option to process final renders in the 'cloud', render images on external servers not on local machine. this would be a dream for all those not carrying around monster laptops or able to waste hours watching pixels grow.
Hello all! I wanted to make a quick update on Cloud Render! This is still in the free beta period, but with our latest release (Dimension 2.3, which went live today July 16th), we’ve increased the size limit from 2000×2000 pixels to 4000×4000 pixels. Enjoy the higher resolution renders!
Guy Leysner commented
Same here error on rendering via cloud credits
Christopher Harris commented
My cloud renders fail constantly, either on the upload of the file or when the render reaches between 11% and 56% on average. I receive no errors and do not know where to look to fix the problem. Any thoughts? Thank you!
Colin Holgate commented
I have been trying cloud rendering, with small documents and slightly large (around2048x1048). Each time I get a failed message, and something about my credits being refunded. I sent the first one is as an error report.
Should cloud rendering be working at the moment?
Hey Guy! Thanks for trying the beta, and glad that it's working for your projects! We'll be in public free period for a while yet as our product and services are still evolving. I don't have a specific timeline or costs I could share yet, but it will continue to be free 15 credits per month for all users at least for the remainder of 2019. I'll update again if that changes or we have more details we can share!
Guy Leysner commented
@Jeannette Mathews Thnx for your awesome service the cloud rendering is working very well for my projects. Can you give us a timeline when we can expect the final version? And what are the costs for more credits when it is ready?
@Eli thanks for the feedback! Credits aren't purchasable at this time. We're doing a free pilot program to see how it goes. Your free 15 credits will refresh on the first of each month in the mean time.
Eli Kagan commented
I'm really enjoing the cloud rendering. How do i buy more credits?
Andreas Geiermann commented
@Jeanette well, thank you very much, I appreciate it :)
Lu Heaney commented
The rendering on my local machine has slowed considerably since the Cloud BETA option was added with the most recent update of Dimension. I prefer the prior version but it now has "glitches" when I try to use it.
@Andreas, thank you for reporting the issue. You helped us find a problem in the refreshing system which we've fixed now! Your credits have been refreshed and we gave you 10 bonus credits, thanks for bug reporting!
Andreas Geiermann commented
Hello, I have a question. I generally enjoyed using Dimensions Cloud Render, but there seems to be a problem with refreshing credits. They just don't at the start of the month. Am I doing something wrong or did I understand something incorrectly?
I really want and hope Adobe keeps working on this. Wish Adobe would just replicate Bryce software from 20 years ago. I keep hoping. Dn is about 10% as good as Bryce.
Hard to tell if it is rendering or not...? 2000 X 2000 px is small. If it is rendering, it is slllooooooow!
Hire a UI/UX designer....soon.
The scene I rendered had two boxes from the Starter Assets, side by side, with decals in each face.
But there's nothing to test really. Just take one (1) box from the Starter Assets, add one decal from the Starter Assets too if you want. Render it and sure enough, 10 minutes to render. If it were two boxes with shadows interacting it would have been 20 minutes. I'm using the High quality render setting and the file uploading only took a few seconds.
The point is not if 20 minutes seems a long time, or 10 minutes. The point is a free software renders the same thing in literal seconds using nothing other than my relatively cheap graphics card. No clouds, no credits. Also this credits thing opens the door to 'pay per render' micro transactions. Let's not go that way please. Thanks!
Zorana Gee commented
Cloud renders will continue if you close Dn application. Bulk of render time right now is attributed to uploading your image. Eventually we would like to add ability to just have your scenes syncing to the cloud so that when you render, you don't have to pay this cost. 20 minutes does seem like a long time - are the renders actually completing? Would love to run some tests on the image you're doing if you are able to send me your scene or a version of it to email@example.com. Thank you.
Err... I just tested the cloud rendering feature... it still takes 20 minutes to render a simple image! It just does it offsite! By the way, it's not even clear if I can close the Dimension app and the render will continue in the cloud. What was the point of this feature???
The main issue of slow rendering is that it's slow! A fast rendering solution is needed to work with client requests!
I'll give you an example of a workflow I'm doing with a client I'm working with right now. I'm doing designs for about 20 take out pails, the client and his partners can and do ask for revisions to these designs all the time. Some times they ask for changes in just a couple, other times they have a batch of feedback that changes all the pails. I'm supposed to do these changes and send them revised images.
Of these 20 only about 5 or so are chosen to be taken into production. The rest are discarded. Well, at 20 minutes per render, revisions to the 20 pails would take almost 7 hours to render, even in the cloud! WHAT??
Here's my actual workflow for this project, for all the WIP designs are rendered using Blender's Eevee real time engine. This outputs renders realistic enough, and with almost no noise, to be usable for these revisions. Those renders take about 6 seconds (!) for a 1500x1000 image.
For pails that go into production I'll use Blender's Cycles engine to output images with physics based shadows, reflections, and a transparent background with shadows (ie shadow catcher ground plane). Those images take 45 seconds to render.
This level of speed enables me to quickly respond to client requests, and easily send them revisions without having to worry about time constrains. Eevee outputs all 20 pail renders in 2 minutes, Dimension even with cloud rendering takes 7 hours. The choice is easy...
Thanks for the cloud rendering update, I guess it will help if I ever find myself with the need of rendering something on the go. But for general use? No thanks. GPU render please!
Nvidia recently announced that it will bring it's real time ray tracing tech to older graphic card, including my own GeForce 1060. All the more reason to focus on getting GPU supported. I also see in the release notes that support for external rendering engines is being considered. It should be added immediately, there's good free render engines out there (Cycles, ProRender) that would solve this issue.
Any news on the cloud based rendering? i heard it was expected in the new release? i am trying the beta links but they all say they've been shut down. I want to see how fast my file would render on a more optimized machine
Alassane DEME commented
I thought the cloud rendering feature would be rolled out with the new Adobe Dimension release today with Creative Cloud 2019...
Am i missing something?
Rafal Wzorek commented
Why do you insist on CPU-only rendering? I don't want cloud rendering, I have monster GPU, all I need is your 3d application to support it, like any other respectable 3d applications do from the outset and since 2000.
I'd like to request that the cloud rendering not stop at 100% and then fail. I've had it happen to 4 different renderings in the past two days doing a low resolution render. It's quite frustrating to say the least.