More camera options
It would be nice to have a set of camera options to take the best out of Felix. I've already left some comments around giving some ideas to what it could be possible to do but I'm going to leave a Feature Request with everything in place and explained.
Camera should have these basic navigation tools controlled by Mouse/Keyboard and Menu:
- Move Up and Down; (Shift/Ctrl+W/S or PageUp/PageDown)
- Move Left and Right; (A/D)
Move Forward and Backwards; (W/S)
Yaw; (Mouse Drag)
- Pitch; (Mouse Drag)
- Roll; (Q/E)
This would allow to easily position the camera around the scene and get the best framing.
And these advanced ones changed from the menu only:
Adjust Focal Length (which some would call Zoom or FOV);
Would allow to change the "zoom" of the object
Adjust Aperture (which some would call Depth of Field or F-Stop);
Would allow to change the Depth of Field Blur if activated
Adjust Exposure Time (which some would call Motion Blur);
Would allow to change the Motion Blur of moving objects, like wheels or the background. This requires animation of the object. The application would be, for example, a render of a car going down the road, but instead of being static, the motion blur would give the effect of it being in motion. I attached a Screenshot from Forza Motorsport Apex as an example.
Dimension 3.2 just released which includes some new camera controls including Roll, Field of View, and Dolly/Zoom (FoV & Camera forward/backward combined).
In the future we may expose a method of controlling in ‘flight mode’ with WASDQE controls.
For now the default controls are:
1: Orbit (Yaw/Pitch)
2: Pan (Up/Down/Left/Right)
3: Dolly (Forward/Backward)
4: Tripod (Look around)
5: Roll (Side to side)
7: Dolly/Zoom (Both FoV & Dolly)
You can change these to custom buttons in the preferences keyboard shortcuts area.
JD Williams commented
Adjustable F-Stop Setting