Render Round Corners
I could be valuable to add "Round Corners" feature to the render engine.
If it really Vray under Felix, I guess that this feature already exist, and it could be cool to expose it in Felix.
The goal is to give more realism to basic shapes (lighter models) and to go faster...
Yeah this is a VRay feature we’ve thought about. It just rounds out the edges a little bit to give them a more natural, less ‘hard’ look. I think it could be very valuable! Thanks for posting!
Is that feature still under « evaluation »?
In addition, when exporting this scene in GLB, could it be possible to bake it in the Normal map layer, in order to get the effect in any GLB/USDZ viewer?
Yes, this should be really mandatory to give more realistic renderings from basic shapes.
In V-ray there was a "round corner" feature but I'm not sure if Dimension is still based on this software.
Todd Brous commented
Imported CAD models sometimes have sharp edges that need to be smoothed. Can this be fixed in-render per object? (My current workaround, filets in CAD = yuck.)
Not at this time. If you're subscribed to an idea you'll get an e-mail notification when the status changes. We usually do status updates a few times a year, when we're done planning for a release we mark new ideas as planned, when work begins we mark them as started so you know we're working on it, and when it ships we mark it as complete so you know the build is available.
Jean-Michel Le Goff commented
Is there any update about this feature?