Feature Request Details

Import Blender .blend files

Please integrate with blender as its a great tool for 3D modeling used alot by everyone that will benefit from Felix.. In my opinion it its critical this is done as right now nothing from blender imported to Felix , works. or crashes the whole thing.

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Christyn Pienaar shared this idea  ·   ·  Flag idea as inappropriate…  ·  Admin →

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  • iza commented  ·   ·  Flag as inappropriate

    To be able to import models created under Blender 3D. Blender lets you create great graphics and so deserves to be considered

  • Christyn Pienaar commented  ·   ·  Flag as inappropriate

    OBJ is great but super limited and FBX isnt yours so you dont like it which is childish considering the market you wish to address, if you arent careful, Dimension will become a forgotten backseat driver.

  • Christyn Pienaar commented  ·   ·  Flag as inappropriate

    If you were able to allow the .blend to be imported or similarly to photoshop, be "place linked", this would speed up scene design as dimension is not yet object manipulation friendly, one could go into blender and position / sculpt, and keep dimension open then render the edited scene.

    Unity supports this , a .blend file placed in Unity assets gets detected and all the models, animations and keyframes are exposed to be used by the game engine in its own way.

    Dimension could do this with any 3D program from Autodesk or Blender, but I feel Adobe needs to create a contender for these 3D programs, or just Update Dimension to compete with the likes of Maya and Blender when it comes to modeling, animation and lighting.

    Theres alot to be said about Blenders Eevee render engine, and adobe should speak to them about what on earth they did to make it live render so fast.

  • Anonymous commented  ·   ·  Flag as inappropriate

    Jeanette, he wants to be able to export from blender and import into Dimension. It would be helpful to have basic export setttings recommendations to import custom obj files into dimension cc.

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