Adobe Dimension: Feature Requests

When entering a new feature request, please provide specific details. Why is this feature valuable to you? Give an example of how you would use it in a workflow.

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  1. Save Custom Materials

    After editing a material or adding textures to create my own it would be great to save the material for reuse in other projects.

    99 votes
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    18 comments  ·  Content  ·  Flag idea as inappropriate…  ·  Admin →
  2. Animation Support

    Keyframes for creating animations

    92 votes
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    36 comments  ·  Animation  ·  Flag idea as inappropriate…  ·  Admin →

    Hey all, just wanted to give a little update on Animation for Dimension. We believe animation is an important part of working with 3D and do plan to include animation features in the future, however it will not be for 2019. Likely this will start in 2020 but I’ll update as we get closer!

  3. Separate Photoshop Shadow Layer

    When rendering to a layered Photoshop file, it would be extremely helpful to have the Object on one layer and the Cast Shadow on a separate layer. This will allow a designer the ability to manipulate shading and integrate it better into the picture. I have worked in 3D for many years (multiple programs) and this separate layered technique is one of the most used by artists and extremely powerful.

    72 votes
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    4 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →

    Hi everyone. I wanted to let you know we do plan to add more layers to the .psd output including shadow/light passes, reflection and some other helpful bits. I’ll keep you updated as we get closer on this one.

  4. Import Solidworks 3D File Formats

    In my company, product designers usually render from Solidworks, and we have to wait for product samples to complete ad photography.

    I was hoping Felix could cut out the middle man, but today I found out that Felix supports no file types Solidworks can export. It kind of defeats the purpose of the program for my role.

    If we could support any of these file types (obviously excluding PS, PDF's, and JPEGS). We want this specifically to take prototype models to photography level.

    64 votes
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    planned  ·  28 comments  ·  Import / Export  ·  Flag idea as inappropriate…  ·  Admin →
  5. Basic 3D shape presets with options

    I would like some basic 3D modelling parameters such as torus diameter etc

    48 votes
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    7 comments  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →

    We’ve started some design work for basic parametric primitives, 3D shapes like cubes, cones, spheres, etc, that can be used to build up some fundamentals to work with.

    I will update you all as we move forward on this!

  6. Smart Decal Wrapping

    Wrapping decals, I'm trying to wrap a label around a cylinder or even the jar model and its doing this

    17 votes
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    planned  ·  1 comment  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
  7. add models to cc library

    Make it possible to import a .obj file and then add it to the cc library so you can share it with colleauges.

    thanks

    16 votes
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    planned  ·  3 comments  ·  Collaborate / Share  ·  Flag idea as inappropriate…  ·  Admin →
  8. Auto-Save

    Crashes Then Corrupts Original File - We NEED AUTO Backups!!

    If we had automatic backups, my 5 hours of work would not be lost. Felix IS the next major player in the 3D modeling market so this is a MUST HAVE safety feature.

    10 votes
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    0 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →

    Hello! Definitely a great suggestion and something the team is considering heavily right now. It didn’t make our first few beta releases, but it’s on our roadmap for sure. I’ll let you know when we’re closer. :)

  9. Glow effect, Light radiance

    perhaps when rendering glowing objects, (at a high setting) if there could be some light effects shinning off the surface of the glow? currently it just renders a start white edge and casts light over near by surfaces. it would look nicer if the object look closer to light, not just a solid color.

    9 votes
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    2 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
  10. History or Revert feature

    A revert feature would be great in this app - just to provide some recourse when experimenting with lighting and material properties etc.. Learning by trial and error I am quiting quite a lot in order to get to a previous point [ultimate would be a history like Photoshop of course!]

    8 votes
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    planned  ·  2 comments  ·  Other  ·  Flag idea as inappropriate…  ·  Admin →
  11. Add depth to decals

    Depth slider for decals as seen in Keyshot

    7 votes
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    2 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
  12. Render Pause Button

    I could see it being beneficial to have a pause button on the rendering process.

    7 votes
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    1 comment  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
  13. Remember save location

    remember folder saved to

    6 votes
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    1 comment  ·  Import / Export  ·  Flag idea as inappropriate…  ·  Admin →
  14. Would love to have Displacement Maps

    Would love the addition of Displacement maps so we can get some added details out of certain models. Would add a lot of realism for an otherwise flat world of extras beside normals.

    5 votes
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    3 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
  15. Integrate with Substance Painter from Dimension

    Since acquiring Substance, it would be awesome to have the ability to edit your current model in substance then bring it back into dimension to set it up in your scene and render it.

    3 votes
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    0 comments  ·  Adobe Ecosystem  ·  Flag idea as inappropriate…  ·  Admin →
  16. Support for PSD layer mask

    Hello, i'm trying to place a psd file with a layer mask into Dimension to create realistic shadow effects for this cut out image/object. When i place the psd on a plane (as image carrier) in Dimension, the alpha channel, i.e. the black part of the mask, is not transparent but rendered in a grey color, thus the whole plane casts a shadow, not just the mask. This functionality appears to be essential and easy to implement ?

    3 votes
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    0 comments  ·  Composition  ·  Flag idea as inappropriate…  ·  Admin →
  17. Update shared 3D scene without changing its link

    When I first share a model using the new Publish 3D Scene, I get a link I can send to my clients, that's great. If I later alter the models/cameras/decals/etc and publish it again, the original scene file in Creative Cloud is updated, that also great because it means there won't be dozens of duplicates for every alteration I make.

    What's not so great is that every time I do publish I'm given a new link, meaning I always need to send my clients a new link for every revision. I'd like to be able to update the published scene…

    3 votes
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    3 comments  ·  Collaborate / Share  ·  Flag idea as inappropriate…  ·  Admin →
  18. Decals in UV Space

    How do you get decals to use UV coordinates?

    3 votes
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    2 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
  19. offset texture interactively

    It could be valuable if we can have the transform gizmo of the decal also ifor shader's texture.

    And also
    It could be valuable to unlink diffuse and normal maps transformations.
    Sometimes diffuse maps and texture maps don't have the same "physical" size...

    3 votes
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    1 comment  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
  20. Docy infomatics

    When you create a new document have it open up a dialog box with project settings, like every other adobe program.

    2 votes
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    0 comments  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →
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