Adobe Dimension: Feature Requests

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  1. Extrude Vectors as 3D Shapes

    Extrusion is a technique where a flat 2D shape or surface is pulled out to give it depth. Vector extrusion would allow users to import vectors as paths, then extrude those paths into 3D shapes. This would include some additional parameters like hard or rounded corners.

    211 votes
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    50 comments  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →

    Hey all! We’re taking a look at adding extrusion to Dimension later this year. We’re combining this with a text tool and hope to support vector/text extrusion later this year. I’ll update here as we progress!

  2. Package Design - Create 3D Model from Dyeline/Blueprint

    I'd like to be able to build a product package from a dieline created in Illustrator, fold it along specific lines, give it a UV gloss on parts, add foiling and embossing where required.

    158 votes
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    83 comments  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
  3. GPU Rendering

    Would be nice to use this with external GPU. My 2015 MBP with AMD Radeon is running fans so loud, it is hard to listen. And the speed of rendering is pretty slow.

    Otherwise I definitely love the idea of 3D app for designers inclouded in CC. Just as handy, as Adobe Muse. Can't wait to see next versions.

    138 votes
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    81 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →

    Hello everyone! I know it’s been quiet on the GPU side of things for a while now. I wanted to let you know it’s been actively under the works for a bit, but a lot going on behind the scenes. Here’s what I can say so far!

    In Dimension 2.0 we’ve launched an entire new rendering engine, the Adobe Dimension Renderer. This is an in-house rendering engine which allows us to have more direct control over many things. We’re actively working on GPU support and have our first beta proof for the RTX cards, demoed at Adobe MAX last week:
    https://www.youtube.com/watch?v=B4zNBOYcD1s

    This includes an overhaul to being able to interact with the render mode, so thinking about both rendering during design work and as final renders. We’re still working on this and are looking to port the technologies to new cards and platforms (AMD, Mac Metal, etc.)

    In…

  4. Custom Light Objects

    Lighting in Project Felix is currently handled through the Environment and Sunlight objects. Custom light objects would allow studio setups, with area lights that can be positioned, sized, rotated, colored, and set at varying intensities.

    132 votes
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    37 comments  ·  Lighting  ·  Flag idea as inappropriate…  ·  Admin →

    Hello everyone! Just wanted to say we are starting work on some lighting features this year. While I don’t know the full scope of what we’ll be able to release this year yet, some areas we’re exploring are:

    More directional lights (like the sun) with a lightpainting interface to create custom environment lights.

    Improvements to our Match Image feature to be able to detect and generate multiple indoor lights.

    Improvements to glow materials to make them more expressive.

    Additions of haze, environmental atmosphere, etc.

    Last, but not least, actual 3D placed light objects.

    I’ll update here when we have a more scoped vision or a prototype for testing! :)

  5. 124 votes
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    72 comments  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →

    Hello everyone. Excited to say we’ve started some investigations for adding text to Dimension later this year. We’re initially looking at 3D text but may also include 2D text or decal text in the future. I’ll update here as we progress!

  6. Export 3D Objects

    I'm sure you hear this a lot, but it would be great to have the ability to export objects in .C4D and .FBX file formats to be able to bring them into programs like After Effects and directly into Photoshop.

    117 votes
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    67 comments  ·  Import / Export  ·  Flag idea as inappropriate…  ·  Admin →

    Exporting objects is complete (internally) and will be available in the next version of Dimension. Our initial export formats are:

    .dn (for lossless workflows between Dn projects)
    .obj
    .gltf and .glb

    I’ll update again when the new version is shipped, but wanted to let you know as I’ve seen a lot of action on this idea lately!

  7. .igs/.iges, .sat, .smt and .stp/.step

    These would be VERY helpful for those of us working in a Engineering Department. Engineers create models and we Technical Illustrators would love to make use of those models. Right now our option is a VERY EXPENSIVE Keyshot program. Bu we already have Adobe CC so it would be a great fit! So, PLEASE add support for at least these. Then later we'll bug you about native support for popular Solid Modeling Programs like SolidWorks and SolidEdge.

    55 votes
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    13 comments  ·  Import / Export  ·  Flag idea as inappropriate…  ·  Admin →

    Hello everyone! Thank you for your votes/comments on adding .more file formats for Dimension. We are actively working on this and near completion on FBX, STL, SKP, and GLTF and are actively working on IGES and other formats. We plan to have some initial formats on our Prerelease soon, and I’ll send another update when that’s ready.

    For now, we’re looking for some user files to help our testing process. We have many files from other sources, but user files are the best way to make sure we’ve covered all the possibilities! If any of you have some files you are able to share with us for testing we’d appreciate your contribution!

    The files will be used only for the purposes of testing features. They will not be shared, sold, distributed, or used for other purposes.

    You can send smaller files directly to tickets@adobedimension.com (<20 MB). If…

  8. Faster Rendering

    Render times are slow, not usable.

    Render times are way to slow. If I render a simluaur scene in Cinema 4D, it takes only 1,5 - 2 minutes instead of forever...

    51 votes
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    20 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →

    We released Dimension 1.1 today which has some great performance boosts. Scenes now render an average of 20% faster. In our tests the actual increase was up to 67% faster but the gain is variable for the complexity of the scene and the quality of the render.

    However, we’re not done and will continue to optimize performance, especially for rendering times. Please enjoy the increase and look forward to more!

  9. Import CAD files

    Import CAD files please!

    47 votes
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    16 comments  ·  Import / Export  ·  Flag idea as inappropriate…  ·  Admin →

    Hi everyone! I wanted to let you know that we’ve started work on supporting more file formats. We won’t be able to address all of them at the same time. Our initial new formats we’re looking to support will be:

    .fbx
    .step
    .iges
    .stl

    When these are available on prerelease I will post an update here with an invitation for you to come try it out! Thank you for the feedback!

  10. Higher decal resolution

    Higher resolution for decals would be nice. Had to add a decal to a product shot and it was pixilated on the render image.
    Really annoying because I wasn't able to make FINAL detail shots of the product and had to add the decals in Photoshop by hand.

    BTW: Is there a limit for the resolution of decals?

    45 votes
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    34 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →

    Hello all! Happy to say Dimension 2.2 released today (April 2nd, 2019) with some updates for Decal resolution. It should be much higher across the board and also has some new controls for graphics to be placed into “fill” mode for layered graphics.

    This is not a complete solution for infinite resolution rendering. When you import graphics that are vector we are currently rasterizing based on the size of the original document. Both vector and raster images still also do have an internal size limit. This is a first step to boost the quality while we work on making the graphics truly resolution independent.

  11. Single Select Tool (combine move/rotate/scale)

    Currently Project Felix has three tools for selectiong and transformation, the Move, Scale, and Rotate tools. A single tool would allow you to do some or all of the actions with a single tool with a redesigned interface.

    40 votes
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    2 comments  ·  Selection  ·  Flag idea as inappropriate…  ·  Admin →

    Hello all! Excited to say we have some initial work here on a single select tool. We’re currently doing some first rounds of testing and will probably have a prototype available more broadly in the next few weeks. I’ll update here when we have something for folks to try!

  12. Import or Merge 3d Models from a other Dimension Scene

    Import 3d Models from a other Dimension file (.dn)

    36 votes
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    9 comments  ·  Import / Export  ·  Flag idea as inappropriate…  ·  Admin →

    This feature is actually done in our internal builds and will be available in the next version of Dimension. I’ll provide an update when it’s available but you’ll soon be able to:

    • Export any selected object from Dn scene as it’s own .dn file locally
    • Drag a selected model from a Dn scene into CC Libraries to save it as a reusable component
    • Import any .dn scene into another .dn scene
  13. Align Objects in 3D

    While creating 3D sculptures, I would love the option to align the different shapes (centered/External sides...) based on space or between objects.

    29 votes
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    19 comments  ·  Composition  ·  Flag idea as inappropriate…  ·  Admin →

    Hey everyone! Jeanette from Dimension here. Excited to say we’ve started some work on alignment and distribution features for Dimension. I wanted to quickly ask what is your TOP alignment need:

    - Moving objects next to other objects and touching?
    - General alignment and distribution for even spacing?
    - Something else?

    Thanks for your time and thoughts!

  14. Cloud Rendering

    option to process final renders in the 'cloud', render images on external servers not on local machine. this would be a dream for all those not carrying around monster laptops or able to waste hours watching pixels grow.

    24 votes
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    25 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →

    Hello all! Today (April 2, 2019) Dimension 2.2 released and provides free cloud rendering for all users! This is a free beta and we are still testing things so it has some limitations.

    Each user will receive 15 credits per month. Credits refresh on the first of each calendar month. You cannot purchase additional credits at this time.

    Renders consume credits based on quality (low: 1, medium: 2, high: 3). So you can do 5-15 cloud renders for free per month.

    Renders are limited to 2000 × 2000 pixels size for cloud rendering.

    This is just for the beta period and we plan to change as we get feedback from everyone about this feature. There is a survey about the feature that will appear in the application and you can reach it here: http://www.adobe.com/go/dimension-cloud-render-survey

    We’re very much looking forward to everyones feedback on this beta!

  15. import or merge existing .dn scenes

    Add the ability to import existing .dn-Files.
    Had to do single product shots and after that I wanted to merge
    them in an overview of the shots. No chance - Had to bild it up
    from the start.

    18 votes
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    1 comment  ·  Import / Export  ·  Flag idea as inappropriate…  ·  Admin →

    The next version of Dimension will allow you to:

    • Select a model in a scene and export it as it’s own .dn file
    • Select a model in a scene and add to CC Libraries as a new model
    • Import/merge these .dn files back into Dimension (as well as any other saved .dn file)

    I’ll update when we have this available!

  16. glTF glB export

    GiFT format and this format can become popular soon.

    having feature to export Gift from Felix can be a big challenge.

    glTF - Runtime 3D Asset Delivery
    glTF™ 1.0 (GL Transmission Format) is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications. glTF minimizes both the size of 3D assets, and the runtime processing needed to unpack and use those assets. glTF defines an extensible, common publishing format for 3D content tools and services that streamlines authoring workflows and enables interoperable use of content across the industry.

    10 votes
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    6 comments  ·  Import / Export  ·  Flag idea as inappropriate…  ·  Admin →
  17. Final Render Transparency

    Transparency on final render would be great fro compositing in photoshop with other elements.

    6 votes
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    9 comments  ·  Adobe Ecosystem  ·  Flag idea as inappropriate…  ·  Admin →

    Hello all! We’re reverting this behaviour in our next release so you’ll be able to do transparent background renders again. We’ll be using pure white as the fill color for the environment to give it a neutral lighting so you can colorize it easily in post if necessary.

  18. Beter de-noising

    Better denoising

    3 votes
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    2 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
  19. Add a render denoise filter

    Blender's denoising filter is a massive render speedup function. It works by taking a render with a low sample count, apply a denoise filter and output a final image that seems to have at least twice the sample count. Have a look at it here: https://docs.blender.org/manual/en/dev/render/cycles/settings/scene/render_layers/denoising.html

    Adding a similar function to Dimension would help with render times, which is the main issue with this application.

    2 votes
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    0 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
  20. Import .svg file

    How to import AI file in dimension

    2 votes
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    0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
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