.fbx file import capability
I like the idea of using this application to create quick conceptuals from rough block outs of geometry from an outside 3D program. Throw on some shaders, quick HDRI from selection and render. Not sure if we can import custom obj or fbx from outside 3D programs such as Maya? Very limited if we can only use adobe stock.
Also would like to know how to delete materials from the document panel.
Just don't like seeing materials stack up if they aren't being used like useless junk layers.
Nifty idea here though if further refined! Hope it can use it to help speed up the conceptual phase as well as create nice looking static shots from time to time.
Happy Monday, October 15th, everyone! Today we released an update to Dimension CC – the 2.0 release! This release includes support for .fbx imports. Please note it will absolutely have bugs. File format support is an ongoing effort so please do report any issues you run into.
You can see more about the release here:
Patrick Donoghue commented
.FBX import would be extremely helpful as it is becoming the standard more and more these days.
It could be valuable to have both Import and export file in FBX format.
with some smart options like baking textures in one single file by channel and embedding tehm in the FBX file.
On the other hand as 3D file format, import and export PSD files "with the 3D" (not only export the render) could also be valuable...
update: made a simple robot in Maya (2016)... exported that as a obj then imported it into felix... add some mats and lights then rendor
Maya to felix = yes
result = https://adobe.ly/2m7xL3i
I don't see a .fbx file happening any time soon but I assume you could import your (fuse made?) model as a .dae file for simple concept testing