.fbx file import capability
I like the idea of using this application to create quick conceptuals from rough block outs of geometry from an outside 3D program. Throw on some shaders, quick HDRI from selection and render. Not sure if we can import custom obj or fbx from outside 3D programs such as Maya? Very limited if we can only use adobe stock.
Also would like to know how to delete materials from the document panel.
Just don't like seeing materials stack up if they aren't being used like useless junk layers.
Nifty idea here though if further refined! Hope it can use it to help speed up the conceptual phase as well as create nice looking static shots from time to time.
Hello everyone! Thank you for your votes/comments on adding .more file formats for Dimension. We are actively working on this and near completion on FBX, STL, SKP, and GLTF and are actively working on IGES and other formats. We plan to have some initial formats on our Prerelease soon, and I’ll send another update when that’s ready.
For now, we’re looking for some user files to help our testing process. We have many files from other sources, but user files are the best way to make sure we’ve covered all the possibilities! If any of you have some files you are able to share with us for testing we’d appreciate your contribution!
The files will be used only for the purposes of testing features. They will not be shared, sold, distributed, or used for other purposes.
You can send smaller files directly to email@example.com (<20 MB). If it’s greater, please use a file sharing service like Dropbox, We Share, Google Drive, etc and send a link to firstname.lastname@example.org.
Thank you again for all of your support and involvement!
Patrick Donoghue commented
.FBX import would be extremely helpful as it is becoming the standard more and more these days.
It could be valuable to have both Import and export file in FBX format.
with some smart options like baking textures in one single file by channel and embedding tehm in the FBX file.
On the other hand as 3D file format, import and export PSD files "with the 3D" (not only export the render) could also be valuable...
update: made a simple robot in Maya (2016)... exported that as a obj then imported it into felix... add some mats and lights then rendor
Maya to felix = yes
result = https://adobe.ly/2m7xL3i
I don't see a .fbx file happening any time soon but I assume you could import your (fuse made?) model as a .dae file for simple concept testing