Feature Request Details

Flip Normal Directions

I tried to import an object made of Autodesk Fusion 360 and been transformed into OBJ through Autodesk 360.
When I apply a material like wood in rendering the object appears completely black.
I think the problem is related to the direction of the normal ... would be useful under felix have a command to invert the normal.

Another problem: there is the ability to scale the textures?

8 votes
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