Adobe Dimension: Feature Requests

When entering a new feature request, please provide specific details. Why is this feature valuable to you? Give an example of how you would use it in a workflow.

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  1. Export for VR

    It would be nice to be able to do rapid prototyping integration for VR testing of 3D spaces before going to Unity 3D to build. Could add as an output option to render equirectangular pngs. Then you could plug in the phone similar to XD prototyping to view on device and/or in a cardboard viewer.

    19 votes
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    4 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
  2. UV Map Editing

    Ability to control the UV maps for 3D models

    19 votes
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    under review  ·  4 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
  3. Final Render Transparency

    Transparency on final render would be great fro compositing in photoshop with other elements.

    19 votes
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    19 comments  ·  Adobe Ecosystem  ·  Flag idea as inappropriate…  ·  Admin →

    Hello all! We’re reverting this behaviour in our next release so you’ll be able to do transparent background renders again. We’ll be using pure white as the fill color for the environment to give it a neutral lighting so you can colorize it easily in post if necessary.

  4. Custom UV Mapping for Decals

    A way to fix UV mapping or the ability to choose specific faces to apply decals to. I'm working with complex shapes and decals are currently not cooperating with me

    18 votes
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    1 comment  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →

    Hello! In our next release we’ve added automatic UV generation and error fixing so if you have a model with no UVs or that we detect UV errors you’ll get a prompt to resolve the issue.

    This process is currently fully automatic and we are not yet adding manual UV mapping and controls. Once the new feature is out we’ll continue to evaluate providing manual custom UV controls.

  5. Advanced Render Quality Settings

    A little more technical info like samples, render ETA etc. instead of just high/med/low could be helpful for the more informed. Also, the ability to disable choose arbitrary render resolution from the render tab is more convenient IMO instead of having to change it every time from the camera panel.

    18 votes
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    8 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
  6. 2D > 3D Modeling (Lathe, Extrude, Loft)

    Similar to conventional 3D software, Felix should have the ability to create 3D images from 1/2D wireframes. ie. a 1D line is drawn (a circle), the 1D drawing is filled to create 2nd dimension. The 2D shape is then scaled from surface to create a cylinder (3rd dimension). This offers a much more methodical and flexible approach to creating wireframes/models. Further example: using a series of curved lines to create a tapered bottle wireframe (like a shampoo bottle that is crimped at the top). The user is then able to then create a mesh that follows this curved lines >…

    17 votes
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    0 comments  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
  7. Add bump map/texture

    It would be a good idea to add bump map/ edit texture UVs feature

    17 votes
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    under review  ·  4 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
  8. Render Time Limit

    It would be useful to set a period of time for the render to use. Combined with my earlier idea, a render queue, you would be able to get a set number of renders at a set time. Very useful in the creative world where deadlines are frequent and always closing in.

    I've added a quick scene being rendered on a MacBook Pro (Late 2013 top spec, i7 quadcore 2,6, 16GB ram, GT750M 2GB), medium quality, 1024x768, with a snapshot taken at 30 minutes. It's still going, about 40 minutes now, not much difference in quality, so a way to…

    17 votes
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    6 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
  9. Manually create horizon line

    Not all photographs have the obvious horizon line that you use in your tutorials. However, as the photographer sometimes you know where it is. It would be great if you could manually insert a horizon line where you know that it is and have it use that. i.e. just draw a horizon line on the photograph that you have used.

    17 votes
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    3 comments  ·  Composition  ·  Flag idea as inappropriate…  ·  Admin →
  10. Decals as smart objects when rendering to PSD files.

    One of my client has multiple products with the same bottle but different labels. I'm not sure if this is possible, but it would be nice to explore having the decal of a rendered model become its own smart object when rendering to a PSD file. Switching the image in the smart object out for each new product as opposed to rendering the same products over and over with a different label would be a real time saver.

    16 votes
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    4 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →

    Thanks for the suggestion! I’d love to know here if rendering was faster would you prefer smart objects in Dimension so you can place the new graphics in 3D? The reason I ask is mostly because if we bake the materials and lighting down to 2D there’s a bit more limitation on what you could do with the PS smart object. For example replacing the packaging label wouldn’t update to show in reflections or refractions in the rest of the scene. Is that an okay limitation?

  11. Multiple View WIndows

    It will be helpful to have different view panel layout on screen while creating file- top/front/3D view together

    16 votes
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    6 comments  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →

    Work for multiple view windows hasn’t begun and is still in review. While we understand the value of multiple viewports we have a good bit of work to do on improving the one viewport we currently have. We’re focusing on the current composition, bookmark and render experience for this year but will probably start looking into multiple cameras and viewports more next year.

  12. Custom Render layers

    It would be extremely helpful to be able to set up render layers with alpha channel for each Model, model sub component and material. This makes post work in PS much quicker and precise. Re-rendering also is much quicker if a layer can be swapped out - rather than a full re-render of the scene.

    16 votes
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    8 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
  13. 16 votes
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    under review  ·  5 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
  14. Align Camera View to Model Face

    Allow the user to align the camera straight with face. Clicking the "Align to Face" icon and seleting a a straight face within the model space will align the camera view straight on with the face. This could be useful for applying materials, meshes and images such as logos should they become available.

    16 votes
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    2 comments  ·  Composition  ·  Flag idea as inappropriate…  ·  Admin →

    We wanted to let you guys know that we have started this feature along with a few other new camera updates. Hopefully in the next released version of Dimension we will ship with the ability to align the camera to a face. Currently, it is implemented within the Orbit tool, so you can just double click on a face with the Orbit tool active (or cmd+double right click with any tool active) and the camera will move to look at that point, aligned to the surface. This can help with aligning decals to surfaces. You can see a prototype of this working in the attached gif.

  15. Import 3DM files from Rhino

    Support Rhino 3dm. Files please

    15 votes
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    under review  ·  5 comments  ·  Import / Export  ·  Flag idea as inappropriate…  ·  Admin →
  16. Copy and paste models from other DN file

    The option to copy between the same software files

    15 votes
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    under review  ·  2 comments  ·  Import / Export  ·  Flag idea as inappropriate…  ·  Admin →
  17. Render and design at the same time

    It would be nice to render while designing.

    15 votes
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    under review  ·  1 comment  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
  18. Export Videos

    Once there is animation support it would be great to export in video.

    15 votes
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    under review  ·  1 comment  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
  19. Support for 3D Printing

    STL files and dimensions (metric and imperial) for 3D printing. Manipulation of shapes from anchor points not just scaling. Extruding off of faces
    Separate a group of faces from an object to produce 2 different solids without the use of subtraction.

    15 votes
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    1 comment  ·  Other  ·  Flag idea as inappropriate…  ·  Admin →

    Thanks for the suggestions! Just as an FYI we generally track each feature individually, so we do have suggestions for STL support and add/subtract meshes to make new shapes, for example. Might suggest voting on those!

    3D printing is definitely something we’re keeping in mind!

  20. .dae support

    It seems like i can, but when i choose the file i want to import and click open it never apears.

    14 votes
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    under review  ·  13 comments  ·  Import / Export  ·  Flag idea as inappropriate…  ·  Admin →
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