Adobe Dimension: Feature Requests

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  1. Integrate with Substance Painter from Dimension

    Since acquiring Substance, it would be awesome to have the ability to edit your current model in substance then bring it back into dimension to set it up in your scene and render it.

    2 votes
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    0 comments  ·  Adobe Ecosystem  ·  Flag idea as inappropriate…  ·  Admin →
  2. Switching Modes from Render to Design forgets selected render views...

    Render Settings: Keep the "most recent" views selected when switching back to the Design tab. Currently, going back to Design resets this selection list every time to Current View, and I am constantly forgetting to re-check everything before hitting render.

    1 vote
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    0 comments  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →
  3. Would love to have Displacement Maps

    Would love the addition of Displacement maps so we can get some added details out of certain models. Would add a lot of realism for an otherwise flat world of extras beside normals.

    5 votes
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    3 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
  4. Option for tiling decals seamlessly across surface

    Option for tiling decals on surface when adding seamless patterns or textures as a decal

    1 vote
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    0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
  5. Option for tiling decals seamlessly across surface

    Option for tiling decals on surfacewhen adding seamless patterns or textures as a decal.

    1 vote
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    0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
  6. Support for PSD layer mask

    Hello, i'm trying to place a psd file with a layer mask into Dimension to create realistic shadow effects for this cut out image/object. When i place the psd on a plane (as image carrier) in Dimension, the alpha channel, i.e. the black part of the mask, is not transparent but rendered in a grey color, thus the whole plane casts a shadow, not just the mask. This functionality appears to be essential and easy to implement ?

    3 votes
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    0 comments  ·  Composition  ·  Flag idea as inappropriate…  ·  Admin →
  7. Add depth to decals

    Depth slider for decals as seen in Keyshot

    7 votes
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    2 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
  8. Update shared 3D scene without changing its link

    When I first share a model using the new Publish 3D Scene, I get a link I can send to my clients, that's great. If I later alter the models/cameras/decals/etc and publish it again, the original scene file in Creative Cloud is updated, that also great because it means there won't be dozens of duplicates for every alteration I make.

    What's not so great is that every time I do publish I'm given a new link, meaning I always need to send my clients a new link for every revision. I'd like to be able to update the published scene…

    3 votes
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    3 comments  ·  Collaborate / Share  ·  Flag idea as inappropriate…  ·  Admin →
  9. Decals in UV Space

    How do you get decals to use UV coordinates?

    2 votes
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    2 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
  10. Remember save location

    remember folder saved to

    6 votes
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    1 comment  ·  Import / Export  ·  Flag idea as inappropriate…  ·  Admin →
  11. Docy infomatics

    When you create a new document have it open up a dialog box with project settings, like every other adobe program.

    2 votes
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    0 comments  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →
  12. The camera-bookmarks menu hides the preview window

    Hello,
    I often use camera bookmarks to quickly display several zoom on the image (close-up, whole object, just a part, ...). But at the same time, I need to see the preview window to verify the quality of the lights. This is not possible because the bookmark menu hides it. And if you put the preview window in full screen, the bookmark menu disappears. It would be perfect if the bookmark menu could still be visible and do not hide the preview window.

    2 votes
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    0 comments  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →
  13. Smart Decal Wrapping

    Wrapping decals, I'm trying to wrap a label around a cylinder or even the jar model and its doing this

    16 votes
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    planned  ·  0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
  14. Default render export path & filename to the same filename and path as the background image.

    Usually when working on a project you open the background image from a certain folder and want to save your render to that same folder. It would be a lot easier to have the default save path be the path that you opened your background image from and ideally maintain the same filename.

    1 vote
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    2 comments  ·  Import / Export  ·  Flag idea as inappropriate…  ·  Admin →
  15. Glow effect, Light radiance

    perhaps when rendering glowing objects, (at a high setting) if there could be some light effects shinning off the surface of the glow? currently it just renders a start white edge and casts light over near by surfaces. it would look nicer if the object look closer to light, not just a solid color.

    8 votes
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    2 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
  16. offset texture interactively

    It could be valuable if we can have the transform gizmo of the decal also ifor shader's texture.

    And also
    It could be valuable to unlink diffuse and normal maps transformations.
    Sometimes diffuse maps and texture maps don't have the same "physical" size...

    3 votes
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    1 comment  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
  17. add models to cc library

    Make it possible to import a .obj file and then add it to the cc library so you can share it with colleauges.

    thanks

    15 votes
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    planned  ·  3 comments  ·  Collaborate / Share  ·  Flag idea as inappropriate…  ·  Admin →
  18. Render Pause Button

    I could see it being beneficial to have a pause button on the rendering process.

    7 votes
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    1 comment  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
  19. Save Custom Materials

    After editing a material or adding textures to create my own it would be great to save the material for reuse in other projects.

    74 votes
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    15 comments  ·  Content  ·  Flag idea as inappropriate…  ·  Admin →
  20. History or Revert feature

    A revert feature would be great in this app - just to provide some recourse when experimenting with lighting and material properties etc.. Learning by trial and error I am quiting quite a lot in order to get to a previous point [ultimate would be a history like Photoshop of course!]

    7 votes
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    planned  ·  1 comment  ·  Other  ·  Flag idea as inappropriate…  ·  Admin →
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Adobe Dimension: Feature Requests

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