Adobe Dimension: Feature Requests

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  1. Import .psd files as Material

    Currently, it seems like there's no possibility to import .psd files or layer inside .psd files as materials

    10 votes
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      completed  ·  8 comments  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
    • custom keyboard shortcuts

      have to possibility to customize the program shortcut in order to improve user experience and performance with previews experience with 3d object

      10 votes
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        1 comment  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
      • Toggle Object Visibility / Render

        If the user has more than one object in the scene, individual objects could be turned on/off for better performance.

        Example: I have two bottles and six splashes. I would like to focus on just one bottle without deleting the other 7 objects in the scene. The feature would have an eyeball (Ps) that concealed it from the render update and edit viewport.

        10 votes
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          3 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
        • stationary

          It would be great to include stationary in the assests. Business cards, folders, letterheads, envalopes, ect.

          9 votes
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            0 comments  ·  Content  ·  Flag idea as inappropriate…  ·  Admin →
          • Book blocks

            As I work for a publishing company, it would be good to have a set of books, of varying thickness and dimensions to quickly mock-up covers & marketing shots.

            9 votes
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              0 comments  ·  Content  ·  Flag idea as inappropriate…  ·  Admin →
            • Depth layer

              A layer in the finished PSD with a depth-map (white closest, black furthest away, shades of grey in between, I'll post an example later if unclear) would be very helpful for post-work. It would make "DOF-like" effects possible to add later in Photoshop using Lens Blur or other filters. Rendering DOF is quite resource-intensive, and you only get one shot to get it right (sort of like when you actually take a photograph in real life), if you have the depth-information available to you later you could "fake it", often to a satisfactory result, and also tweak it to your…

              9 votes
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                3 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
              • Set Document Size / Resolution

                To choose image export size

                8 votes
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                  8 comments  ·  Composition  ·  Flag idea as inappropriate…  ·  Admin →
                • PBR based workflow / Substance Designer integration

                  It would be great to see your texture inputs for materials follow a more traditional physically based rendering workflow. This is useful when creating content across different apps to keep a uniform look.
                  I would love to see these attributes for each material along with what currently exists like opacity, translucence, IOR, etc..

                  albedo/diffuse (flat color)
                  metallic (how reflective) or specular
                  roughness (how blurry for reflections) or glossiness
                  normal/bump (micro surface lighting info)
                  height/displacement (displaced geometry based luminance info)
                  ambient occlusion
                  curvature
                  fresnel (reflectance based on normal)

                  If this app could communicate with something like substance designer of substance painter,…

                  8 votes
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                    5 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
                  • Export "textures" and "materials" to edit in Ps

                    I use applications like Substance Painter, Maya, VRAY to render 3d Objects that can then be used in compositing tools. One area of weakness for Substance Painter for game developers is the ability to "export" as a tga, psd or png fie the texture applied to the model once the effects are applied. It would be a useful feature to have in Felix so could tweak the material in Photoshop then reapply to the object.

                    8 votes
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                      0 comments  ·  Import / Export  ·  Flag idea as inappropriate…  ·  Admin →

                      Hello all! Dimension 1.1 released today with a new feature for editing images in Photoshop.

                      From any image field in the properties simply open the image picker window then click the edit button to open it in Photoshop. Read more about the release here: adobe.com/products/dimension/features.html

                    • Importing 3d models

                      I need to import my maya models. There is no documentation about the importing 3d model file types, is it?

                      8 votes
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                        completed  ·  4 comments  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
                      • Drag & Drop into Scene Panel

                        Currently you can drag and drop most things into the viewport but not to the scene panel. Adding models to the scene or adding materials onto a selected model that's not currently visible or selected would be possible with drag-n-drop between the content panels and the scene panel.

                        8 votes
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                          0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
                        • 7 votes
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                            0 comments  ·  Content  ·  Flag idea as inappropriate…  ·  Admin →
                          • Snap Angle for Rotating

                            When rotating a model and holding the Shift ⇧ Key, the angle should snap to some fixed degrees, like the rotation tool in photoshop.

                            7 votes
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                              0 comments  ·  Composition  ·  Flag idea as inappropriate…  ·  Admin →
                            • Undo Camera Movements

                              It would be nice if Undo worked for the Orbit Tool.

                              7 votes
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                                4 comments  ·  Composition  ·  Flag idea as inappropriate…  ·  Admin →
                              • Scan for System Requirements

                                you need a way to scan the local system gpu | drivers to make sure Felix will work on it... the current wx only assumes people with wx have a gpu thats up to the task and that may not be the case

                                p.s, as it is now pressing rendor on a system without a good gpu | driver just does nothing at all... imo it should at least spit out an error file

                                5 votes
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                                  1 comment  ·  Installation / Startup  ·  Flag idea as inappropriate…  ·  Admin →
                                • change material color without removing texture

                                  Change the material color but don't remove the texture

                                  5 votes
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                                    2 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →

                                    The latest release of Project Felix 0.3 – available on Creative Cloud as of July 19th, 2017 – allows you to change between color and texture without discarding the texture. As a note, once you confirm the color selection it will still discard the texture to ensure we don’t keep unused data in your file and memory which can bloat the file size and use up memory resources.

                                    http://www.adobe.com/products/project-felix.html

                                  • Link to Constrain Resizing Camera/Scene

                                    Adding Constrain for changing scene size can help quackly adjust scene size in propotionl manner

                                    4 votes
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                                      1 comment  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
                                    • A way to orient yourslef back to a default view

                                      A way to orient yourslef back to a default view

                                      4 votes
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                                        2 comments  ·  Composition  ·  Flag idea as inappropriate…  ·  Admin →

                                        Happy to say we have a new camera bookmarking system where you can save views and easily return to them. Every new document starts with a default view and you can return there in the bookmark menu or by using “Cmd+1” on Mac or “Ctrl+1” on Windows to return to your active home view.

                                        These updates are available in the latest release of Project Felix 0.3 – available on Creative Cloud as of July 19th, 2017.

                                        http://www.adobe.com/products/project-felix.html

                                      • Change Render Output Size

                                        Cool program, but larger output files would be more useful. I would use these for compositing work in photoshop but at the current output size, it's kind of pointless

                                        4 votes
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                                          completed  ·  9 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
                                        • 4 votes
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                                            4 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
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