Adobe Dimension: Feature Requests

When entering a new feature request, please provide specific details. Why is this feature valuable to you? Give an example of how you would use it in a workflow.

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  1. Apple Silicon (Mac M1) Support

    In 2020 Apple announced that they would be transitioning to their custom silicon for Mac devices.

    https://www.apple.com/newsroom/2020/06/apple-announces-mac-transition-to-apple-silicon/

    Adobe Dimension should run on these devices.

    109 votes

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    121 comments  ·  Installation / Startup  ·  Flag idea as inappropriate…  ·  Admin →

    With the announcement of the new Substance 3D Collection, I’m happy to be able to provide more insight into the plans for the future again. 

    The team has been hard at work building Adobe Substance 3D Stager – which is an evolution on the concept of Dimension as a professional grade staging application with new depth and workflow possibilities.

    At the moment neither Dimension nor Stager run on Apple Silicon M1 devices. 

    We sincerely apologize for the impact to your work thus far or for those who have been unable to try these tools.  With Stager now released, getting emulation mode running as soon as possible a top priority.

    We will be prioritizing investigations for M1 emulation in Stager first.  Support for Dimension is an unknown at this time.

    I will provide updates as this topic moves forward.

  2. Copy & paste of camera views between different DN files

    Copy & paste of camera views between different DN files. Currently, there's the only option of bookmarking camera views. It would be great to be able to copy and paste those bookmarks when opening different DN files.

    Another way would be to have the option to export the camera views or when drag&drop DN files into the Dimensions UI, to have a pop-up to check what you want to import: models, lights, cameras.

    3 votes

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    0 comments  ·  Composition  ·  Flag idea as inappropriate…  ·  Admin →
  3. Select Same (Material)

    Illustrator has a handy function that could be very useful in Dimension. When a single vector object is selected, you can click on the "Select" menu and choose "Same". Then you can choose a whole bunch of different attributes such as appearance or Fill Color or Stroke.

    I would like to select a single part or object in Dimension and choose Select Same Material and have it select all the objects with the same material.

    I know I can group all the objects with the same material together. I do that now as a work around. It would just be…

    4 votes

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    0 comments  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →
  4. Don't Ask Users to Post their Dimension.log File on feedback.adobedimension.com

    When Dimension crashes, it tells the user to submit a bug report via the Provide Feedback menu item, and to submit their Dimension.log file when doing so. The Provide Feedback menu item redirects the user to this site, feedback.adobedimension.com, where posts are publicly visible. By asking users to submit their log file, Dimension is asking it's users to expose the following information to the public:

    userId
    firstName
    lastName
    email
    countryCode
    displayName
    accountType

    This information should be kept private. Dimension should not ask its users to expose this information about themselves.

    1 vote

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    0 comments  ·  Other  ·  Flag idea as inappropriate…  ·  Admin →

    Thank you for the feedback! The feedback button is supposed to have an in-app mechanism for attaching the file, which seems to not be working.

    On this website feedback.adobedimension.com there is a “Contact Us” which you can use to send attachments privately.

    We do not recommend attaching log files to forums.

  5. Workspace

    Maybe Dimension can have a setting where you can personalize your workspace and change the color of the workspace.

    1 vote

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    0 comments  ·  Other  ·  Flag idea as inappropriate…  ·  Admin →
  6. Shrink Sleeve Label / Wrap-around Graphic Mode

    I am working on a sleeve label design for a rounded bottle. In Dimensions, the graphic decal modes don't allow to warp seamlessly the design around the bottle.

    This feature works on flat cylindrical models like the drink can included, but not in rounded objects; the graphic gets distorted.

    I have found that I can achieve it in Photoshop instead.

    It would be great to have a dedicated Shrink Sleeve Label / Wrap-around Mode for Graphics.

    3 votes

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    2 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
  7. Support for eGPU (external GPU)

    I'm running on a mac Mini that meets all the system requirements with an eGPU that also meets the system requirements. Every time I start Dimension I get an OpenGL error message. If I start without the eGPU running I can start the program just fine. Then I can start my eGPU and even use it to speed render times. I would like to not have to go through this unnecessary step every time I start this program.

    2 votes

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    1 comment  ·  Other  ·  Flag idea as inappropriate…  ·  Admin →

    Dimension has never been tested with eGPUs. There’s probably no reason we can’t support them, just haven’t today. At this time we don’t have immediate plans to add this to our testing coverage, but I’ll bring it up to the team and will update here if we start work on it!

    A note, it’s not actually expected that plugging in the eGPU afterwards would change anything. Dimension selects the GPU at launch and once selected doesn’t change. I’m very curious about the performance change, but if it’s actually using the eGPU that is not by design.

  8. Displacement / Height map support

    Would love the addition of Displacement maps so we can get some added details out of certain models. Would add a lot of realism for an otherwise flat world of extras beside normals.

    41 votes

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    16 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →

    Hey everyone! Today we announced the release of a new app – Adobe Substance 3D Stager.

    Stager builds on the foundation of Dimension but has a completely reworked infrastructure and is built for pro audiences.

    Stager includes a new material model that provides a ton of new controls including displacement and tessellation.

    In addition Stager’s material model supports sheen, clear coat, anisotropy, subsurface scattering, dispersion, and much more!

    You can find more information about Stager here:
    https://www.adobe.com/products/substance3d-stager.html

  9. French keyboard shortcuts

    I have a "default french shortcuts" issue on the new camera behaviors :

    I like it a lot to have top, right, left view, assigned to 1234, except, by default, on a standard french mac keyboard, top row is dedicated to &é"'(§è!çà). You can press shift to get 1234… but that means alt-2 becomes alt-shift-2 on a laptop, and it becomes way less practical as a 2 fingers shortcut.

    I've also recently discovered the pref menu, so I know i should be able to edit this, but:
    1. if you make a "french keyboard default setup", that would really help.…

    1 vote

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    1 comment  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →
  10. Camera Lens options

    I'm doing renders and wanting to emulate a 50mm Canon FD lens that I have in my kit. It occurred to me that Lightroom has all of the details on every one of these lenses AND the distortion/vignetting that those lenses apply to the image.

    Proposal:

    Add lens options to the camera feature to enable us to replicate existing lenses. This would include the option of adding lens distortions (this is especially valuable in renders with high-dof where rendered objects are out of focus and near the edge of the frame where barrel distortion would change how the focus appears)…

    13 votes

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    2 comments  ·  Composition  ·  Flag idea as inappropriate…  ·  Admin →
  11. Replace Materials from Sketchup

    I import Sketchup Scenes and would like a easy overview of my allready existing materials that I can replace quickly with the dimension materials. At the moment I have to pull in every material on every face which is quite a pain if you have for example a hundred chairs.

    3 votes

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    under review  ·  0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
  12. Import CAD formats (IGES, STEP, SAT, SMT etc)

    These would be VERY helpful for those of us working in a Engineering Department. Engineers create models and we Technical Illustrators would love to make use of those models. Right now our option is a VERY EXPENSIVE Keyshot program. Bu we already have Adobe CC so it would be a great fit! So, PLEASE add support for at least these. Then later we'll bug you about native support for popular Solid Modeling Programs like SolidWorks and SolidEdge.

    170 votes

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    87 comments  ·  Import / Export  ·  Flag idea as inappropriate…  ·  Admin →

    Hey everyone! Today we announced the release of a new app – Adobe Substance 3D Stager.

    Stager builds on the foundation of Dimension but has a completely reworked infrastructure and is built for pro audiences.

    Stager includes support for CAD import including dozens of new formats, the full list can be found in the Stager documentation:
    https://substance3d.adobe.com/documentation/sg/import-export-formats-213060294.html

    CAD Import is only available for those with the Enterprise version of the Substance 3D Collection plan. More information on this plan is available here:

    https://www.adobe.com/creativecloud/business/enterprise/substance3D.html

    You can find more information about Stager here:
    https://www.adobe.com/products/substance3d-stager.html

  13. Facebook 3D photos - PLEASE!

    I do a lot of product photos, would love to be able to generate what is needed to make the new Facebook 3D photos.

    4 votes

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    under review  ·  8 comments  ·  Import / Export  ·  Flag idea as inappropriate…  ·  Admin →
  14. Decals as smart objects when rendering to PSD files.

    One of my client has multiple products with the same bottle but different labels. I'm not sure if this is possible, but it would be nice to explore having the decal of a rendered model become its own smart object when rendering to a PSD file. Switching the image in the smart object out for each new product as opposed to rendering the same products over and over with a different label would be a real time saver.

    18 votes

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    4 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →

    Thanks for the suggestion! I’d love to know here if rendering was faster would you prefer smart objects in Dimension so you can place the new graphics in 3D? The reason I ask is mostly because if we bake the materials and lighting down to 2D there’s a bit more limitation on what you could do with the PS smart object. For example replacing the packaging label wouldn’t update to show in reflections or refractions in the rest of the scene. Is that an okay limitation?

  15. Custom 3D Light Objects (Spot, Point, Area)

    Lighting in Project Felix is currently handled through the Environment and Sunlight objects. Custom light objects would allow studio setups, with area lights that can be positioned, sized, rotated, colored, and set at varying intensities.

    207 votes

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    45 comments  ·  Lighting  ·  Flag idea as inappropriate…  ·  Admin →
  16. Select material and cut-paste a new geometry

    I would LOVE to be able to make a selection from a material's placement and then copy paste the geometry as a new object.

    I happen to find that going from geometry to material back and forth is a bit tedious, So I'd rather "ungroup" my geometry and make it easier to change.

    Having a right click option on a placed material to "make a selection from the material's placement" (= which means I already once on this project made that selection with the magic wand), or, second option "make a new object from the material's placement selection, and cut…

    2 votes

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    0 comments  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →

    This should be very feasible. We do allow you (as of Dimension 2.2) to copy/paste selections of geometry into new objects. Right now the selection method is using Magic Wand, so if your material application is the same as a magic wand selection then you could do this today.

    For a future enhancement we can add a way to select the polygons a material is assigned to.

  17. save environment

    Provide the ability to save the environment as a template so it can be reused with many different models. For example, if we want to use it to render product photos, so they all have a consistent presentation (lighting, materials, etc.).

    8 votes

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    2 comments  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →

    Thanks for the idea! We’re evaluating saving many things. We’re starting with saving models and materials, but may include full templated scenes later. For the moment I’d recommend saving your .dn scenes itself then you can import a new object.

  18. Scene Panel Sorting & Filtering

    Under 'scenes', want way of making the menu alphabetical ,for sure, but also perhaps date modified. Sometimes there are too many and it's very boring looking for things which because you're zoomed in, you don't want to find by looking at the object then clicking.

    1 vote

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    0 comments  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →
  19. Mutilple Object Selection Apply Decal To All

    Would be nice to be able select multiple objects and apply the same decal to all at one time - multiple selection amd apply : )

    3 votes

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    0 comments  ·  Selection  ·  Flag idea as inappropriate…  ·  Admin →

    Thanks for the suggestion here! Should be pretty easy to do. I’m curious would you primarily be selecting different objects of different shapes and sizes or primarily duplicated similar objects?

    If the object has multiple parts would you want us to put the decal on all selected parts?

  20. More Precision and Placement Options for Decals

    A way to fix UV mapping or the ability to choose specific faces to apply decals to. I'm working with complex shapes and decals are currently not cooperating with me

    53 votes

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    10 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →

    Hello! In our next release we’ve added automatic UV generation and error fixing so if you have a model with no UVs or that we detect UV errors you’ll get a prompt to resolve the issue.

    This process is currently fully automatic and we are not yet adding manual UV mapping and controls. Once the new feature is out we’ll continue to evaluate providing manual custom UV controls.

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