Would be nice to use this with external GPU. My 2015 MBP with AMD Radeon is running fans so loud, it is hard to listen. And the speed of rendering is pretty slow.
Otherwise I definitely love the idea of 3D app for designers inclouded in CC. Just as handy, as Adobe Muse. Can't wait to see next versions.
Hey everyone. There’s been a lot of discussion here, and some of it is turning quite negative. I was going to wait, but wanted to jump in right away.
We have absolutely been listening and, as mentioned before, have GPU rendering in progress. We have our first build testing in-house right now and will be making it available on Prerelease soon.
Please, note this first release of GPU rendering will be Windows Nvidia only, on cards that support RTX raytracing technology. Plans for AMD and Mac is still in the works but won’t be happening this year.
You can join our prerelease program with this invitation link: https://www.adobeprerelease.com/beta/6D4BC437-A571-40B6-B398-1D29A4A13985/participate/7A1DBA5A-6CF2-4023-EE2F-3CA7B25DF3BE
Or if you’re already a member just visit www.adobeprerelease.com and visit the Dimension program.
We hope to upload our first GPU enabled build later this week.
Cloud rendering is in NO WAY a replacement or way to evade doing work to support local rendering. We believe if you have paid for a powerful machine we should take advantage of it. Cloud Rendering is a separate initiative for those who do NOT have powerful machines, or need bulk animations for enterprise workflows. Cloud rendering simply took less time to do because it’s using our current renderer which is CPU based, where GPU rendering really required a lot of engineering investment.
We do plan to expand local CPU/GPU rendering support and performance as well as offer Cloud Rendering services for those who need it. While we haven’t made progress on distributed rendering, that is also something we’re evaluating.
We’re very excited about this first release of GPU support and hope you will all join the Prerelease platform to help test and provide feedback on the experience!
Adobe is not going to change... In a lot of ways they're going backwards but yes Ryzen blows everything else out of the water... Goto some of other forums where real people post their actual system results
Colin Holgate commented
Would Adobe adding AMD support be an easier solution than us all switching to PC, or adding eGPU?
Allen Mueller commented
Wow, this NVIDIA thing is making it where my next machine will be dedicated windows unless Mac ever stops this NVIDIA embargo.
I've been waiting to build a hackintosh for over a year now but it seems I'll have to give in and just go Windows/NVIDIA if I ever want to experience true GPU support while working in Adobe apps I use: INDD/PS/IL/DN
I'm inexperienced at figuring out hardware/software compatibility. I haven't built a PC since the 90s, but I've been in both environments since then, 80% mac.
I've heard that the Ryzen CPUs are doing better for single thread and multi thread apps. Maybe my focus should be on the CPU?
If anyone here has figured out a configuration for hackintosh or windows that makes for smooth and fast work in vector/3d/pixel workflows, I'm open to your council. I really need to build a machine but I don't want to waste money and time in the process.
erik russell commented
I can use my eGPU to render but only if I start it after Dimension is already running. If I start Dimension with my eGPU enabled, I get an OpenGL error message. This seems like a simple bug in the initial System Requirements check that the program performs. I'm hoping there are plans to fix this, but it seems the problem has been around for awhile.
Dalius Simanavicius commented
"GPU rendering will be Windows Nvidia only, on cards that support RTX raytracing technology. Plans for AMD and Mac is still in the works but won’t be happening this year."
OMG... it seems apple era is ending.... :(((
only wor windows? only for Nvidia? dear adobe... ....
Raimondas Astrauskas commented
Exactly same issue as Shuhao Shang is for me. My CPU (i7-7820x) render faster then GPU (Nvidia Geforce GTX 1080 8GB) (PC has 64GB RAM). But it uses 100% CPU power if rendering on CPU and not possible to multitask.
Shuhao Shang commented
I can do the GPU rendering, but it's slower than CPU rendering. I'm using 1070, and 8th gen i7. It uses 70~80% of my GPU when rendering on GPU. I still like to render it on CPU cause it's fast, but the bad thing is my CPU boost to 100%, it's hard to do multitask at the same time. So if want to use multiple software at the same time when you design something, you can turn on GPU rendering at Edit=>Preference, there's a section to switch render hardware.
Greg Beckemeier, I'm running a Quadro here so i don't have access to Nvidia Experience.. All i know is i get a
lot of crashes with GPU rendering so i'm using CPU until it's fixed and stable.
James Lovell, I wonder if there is something I need to do in the GeForce Experience driver settings to get the GPU rendering to work. My card is indeed RTX, but it keeps failing and diverting to CPU rendering.
Stefan Klein, Ah! that's interesting, I've learnt something today! that's what is says on the product info.
"Please, note this first release of GPU rendering will be Windows Nvidia only, on cards that support RTX raytracing technology. "
This really is a wonderful program, Adobe! With most businesses now advertising online, the need for easy product photos is a MUST. PLEASE do not abandon the program and put it on the fast track for GPU rendering, or at least allows us to purchase cloud-rendering credits. Thank you to everyone working hard on this!
Thanks Stefan! I actually have 3 alienware computers here, with a 1070, a 1080, and a 2080 RTX. On the 1070, Dimension won't even detect the GPU. On the other two, Dimension detects the cards and asks me if I want to enable GPU rendering. I choose YES (obviously) and each of the two computers pops up with a "switching to CPU rendering" message upon trying my 1st render. Oh well, I know it's beta. I'm hopeful it all gets ironed out. If not, time to learn Blender. =)
Stefan Klein commented
you do NOT need an RTX card, although this one would be faster. It works with nearly every nvidia card. I have a GTX970 and it goes up to 100% GPU usage in the interactive area. In the render area for output, it´s still buggy and goes up and down between 0 and 100% and then crashes.
Make sure you have a driver that meets the minimum requirements. So don´t use really old drivers.
Greg Beckemeier, You need one of the new RTX Nvidia cards.
I have an NVidia 1070, running Windows 10. GPU rendering not working at all. Still using 100% CPU and 0% GPU. I know it's still in beta, but figured you'd wanna know.
Jarosław Zakrzewski commented
I also have GPU (beta) render option - but when i hit render i got after few seconds white psd image.
I was checked all options - even i will choose png or more bits/channel - rendered is white image - transparent). GPU render isn't rendering anything.. so there is maybe fix ? or will be maded some update to fix this problem?
link to render file: https://we.tl/t-FzoRg4i165
My i7 laptop with 12G ram did a glass bottle in 26 minutes
Then I added another bottle to the scene and jumped on the Ryzen desktop with 24G ram... That did the rendor in 57 second
Size does matter... Good luck
Alyssa Maac commented
Thanks for the info and warning, Ussnorway. I'm kind of desperate for a speedy rendering this time and would like to try it. I'll just delete it as soon as it presents some problems. Just did a 30 hour render of a scene and suddenly when I hit 99% I had a blue screen of death (I know crazy). I'll try now to render the same scene. I hope the time would be cut down to more than a half of even an hour.
yes prerelease is free but its not a good idea to try and run them on the same Windows system as the public release mate
Alyssa Maac commented
Is the prerelease program for testing free to download? I want to test it to compare with the current version. Thanks.