Adobe Dimension: Feature Requests

When entering a new feature request, please provide specific details. Why is this feature valuable to you? Give an example of how you would use it in a workflow.

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  1. 123 votes

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    56 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →

    Happy Monday, October 15th, everyone! Today we released an update to Dimension CC – the 2.0 release! This update includes…. multiple decals! I know it’s been a long time coming, so thank you for your patience.

    Just a note that the scene panel got some UI updates, so materials no longer show as part of the primary scene object list. Instead, click on the right-hand arrow next to the object to ‘dive’ down into it’s appearance section. Then you can see all of your graphics in a layer-based system for reordering!

    You can see more about the release here:
    https://helpx.adobe.com/dimension/using/whats-new.html

    Here’s a video on the updated materials as well:
    https://helpx.adobe.com/dimension/how-to/add-logo-graphics.html

  2. Beter de-noising

    Better denoising

    2 votes

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    2 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →

    Dimension 2.3 is now available (July 16th) and has cut render times significantly through the use of a new technology: Denoising powered by Adobe Sensei machine learning. Now, we can render significantly less time and still provide the same high quality end result. You can find the denoising option in the application preferences.

  3. Apply Textures to existing UV Space

    When I am importing a model that I previously created in C4D, the textures applied in Dimension do not inherit the UV Mapping that is already present. So a texture being applied to a cylinder with a slight inclination results in the texture wrapping to an incorrect ratio, resulting in what can be seen in the attached image. Image of original C4D model with UV Mapping is attached

    1 vote

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    1 comment  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →

    If you apply a graphic as a separate layer it uses a floating ‘decal’ projection. If you want to apply a texture to the original UVs you currently need to double click on the model to select the material then apply the texture to the base color.

    In the future graphic layers will have a fill mode that can be used to apply to the entire model. This is planned for our next release in 2019.

  4. Import .svg file

    How to import AI file in dimension

    2 votes

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    3 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
  5. More 3D formats

    Dimension CC must have more than one import file, not only OBJ, it must have STL, IGS ... Because if the 3D modeling programs that any user uses, do not export in OBJ, we will never work with Dimension CC because it limits our work

    57 votes

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    17 comments  ·  Import / Export  ·  Flag idea as inappropriate…  ·  Admin →

    Hello all! I am closing the request for “More 3D Formats”. There are now specific feature requests for each format.

    If there’s a particular format you want added please vote/comment on that.

    .STEP
    .IGS
    .GLTF
    .CAD

  6. Add a render denoise filter

    Blender's denoising filter is a massive render speedup function. It works by taking a render with a low sample count, apply a denoise filter and output a final image that seems to have at least twice the sample count. Have a look at it here: https://docs.blender.org/manual/en/dev/render/cycles/settings/scene/render_layers/denoising.html

    Adding a similar function to Dimension would help with render times, which is the main issue with this application.

    2 votes

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    0 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →

    Dimension 2.3 is now available (July 16th) and has cut render times significantly through the use of a new technology: Denoising powered by Adobe Sensei machine learning. Now, we can render significantly less time and still provide the same high quality end result. You can find the denoising option in the application preferences.

  7. Import .AI Files

    Import AI files

    (edited by moderator: see separate idea for extruded 3D shapes from vectors: http://projectfelix.uservoice.com/forums/552559/suggestions/31410262 )

    53 votes

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    4 comments  ·  Import / Export  ·  Flag idea as inappropriate…  ·  Admin →

    Happy Monday, October 15th, everyone! Today we released an update to Dimension CC – the 2.0 release! This release adds support for .ai format image import! Please note that vector files are still rasterized once imported into Dimension. This is currently required by the rendering process, so be sure to save your vector images at the pixel size you intend to use it at in Dimension! In the future we’ll update this to preserve the vector nature in Dimension.

    You can see more about the release here:
    https://helpx.adobe.com/dimension/using/whats-new.html

  8. Decals in UV Space

    How do you get decals to use UV coordinates?

    3 votes

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    2 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →

    When you add a graphic to a model as a new layer, the properties now has a new “mode” option.

    Decal mode will treat the graphic as a floating layer you can position on the surface.

    Fill mode will flood the layer across the 0-1 UV space of the model. If the repeat is at 1:1 and the rotation and offset values are at 0 you can use fill mode to have multiple layers in perfect UV space.

  9. Option for tiling decals seamlessly across surface

    Option for tiling decals on surface when adding seamless patterns or textures as a decal

    1 vote

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    0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →

    When you add a graphic to a model it will now have 2 modes.

    Decal mode will have it isolated and floating on the surface.

    Fill mode will flood the entire model and repeat it. You can also choose repeat methods like repeat and mirror to create seamless repeats.

  10. Save Partial In-Progress Renders

    Would like to be able interrupt and save a render at it's current state, or have menu options easily available to do so.

    1 vote

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    1 comment  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
  11. Toggle placed decals visibility

    Toggle placed decals visibility in a stack to see different graphics variations on the same surface.

    1 vote

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    0 comments  ·  Composition  ·  Flag idea as inappropriate…  ·  Admin →

    Hi!
    Thanks for the suggestion!
    Dimension 2.0 has the option to hide/unhide all scene objects, including decals.
    The way to do this is, go to the scene panel, hover over the decal name that you want to hide, and click on the visibility icon to hide and unhide the layer.
    Let us know what you think!

    Cheers,
    Srujani

  12. change object size/dimensions without distorting graphics.

    Currently if I modify an object the placed graphic (whether it has already be placed or will be placed later) becomes distorted, this is wildly frustrating. All I would like to do is use the plane surface and put a graphic on it and the plane be the same size as the graphic, as far as I can tell, and this includes plenty of time with support, this is not possible.

    24 votes

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    9 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →

    Today in Dimension 3.2 we released some customizable basic shapes (plane, cube, sphere, cylinder, cone, and torus).

    These have properties that you can set the size in absolute numbers and it won’t ‘stretch’ the model, it will actually generate. it, so you can accurately place images of the right size onto the model.

    We hope this helps alleviate some of the issue with making basic boxes and cylinders.

    We’re working on more advanced mapping features for complex shapes to get accurate placement of images onto the 3D models.

  13. T-Shirt / Clothing Assets

    I want T-Shirt Asset 3D modeling data.
    & Wear image.

    26 votes

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    8 comments  ·  Content  ·  Flag idea as inappropriate…  ·  Admin →
  14. Import or Merge 3d Models from a other Dimension Scene

    Import 3d Models from a other Dimension file (.dn)

    50 votes

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    15 comments  ·  Import / Export  ·  Flag idea as inappropriate…  ·  Admin →

    Dimension 2.3 is now available (July 16th) and has new export options for .dn, .obj, and .gltf/glb. You can also save models in .dn format from your .dn projects directly to CC Libraries. Dn exporting and importing allows you to save the full detailed models including materials, decal layers, and other attributes, and merge them into other scenes.

    You can read documentation about the new export options here: https://helpx.adobe.com/dimension/using/supported-file-types.html#export-models

  15. Single Select Tool (combine move/rotate/scale)

    Currently Project Felix has three tools for selectiong and transformation, the Move, Scale, and Rotate tools. A single tool would allow you to do some or all of the actions with a single tool with a redesigned interface.

    41 votes

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    2 comments  ·  Selection  ·  Flag idea as inappropriate…  ·  Admin →

    Hey everyone!

    We just wanted to give an update, even if it is a little late, that the new Select Tool has a unified gizmo that allows you to move, scale, and rotate objects without having to switch between three different tools, as of the November 2019 (v3.0) release.
    You can still use the move, scale, and rotate tools separately for specific tasks, but hopefully the universal gizmo should be sufficient in most cases.

    You can read more about how to use the new tools here: https://helpx.adobe.com/dimension/using/use-transform-tools-select-arrange-objects.html

    We still have more planned for the transform tools so if you have any more requests or feedback please keep posting them to the feedback forums.

  16. Render Objects Below the Ground Plane

    I need to render objects that intersect the ground plane. I have an object that would be partially underground and when I composite it with an aligned background image there is no way to render anything that is below the ground plane

    3 votes

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    1 comment  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
  17. add models to cc library

    Make it possible to import a .obj file and then add it to the cc library so you can share it with colleauges.

    thanks

    21 votes

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    4 comments  ·  Collaborate / Share  ·  Flag idea as inappropriate…  ·  Admin →

    Dimension allows you to save models to CC Libraries in “.dn” format, so they will be full quality, including decals.

    - Select the model(s) you want to save
    - In the CC Libraries panel use the “+” button to add a new element
    - Select “Model” from the options to save the current selected model(s) to a library as a new element.

    Note:
    The thumbnail for the asset is just a picture of what’s on the screen at the time of saving, so I recommend moving your camera to the. object before saving it to Libraries. We hope. to fix this in the future.

  18. Setup Document Settings

    When you create a new document have it open up a dialog box with project settings, like every other adobe program.

    2 votes

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    0 comments  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →

    We decided to keep the default experience without settings, but on the start screen if you hit the “…” button next to Create New, then you can “Create New with Settings”, which will open the project settings prior to making a document.

  19. 16 votes

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    2 comments  ·  Content  ·  Flag idea as inappropriate…  ·  Admin →
  20. 146 votes

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    82 comments  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
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