More camera options
It would be nice to have a set of camera options to take the best out of Felix. I've already left some comments around giving some ideas to what it could be possible to do but I'm going to leave a Feature Request with everything in place and explained.
Camera should have these basic navigation tools controlled by Mouse/Keyboard and Menu:
- Move Up and Down; (Shift/Ctrl+W/S or PageUp/PageDown)
- Move Left and Right; (A/D)
- Move Forward and Backwards; (W/S)
- Yaw; (Mouse Drag)
- Pitch; (Mouse Drag)
- Roll; (Q/E)
This would allow to easily position the camera around the scene and get the best framing.
And these advanced ones changed from the menu only:
- Adjust Focal Length (which some would call Zoom or FOV);
Would allow to change the "zoom" of the object
- Adjust Aperture (which some would call Depth of Field or F-Stop);
Would allow to change the Depth of Field Blur if activated
- Adjust Exposure Time (which some would call Motion Blur);
Would allow to change the Motion Blur of moving objects, like wheels or the background. This requires animation of the object. The application would be, for example, a render of a car going down the road, but instead of being static, the motion blur would give the effect of it being in motion. I attached a Screenshot from Forza Motorsport Apex as an example.
Thanks for the great write-up! We’ve considered a ‘game-style’ mode of navigation using WASD/QE keys. It’s an interesting approach that has been fun for me in some game engines and other platforms. We do have all of these controls available, but seems like your request here is really to have a custom keybind and control scheme for the movement.
We do have a Focal Length/FoV control in the Camera settings when you select the scene. Aperature/Depth of Field/F-Stop is coming soon!
Exposure Time/Motion Blur is not on the list right now, but definitely something we’re keeping in mind.
JD Williams commented
Adjustable F-Stop Setting