Cloth Assembly and Simulation
I've recently worked in two Design Projects that involved cloth of some sorts. One of them, that was a complete challenge and, though it won 1rst Prize in a National Design Contest, the cloth component still looks horrible on the renders.
Trying to model the cloth part and get it together with the SolidWorks wooden parts was the biggest challenge here. I had to do it manually, polygon by polygon, within the time limit, and figure out a way to get everything together.
Would there be any possibility of modelling cloth physics on Felix and allow for an easier manipulation of such parts? It would be very appreciated!
At some point we do plan to have cloth functionality in Dimension. I’m updating the status here because we’ve actually got some progress on our physics engine with our first physics feature (drop to ground) and have some more in the works. So this has matured enough I feel like I can publically say we’ll do cloth at some point! It’s probably still a while out though. I’ll update when we’re closer to starting work on that area particularly.
4 comments
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jmlg12 commented
Hello,
Any update on this topic?
Some features to help handling soft materials could be valuable for fashion and leather goods design -
Feanne Mauricio commented
I agree, more options for simulating fabric-- or even just having more fabric objects in the starter assets pack-- would be so great.
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Jean-Michel Le Goff commented
Even if it is a very interessant Topic, I'm not sure that it's only a matter of rendering, and there is a lot of work to generate realistic "cloth".
There some dedicated packages which can help to achieve this like, Marvelous Designer/Clo3D, Optitex or Browzwear... and next you import this in Felix to generate final rendering... -
Very interesting topic. I think cloth simulation could be really fun to play with and definitely makes a lot of sense to have in some aspect. Thanks for attaching your example image, that’s very helpful.
I’d love to hear what other people think of this too.