Control Presets for Other 3D Software
The first thing you want to do when you get into a new 3D app, is learn to move around. It's the thing you actually do the most.
I feel like every time I go into a new 3D package every one is always trying to make you conform to their new controle system... I think that you should have the ability to manuver with the same controles from your most familiar package.
Blender actually has this feature, and I always choose Maya controles...
Back when before it was Autodesk Maya and it was still Alias Wave front Maya... they surveyed thousands of users to create the most precise fluid intuiative controle system.
Anyway all I'm saying is, that faster a user learns the faster they adopt your system, and if there is one less thing to learn... the better...
Since controling the envirement is the first thing you need to do... You should respect that 3D people love 3D apps, and most of them will be coming from other applications.
Great suggestion! We definitely want to be aware of users coming from other packages and making sure everyone is comfortable. :)
Peter Pokorny commented
I know that the target group of users are not 3d artists, but I think it would be good if you add common 3d-like-navigation:
ALT+left mouse button=rotate
actual navigation of the program can still exist.
Would like to move around with my mouse just like Cinema 4D, sketchup etc.
orbit= press and hold mouse wheel
hand= press and hold mouse wheel and left click
Thx Janette - just added my vote. :)
Yes, just wasn't sure if that's what you were referring to or more about multiple viewports, etc. There is another post for supporting common 3D app setups, so just wanted to be sure it's the same. :) I'll merge this over!
Hi Jeanette! Are you familiar with Maya-style navigation? A key modifier (option/alt) that will work alongside the three mouse buttons to navigate around your scene. alt left mouse button will tumble the view, alt middle mouse button will move or track the view, and alt right mouse button will allow you to zoom into the view. This is pretty much the standard for 3d navigation. Those of us 3D pros using Wacom tablets/Cintiqs tend to map our pen's back rocker switch to Middle Click, and we're off to the races. It's very unintuitive and breaks workflow having to go up to three different icons outside your workspace to do simple 3d navigation.
Hello! This was my feature request. :) I'm a die-hard KeyShot user and was intrigued by the VRay renderer included. Interested in more under-the-hood settings VS the dumbed down one-click solution. Also, what PBR maps/workflow is the preference of choice?
Can we have a real camera navigation system like Maya? :)
@Steven - just click the "Vote" button on the top-left if you're viewing on the website. You can also vote in the Project Felix feedback panel inside the application (the comment icon in the top right). Comments are great though! Thanks for posting your thoughts here for others to see!
Steven sheldon commented
How do I vote because I said pretty much the same precise thing like the w.e.r format for rotating scaling and positioning, and while although it maybe great for Adobe users who haven't used a 3d program before, for others who have, it becomes an annoying learning curve. Don't reinvent the wheel is all I stress
Albert Goh commented
Allow options for users to choose preferred 3D scene navigation using mouse/key strokes from Autodesk Maya, Autodesk 3dsMax, Cinema 4D, Zbrush etc.
To flatten learning curve of existing 3D professionals and increase adoption
AdminAlex (Software Engineer, Dimension) commented
You can use right mouse button or two fingers on the trackpad to orbit, middle click or spacebar to pan, and scroll wheel to zoom. What would you like alt to do?
Skylar Sorensen commented
In other 3d apps, you can hold opt/alt with combination of mouse to move about the scene. This is incredibly helpful, and allows for quick movements around the scene without having to look down at the keyboard.
maya navigation please :)