead of having to change it every time from the camera panel.

                  14 votes
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                    8 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
                  • Render Round Corners

                    I could be valuable to add "Round Corners" feature to the render engine.
                    If it really Vray under Felix, I guess that this feature already exist, and it could be cool to expose it in Felix.

                    The goal is to give more realism to basic shapes (lighter models) and to go faster...

                    22 votes
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                      2 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
                    • Improve Import for .mtl Materials

                      I just started digging around in Project Felix and it is kind of a huge time safer for me, as I often have to put 3D Models into pictures for clients, also for animating them further in AE and in Cinema 4D this takes a lot of time - BUT I often get the 3D models with an .mtl Material or just a Cinema 4D file.

                      It would be great to be able to import those models with their materials right into Project Felix.

                      7 votes
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                        1 comment  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →

                        Hello! We actually already do this (to some degree)!

                        If you have an .obj with an .mtl and associated textures Felix will read it and import the textures along with the file. However, there are definitely some bugs with this, we haven’t caught all the cases by any means. We do a conversion into our own material system, so the materials aren’t a direct 1-1.

                        What would be great is if you can submit a ticket with your file for testing. The more use cases we have, the better we can explore and fix all the cases from different programs. It would be for testing only, not distributed or used in any way. If not possible, that’s okay too, we’re working on it, but examples help!

                      • Custom Render layers

                        It would be extremely helpful to be able to set up render layers with alpha channel for each Model, model sub component and material. This makes post work in PS much quicker and precise. Re-rendering also is much quicker if a layer can be swapped out - rather than a full re-render of the scene.

                        11 votes
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                          8 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
                        • Photogrammetry Support

                          photogrammetry software like" Photomodeler", "Agisoft PhotoScan" and "Acute3D" were still not making the 3Dmodel from multicamera positions as accurate and with high resolution as I needed it to be.
                          Perhaps Adobe can make a difference ? https://en.wikipedia.org/wiki/Comparison_of_photogrammetry_software
                          I am using 9 Nikon D800 camera's to do lenticular, timefreeze and 3D modeling . No accurate and easy software ( affordable and powerfull ) software yet tried that meets demands.
                          Currently using twitter Pro in After Affects for inter-camera calculations. A 3D model instead of rotoscoping front from background would be helpful too to get AE and Twixtor Pro working better.

                          6 votes
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                            3 comments  ·  Other  ·  Flag idea as inappropriate…  ·  Admin →
                          • .3ds file import compatibility

                            3ds import compatibility

                            17 votes
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                              under review  ·  5 comments  ·  Import / Export  ·  Flag idea as inappropriate…  ·  Admin →
                            • 12 votes
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                                under review  ·  4 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
                              • Pen & Shape Tools

                                Kindly please Updates with more tools, Example: Pen, Shapes etc.

                                13 votes
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                                  4 comments  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
                                • Edit Object Points / Vertices

                                  ability to move points of an object, and create objects similar to the pen tool in illustrator

                                  5 votes
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                                    2 comments  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
                                  • 3D Painting link between Felix & Ps

                                    Adobe could really take Felix to the next level, by adding the ability to paint on a mesh with UV's in Photoshop and communicate with Felix, by painting diffuse, spec, normal map then render within Felix send it back to Photoshop for the composite.

                                    9 votes
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                                      7 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →

                                      Great suggestion. You can currently do 3D painting in Photoshop and then export the model as an .obj file so I think the key here with this request is to have a more live-linked experience. Could you talk more about what you’d want there?

                                    • Render Time Limit

                                      It would be useful to set a period of time for the render to use. Combined with my earlier idea, a render queue, you would be able to get a set number of renders at a set time. Very useful in the creative world where deadlines are frequent and always closing in.

                                      I've added a quick scene being rendered on a MacBook Pro (Late 2013 top spec, i7 quadcore 2,6, 16GB ram, GT750M 2GB), medium quality, 1024x768, with a snapshot taken at 30 minutes. It's still going, about 40 minutes now, not much difference in quality, so a way to…

                                      10 votes
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                                        5 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
                                      • More camera options

                                        It would be nice to have a set of camera options to take the best out of Felix. I've already left some comments around giving some ideas to what it could be possible to do but I'm going to leave a Feature Request with everything in place and explained.

                                        Camera should have these basic navigation tools controlled by Mouse/Keyboard and Menu:

                                        - Move Up and Down; (Shift/Ctrl+W/S or PageUp/PageDown)
                                        - Move Left and Right; (A/D)
                                        - Move Forward and Backwards; (W/S)

                                        - Yaw; (Mouse Drag)
                                        - Pitch; (Mouse Drag)
                                        - Roll; (Q/E)

                                        This would allow to easily position the camera…

                                        5 votes
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                                          1 comment  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →

                                          Thanks for the great write-up! We’ve considered a ‘game-style’ mode of navigation using WASD/QE keys. It’s an interesting approach that has been fun for me in some game engines and other platforms. We do have all of these controls available, but seems like your request here is really to have a custom keybind and control scheme for the movement.

                                          We do have a Focal Length/FoV control in the Camera settings when you select the scene. Aperature/Depth of Field/F-Stop is coming soon!

                                          Exposure Time/Motion Blur is not on the list right now, but definitely something we’re keeping in mind.

                                        • Flip Normal Directions

                                          I tried to import an object made of Autodesk Fusion 360 and been transformed into OBJ through Autodesk 360.
                                          When I apply a material like wood in rendering the object appears completely black.
                                          I think the problem is related to the direction of the normal ... would be useful under felix have a command to invert the normal.

                                          Another problem: there is the ability to scale the textures?

                                          8 votes
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                                            under review  ·  4 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
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