Would be nice to use this with external GPU. My 2015 MBP with AMD Radeon is running fans so loud, it is hard to listen. And the speed of rendering is pretty slow.
Otherwise I definitely love the idea of 3D app for designers inclouded in CC. Just as handy, as Adobe Muse. Can't wait to see next versions.
Hey everyone. There’s been a lot of discussion here, and some of it is turning quite negative. I was going to wait, but wanted to jump in right away.
We have absolutely been listening and, as mentioned before, have GPU rendering in progress. We have our first build testing in-house right now and will be making it available on Prerelease soon.
Please, note this first release of GPU rendering will be Windows Nvidia only, on cards that support RTX raytracing technology. Plans for AMD and Mac is still in the works but won’t be happening this year.
You can join our prerelease program with this invitation link: https://www.adobeprerelease.com/beta/6D4BC437-A571-40B6-B398-1D29A4A13985/participate/7A1DBA5A-6CF2-4023-EE2F-3CA7B25DF3BE
Or if you’re already a member just visit www.adobeprerelease.com and visit the Dimension program.
We hope to upload our first GPU enabled build later this week.
Cloud rendering is in NO WAY a replacement or way to evade doing work to support local rendering. We believe if you have paid for a powerful machine we should take advantage of it. Cloud Rendering is a separate initiative for those who do NOT have powerful machines, or need bulk animations for enterprise workflows. Cloud rendering simply took less time to do because it’s using our current renderer which is CPU based, where GPU rendering really required a lot of engineering investment.
We do plan to expand local CPU/GPU rendering support and performance as well as offer Cloud Rendering services for those who need it. While we haven’t made progress on distributed rendering, that is also something we’re evaluating.
We’re very excited about this first release of GPU support and hope you will all join the Prerelease platform to help test and provide feedback on the experience!
Greg Beckemeier, I'm running a Quadro here so i don't have access to Nvidia Experience.. All i know is i get a
lot of crashes with GPU rendering so i'm using CPU until it's fixed and stable.
James Lovell, I wonder if there is something I need to do in the GeForce Experience driver settings to get the GPU rendering to work. My card is indeed RTX, but it keeps failing and diverting to CPU rendering.
Stefan Klein, Ah! that's interesting, I've learnt something today! that's what is says on the product info.
"Please, note this first release of GPU rendering will be Windows Nvidia only, on cards that support RTX raytracing technology. "
This really is a wonderful program, Adobe! With most businesses now advertising online, the need for easy product photos is a MUST. PLEASE do not abandon the program and put it on the fast track for GPU rendering, or at least allows us to purchase cloud-rendering credits. Thank you to everyone working hard on this!
Thanks Stefan! I actually have 3 alienware computers here, with a 1070, a 1080, and a 2080 RTX. On the 1070, Dimension won't even detect the GPU. On the other two, Dimension detects the cards and asks me if I want to enable GPU rendering. I choose YES (obviously) and each of the two computers pops up with a "switching to CPU rendering" message upon trying my 1st render. Oh well, I know it's beta. I'm hopeful it all gets ironed out. If not, time to learn Blender. =)
Stefan Klein commented
you do NOT need an RTX card, although this one would be faster. It works with nearly every nvidia card. I have a GTX970 and it goes up to 100% GPU usage in the interactive area. In the render area for output, it´s still buggy and goes up and down between 0 and 100% and then crashes.
Make sure you have a driver that meets the minimum requirements. So don´t use really old drivers.
Greg Beckemeier, You need one of the new RTX Nvidia cards.
I have an NVidia 1070, running Windows 10. GPU rendering not working at all. Still using 100% CPU and 0% GPU. I know it's still in beta, but figured you'd wanna know.
Jarosław Zakrzewski commented
I also have GPU (beta) render option - but when i hit render i got after few seconds white psd image.
I was checked all options - even i will choose png or more bits/channel - rendered is white image - transparent). GPU render isn't rendering anything.. so there is maybe fix ? or will be maded some update to fix this problem?
link to render file: https://we.tl/t-FzoRg4i165
My i7 laptop with 12G ram did a glass bottle in 26 minutes
Then I added another bottle to the scene and jumped on the Ryzen desktop with 24G ram... That did the rendor in 57 second
Size does matter... Good luck
Alyssa Maac commented
Thanks for the info and warning, Ussnorway. I'm kind of desperate for a speedy rendering this time and would like to try it. I'll just delete it as soon as it presents some problems. Just did a 30 hour render of a scene and suddenly when I hit 99% I had a blue screen of death (I know crazy). I'll try now to render the same scene. I hope the time would be cut down to more than a half of even an hour.
yes prerelease is free but its not a good idea to try and run them on the same Windows system as the public release mate
Alyssa Maac commented
Is the prerelease program for testing free to download? I want to test it to compare with the current version. Thanks.
Krit Thanasopon commented
seems like the link https://www.adobeprerelease.com/beta/6D4BC437-A571-40B6-B398-1D29A4A13985/participate/7A1DBA5A-6CF2-4023-EE2F-3CA7B25DF3BE is no longer available.
Please re-enable so i can try GPU rendering. Thanks
Mark Grody commented
Thank you Adobe. As we all have stated we love this product but the whole no GPU rendering was a big let down. Thanks for listening and I look forward to the update.
Krit Thanasopon commented
Agreed with all members here.
GPU rendering is really necessarily for us. I use Dimension to render company packshot. Using cloud rendering is not a solution because we have over 100+ Hi-res images to render every months.
Dimension is easy to use and very fast setting up the packshot but my company may no longer use it if there are no GPU rendering coming very soon and surely we will not afford Cloud rendering cost.
Besides the "GPU Rendering" I would suggest the "Rendering Lists" that user can make a waiting list of render images. Let PC render images continueusly one by one so we dont have to wait in front of PC to render next image.
Rafal Wzorek commented
It is official - this product is niche and perhaps a spare-time project of Adobe employees - Last year they said this can be expected this year, now they say additional GPU's will be next year... you know, in software development such timescales are unacceptable, but I understand why - they probably only have some 2 engineers and maybe a handful of interns working on this. Imagine if Premiere was introduced today and had no GPU support of ot the box! This application should have hybrid CPU/GPU rendering from the outset as a core design requirement. The way it was handled it was UI first, then worry about how to render when it actually started to take up a shape.
Frederic Simard commented
"GPU rendering will be Windows Nvidia only, on cards that support RTX raytracing technology"
Why?! Why don't you use CUDA or OpenCL and offload some of the massive calculations to the GPU? I'm sitting on 2176 GFLOPS (136 GFLPS double precision) processing power that is unused on this computer by Dimension. That's a shame. Granted 8x3.3 Ghz is cool and fast, but adding 2xAMD D300 would be better.
And what about using a second machine or even more, with Dimension open on them, just like Apple Compressor, and use them as slaves to render? I have 3 Mac minis I use as a compute farm, that would be perfect for this. Doesn't even have to be the full Dimension app, just a small companion app that can only be driven by the main app on the local network.
stephen king commented
It's probably safe to say that Adobe aren't interested in making better products, just more revenue streams.
Making Dimension sub-par, by only using the CPU and no way to use a local networked render farm either is just pretty nasty business sense. Nah, just pay Adobe more money and they'll do the processing for you stupid.
It seems like anyone that wants to render in-house, is somehow wrong for having already the facility to render better/faster than what Adobe is providing for cheaper, but all I hear is "no you can't and won't be able to" from them.
I have been following this thread for years now, and there has not been one movement towards giving us, the paying customer a choice on how we want to use our overpaid software.
It sickens me that, no matter how much we say we need or want a given feature, it's turned into another way to extort more money from us.
Billy Bitonti commented
If Adobe does not include GPU functionality in the next update, I'll have no use for this software. It would be a waste of time. I have no intention or desire to use cloud rendering. I think we should put our foot down. Obviously they dont get what we all want.