Flip Normal Directions
I tried to import an object made of Autodesk Fusion 360 and been transformed into OBJ through Autodesk 360.
When I apply a material like wood in rendering the object appears completely black.
I think the problem is related to the direction of the normal ... would be useful under felix have a command to invert the normal.
Another problem: there is the ability to scale the textures?
Not yet. You'll see the status change here when we've started work on something or have implemented it. We are reviewing this currently for our next release though.
Abinadi Cordova commented
Has this feature been implemented yet? I have started using Blender and I get quite a few inverted normals. Selecting faces and inverting normals could streamline the making of object icons for games. :)
had the same issue, even after double checking file in other software (rhino)
Yeah black is likely a normals issue or a UV issue. Great suggestion and thanks for providing the information!
- No texture scaling features yet, but there is a request for it if you want to go vote it up!