Hello everyone. Excited to say we’ve started some investigations for adding text to Dimension later this year. We’re initially looking at 3D text but may also include 2D text or decal text in the future. I’ll update here as we progress!
Tamera Roberson commented
Definitely want 3D text features. I have a need to create mesh signs and such for SL and other Virtual Worlds/Grids
Augure Zera commented
Wow I almost wasted time getting into Adobe Dimension for the most basic of basic function every 3D tools even the cheapest have which is a text or even a vector to object conversion tool. Putting Dimension in the trash if it doesn't even have that, tells everything I need to know about Adobe's vision for 3D which is beyond degenerate for a corporation of that size.
antonio ferreira commented
A pen toll and a curvature pen tool plus text… Thx
Look no further, there is no text tool in Dimension yet. If you want to convert text in 3D, you must do it with Photoshop, then export the 3D layer in OBJ from 3D menu.
Michael Summers commented
should be easy to find but it's not I tried T and Ctrl-T
Michael Summers commented
where is the text tool in Dimension CC.? I can't find it. I'm new to this program.
Why is this still "under review"? This should be done by now
Text is the most common of lower level average 3D. It should've already been in the software from the getgo. I've seen it in 20 year old software.
Please allow extrusions and bevels on live text!!! If i get late in the game on a render and the creative director decides on a different font please done make me make a model of the text in photoshop (my skill level) to export to 3d obj... to open in Dimension to render and take back to photoshop for final edits. Let me just change the font in Dimension and render and update link in Photoshop
Nikkolas Smith commented
But the options were: text box input with font type and style, letter spacing, bevel type and depth and extrude depth, text alignment choices such as arc down, arc up, a horizontal circle, vertical circle, and diagonal alignments, path spacing, texture application and the option to give each letter its own material or to split into front, bevel, and side materials, and it had an animation selector, as the program had stock animation properties. When finished, the wizard creates your text as an .obj and places it in the scene.
I have screenshots of the options from Simply 3D. I don't see a way to upload or add images to this post, though.
Is this happening???
Chelsi Peters commented
I would like to add some screenshots of options for this feature. I'll try to list them all. Let me know if you would like me to send screenshots or post so that you can add to this feature request.
input field to type text.
approximate size in Dn units
text style (font drop down list, style drop down list)
Vector graphic import (ie: text, logos, simple vector objects in illustrator pulled in)
Width & Depth sliders
Check box options: Cap bevel, Bevel Rear, Bevel in, bevel out
Bevel Profile: Straight, rounded, rising, digging, extruded, etched
Inner bevel profile : same options as above
Check box options: Scaled Extrusion, beveled extrusion, symmetrical extrusion
Extrusion Profile options: flat, growing, shrinking, rounded concave, custom
"Caps" - Front with check box "rear same as front"
"Extrusion" - Exterior with checkbox "interior same as exterior.
If checkboxes aren't ticked provide two more selections for Front bevel and rear bevel
Create each letter independently but auto grouped. If the user ungroups them the text used to create them is no longer editable.
For instance if I type the word congrats, but really need it to say "congratulations". I can only modify the text string if I haven't ungrouped the letters contained within the word.
A feature that generates 3D objects from text would be greatly benficial. Simply 3D had this feature. It would open a text prompt, allow for bevel, extrusion, letter spacing and orientation, font choice and material application. It would then add an object to the scene based on the settings. It was amazing for creating logos.
So surprised it doesn't have this.... Please add 3D extrude with at least simple bevel options.
Rafal Wzorek commented
I concur - flat text as decal as it ought be quick to implement, but ultimately also text rendered as object.
alexandre becquet commented
Hello, I think it would be possible to play with simple text like Decals, which would add information or other, and why not once finished being able to put the "created" in the library and use it as Shift. The ability to apply a style can be a good thing, since it is available for other software in libraries.
then the possibility to extrude text is also something that would be great to set up scenes or put in situation of products or prototypes of packaging.
Durward Rogers commented
It is not either/or, both 3D and flat text are necessary to create the kind content Dimension is aimed at; however, start with 3D text because flat text can be done as a decal. Ultimately, you need good flat text tools because who wants to make round trips to other apps to edit text (your competition doesn't require this) and you need to be able to scale it without getting resolution and aliasing problems. Also, you need to be able to see and edit the text in its final context so you can format it to work with the angles, shadows, and shapes in the scene.
Harald Gutmeier commented
a 3d text tool would be great to add some text into the composition.
Also more render options would be really usefull e.g. dpi, size/resolution