Adobe Dimension: Feature Requests

When entering a new feature request, please provide specific details. Why is this feature valuable to you? Give an example of how you would use it in a workflow.

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  1. .3ds file import compatibility

    3ds import compatibility

    19 votes
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    under review  ·  5 comments  ·  Import / Export  ·  Flag idea as inappropriate…  ·  Admin →
  2. Export decal as separate layer

    HI! Great start on this application, could be amazing.
    Right off the bat, it's imperative to be able to export a label or decal separate from the object it's on. Would be a great feature - not so usable until thats there. Thanks!
    Mike

    18 votes
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    4 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
  3. 3D Model Effects (twist, bend, shatter)

    Effects are used on a model to change the basic shape in some manner. Common examples are twist, bend, and shatter.

    18 votes
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    0 comments  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
  4. Wireframe/Shaded display feature

    For better performance it will be helpful to add wireframe / shaded display of object while working on project as it takes time to apply any action

    18 votes
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    under review  ·  4 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
  5. Reflect/Mirror/Flip 3d Object

    I need ability to duplicate and relection 3d element. Right now if we duplicate 3d stuff on the left and want it the same look and position on the right - reflected look. It is impossible to get the look using rotation orbit.

    17 votes
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    4 comments  ·  Composition  ·  Flag idea as inappropriate…  ·  Admin →
  6. Custom UV Mapping for Decals

    A way to fix UV mapping or the ability to choose specific faces to apply decals to. I'm working with complex shapes and decals are currently not cooperating with me

    16 votes
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    1 comment  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →

    Hello! In our next release we’ve added automatic UV generation and error fixing so if you have a model with no UVs or that we detect UV errors you’ll get a prompt to resolve the issue.

    This process is currently fully automatic and we are not yet adding manual UV mapping and controls. Once the new feature is out we’ll continue to evaluate providing manual custom UV controls.

  7. Snap Objects Together

    Snap Objects together by seecting the two faces you want to touch (snap to surface, snapy to edge, snapt to center etc)

    16 votes
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    under review  ·  3 comments  ·  Composition  ·  Flag idea as inappropriate…  ·  Admin →
  8. Importing Multiple OBJ Files

    would be great to import multiple OBJ files into a project. ;)

    16 votes
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    1 comment  ·  Import / Export  ·  Flag idea as inappropriate…  ·  Admin →
  9. Export for VR

    It would be nice to be able to do rapid prototyping integration for VR testing of 3D spaces before going to Unity 3D to build. Could add as an output option to render equirectangular pngs. Then you could plug in the phone similar to XD prototyping to view on device and/or in a cardboard viewer.

    16 votes
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    4 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
  10. Advanced Render Quality Settings

    A little more technical info like samples, render ETA etc. instead of just high/med/low could be helpful for the more informed. Also, the ability to disable choose arbitrary render resolution from the render tab is more convenient IMO instead of having to change it every time from the camera panel.

    16 votes
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    8 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
  11. UV Map Editing

    Ability to control the UV maps for 3D models

    16 votes
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    under review  ·  4 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
  12. Move and Resize Render Preview Window

    I want to be able to move the render preview window.

    16 votes
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    8 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
  13. Camera Animation

    The ability to animate the camera to move over time. Moving by keyframe or along a path in 3D space.

    15 votes
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    under review  ·  1 comment  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →
  14. Add bump map/texture

    It would be a good idea to add bump map/ edit texture UVs feature

    15 votes
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    under review  ·  4 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
  15. Custom Render layers

    It would be extremely helpful to be able to set up render layers with alpha channel for each Model, model sub component and material. This makes post work in PS much quicker and precise. Re-rendering also is much quicker if a layer can be swapped out - rather than a full re-render of the scene.

    15 votes
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    8 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
  16. Manually create horizon line

    Not all photographs have the obvious horizon line that you use in your tutorials. However, as the photographer sometimes you know where it is. It would be great if you could manually insert a horizon line where you know that it is and have it use that. i.e. just draw a horizon line on the photograph that you have used.

    15 votes
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    3 comments  ·  Composition  ·  Flag idea as inappropriate…  ·  Admin →
  17. Import 3DM files from Rhino

    Support Rhino 3dm. Files please

    14 votes
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    under review  ·  5 comments  ·  Import / Export  ·  Flag idea as inappropriate…  ·  Admin →
  18. Render and design at the same time

    It would be nice to render while designing.

    14 votes
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    under review  ·  1 comment  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
  19. 2D > 3D Modeling (Lathe, Extrude, Loft)

    Similar to conventional 3D software, Felix should have the ability to create 3D images from 1/2D wireframes. ie. a 1D line is drawn (a circle), the 1D drawing is filled to create 2nd dimension. The 2D shape is then scaled from surface to create a cylinder (3rd dimension). This offers a much more methodical and flexible approach to creating wireframes/models. Further example: using a series of curved lines to create a tapered bottle wireframe (like a shampoo bottle that is crimped at the top). The user is then able to then create a mesh that follows this curved lines >…

    14 votes
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    0 comments  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
  20. Multiple View WIndows

    It will be helpful to have different view panel layout on screen while creating file- top/front/3D view together

    14 votes
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    6 comments  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →

    Work for multiple view windows hasn’t begun and is still in review. While we understand the value of multiple viewports we have a good bit of work to do on improving the one viewport we currently have. We’re focusing on the current composition, bookmark and render experience for this year but will probably start looking into multiple cameras and viewports more next year.

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