Feature Request Details

Flip Normal Directions

I tried to import an object made of Autodesk Fusion 360 and been transformed into OBJ through Autodesk 360.
When I apply a material like wood in rendering the object appears completely black.
I think the problem is related to the direction of the normal ... would be useful under felix have a command to invert the normal.

Another problem: there is the ability to scale the textures?

8 votes
Sign in
Check!
(thinking…)
Reset
or sign in with
  • facebook
  • google
    Password icon
    Signed in as (Sign out)

    We’ll send you updates on this idea

    Filo63 shared this idea  ·   ·  Flag idea as inappropriate…  ·  Admin →

    4 comments

    Sign in
    Check!
    (thinking…)
    Reset
    or sign in with
    • facebook
    • google
      Password icon
      Signed in as (Sign out)
      Submitting...

      Feedback and Knowledge Base