Dimension should import fuse files.
Hey everyone, Jeanette with the Dimension team here. We are conducting a survey all about 3D Characters!
This survey takes 10 minutes to complete. The survey will remain open until Friday, March 22nd at 12:00 PM PT.
Here is the link for the survey:
At the end of the survey, you will have the option to indicate whether you are interested in participating in a 60-minute, 1:1 research interview about 3D characters. Selected participants will receive a $100 USD Amazon gift card as a thank you for their time, upon completion of the interview.
Morgan Caldbeck commented
Would love to be able to import fuse characters and pose for composition. Would be very useful for rendering trade show booths and other large format mockups as this would greatly help with the viewers sense of scale.
Tiago Miranda commented
I've once had the necessity to use a human figure on Dimension. I had to render each camera twice, one with the human figure, and another without it. I then mixed the two in Photoshop and had the silhouette painted in solid grey.
It would be nice if I could get Fuse characters rendered in Dimensions like this ( https://www.youtube.com/watch?v=pLAx6pND1dg ) as an option. Maybe with a possibility to have simple transparency as well.
Joe Sparks commented
Dimension/Fuse files should have native support in After Effects (where a sophisticated camera/ lights/ animation engine is already in place). Why develop yet another animation UI support to one of these specialized tools, when After Effects is already in place with nearly 30 years of history and expertise behind it?
It could be such perfect for Illustrators, Animators, Game Artists etc to create/import a character in Fuse, texture (hand painted) in Photoshop, creating Normals etc render in Dimension or use it in After Effects (o in an amazing new version of Animate supporting finally 3D objects) for animation and compositing. Am I dreaming?
Travis Birdsall commented
Fuse characters to Dimension would be very helpful for me.
My current workflow is:
- Create scene in Dimension and render out
- Create character in Fuse
- Open Dn render in Photoshop and add Fuse character
- Position and pose character using Mixamo pre-sets
- Export posed character from Ps as 3D object
- Add posed character to Dn scene (to unify lighting/reflections) and re-render.
- Return to Ps for finishing
I would like to skip the whole Ps stage between renders. Importing the Fuse character and posing with integrated Mixamo (same as Ps workflow) directly in Dn would be far more intuitive, as well as time saving.
Are there any plans to make Adobe Fuse a part of Adobe Dimension?
It would be nice if we could pose pre-rigged character models (from Fuse or other programs) and be able to pose them in Dimension CC.
Currently if i want to change a pose i either have to make a no OBJ with a different pose or import ever body part as an in dependent obj file and place them painstakingly into a believable position. but this can become intensive for the program.
Great! Thanks for the details on what you're looking for, Anton. We'll definitely keep you guys up to date as we move forward with Fuse. :)
Anton Qvarfordt commented
Sure I get it takes time :) Just nice to know features you want is in the pipe.
Whether or not to separate the softwares I guess that to some degree is a architectural question of what makes sense and ends up playing well together. I can see a world where the Felix software has the functionality of Fuse but reinforced by Felix allowing assembled characters to make use of things like applying materials to different parts of characters making alterations to model also using the Felix tools. Maybe even to the point where you feel you can push the assembled character into a unique creative vision beyond what I imagine likely possible using only part assembly.
I can also see a world where it gets cluttered and where the useful application scenarios of the software gets a bit indistinct.
That said what I really want fundamentally is just Fuse pushed farther with more features, assets (model parts + animations) and customization options. Freeing up valuable resources when developing games (Fuse atm is really just too limited in asset content). If that can be reinforced by Felix that's great in whichever form it'd take.
Anton Qvarfordt commented
Hey, my primary interest in this software would be having it contain the functionality that Fuse does. IE assembling characters, rigging and assigning animations. Is that features that you're planning on implementing in this program looking forward?
a rendoring system is great as long as there is something worth rendoring... a fuse model can already go into photoshop so I'd be more interrested in being able to add things to a fuse model in Felix
eg, instead of a clock and a ball we could have outfits "hats, dress etc" and props "gun, swords, handbags etc"... the base meshs are already there in many cases
p.s, photoshop can do the textures for these props | extras and all three save to the CC lib ... which is a much better way to use the products imo
Ares Hovhannesyan commented
More formats .. more better. First come I prefer GIF/ PNG and GiFT,
I vote for OBJ, DAE, FBX, glTF, USD and Step
Great question about features in Felix v. adding in Photoshop. The reason why we are putting this workflow in a whole new application is that we are focused on providing the world-class Vray rendering engine - there are too many barriers to putting this directly in Photoshop.
The formats that are accepted by Felix are .OBJ, .PNG and .JPG. We are looking to expand this list out as we go. Please vote for the types that you want to see first!
Which formats does it accept?
Ares Hovhannesyan commented
Why we need to double this feature in Fx. as we can do that in PS?
Great ideas here, thank you for sharing. Can you share what you are hoping to make with Fuse characters in Felix? Any information about the end product (is this for commercial product shots, online retail, etc.) would be helpful.
I would like the "round-trip" experience with Felix & Fuse that is had with InDesign and Photoshop (linked, updates automagically appear, manual and automatic updating of characters, more I cannot think of right now).
I would like to make models wearing the advertisement in different settings, or presentations of architectural creations with 3D people as part of the background for a 3D fly-by, rigging and animation of characters, and a round-trip with Photoshop for 3D painting, or 3D painting in Felix or both!
Thanks for listening,
Daniel Badde commented
Manipulate poses would be nice (minimum requirement). Animation would be great. Imagine a product view with people. Or a lot of people dancing on a party, with the picture of a drink in front and some 3d-text above, for example.