Would be nice to use this with external GPU. My 2015 MBP with AMD Radeon is running fans so loud, it is hard to listen. And the speed of rendering is pretty slow.
Otherwise I definitely love the idea of 3D app for designers inclouded in CC. Just as handy, as Adobe Muse. Can't wait to see next versions.
Hey everyone. There’s been a lot of discussion here, and some of it is turning quite negative. I was going to wait, but wanted to jump in right away.
We have absolutely been listening and, as mentioned before, have GPU rendering in progress. We have our first build testing in-house right now and will be making it available on Prerelease soon.
Please, note this first release of GPU rendering will be Windows Nvidia only, on cards that support RTX raytracing technology. Plans for AMD and Mac is still in the works but won’t be happening this year.
You can join our prerelease program with this invitation link: https://www.adobeprerelease.com/beta/6D4BC437-A571-40B6-B398-1D29A4A13985/participate/7A1DBA5A-6CF2-4023-EE2F-3CA7B25DF3BE
Or if you’re already a member just visit www.adobeprerelease.com and visit the Dimension program.
We hope to upload our first GPU enabled build later this week.
Cloud rendering is in NO WAY a replacement or way to evade doing work to support local rendering. We believe if you have paid for a powerful machine we should take advantage of it. Cloud Rendering is a separate initiative for those who do NOT have powerful machines, or need bulk animations for enterprise workflows. Cloud rendering simply took less time to do because it’s using our current renderer which is CPU based, where GPU rendering really required a lot of engineering investment.
We do plan to expand local CPU/GPU rendering support and performance as well as offer Cloud Rendering services for those who need it. While we haven’t made progress on distributed rendering, that is also something we’re evaluating.
We’re very excited about this first release of GPU support and hope you will all join the Prerelease platform to help test and provide feedback on the experience!
I have an amd gfx card in my mac pro, why Felix does not use it to (pre)render?
I am unsure if Felix currently uses GPU optimization, if not could that be an option, or at least shown in the settings.
David Prendergast commented
GPU processing offers massive advantages for rendering. It does however restrict users who do no have modern GPUs. SolidWorks Visualise allows for final rendering to be done by the GPU yet allows the CPU to remain relatively free for processing background tasks as normal.
Having the option to enable the GPU to render would be a massive benefit for me.
Stefan Klein commented
GPU raytracing has several advantages, as you know:
- It´s faster
- you can raytrace "on the fly": That means, whatever you do, raytracing happens at the same time (during model rotation, light changes, material changes etc. ) Of course, it´s grainy then, but at least you see what you´ll get. GPU raytracing is a game changer.
How i can change from CPU to GPU rendering?
control render setting and abilitiy to use GPU rendering
Mark Grody commented
Question: This App won't render with my GPU I have a GTX 980 TI any ideas?
Very slow. I have 16gigs ram.
not using the GPU is a big quistion mark.
gpu based would be great!
Stefan Klein commented
If you have GPU raytracing, please let´s have a possibility, where it´s done "on the fly". V-Ray and others can do that. So you can actually work in a GPU driven raytracing mode (for example change 3D model rotation, change lights, change materials etc.) and you see everything raytraced all the time (while you work) in the window, where you actually work.
Let's add a request that both of the twin graphic cards in the Mac Pro 2013 will be supported!
Yes this is definitely something that we have planned - at the moment the VRay progressive rendering is all CPU based and this is a clear area for optimization and performance boost.