When creating more complex materials, one of the most important things that I'm missing is a layered material, that we can blend different materials on top of another using masks or blend values like we have in VRayBlendMtl: https://docs.chaosgroup.com/display/VRAY3MAX/Blend+Material+%7C+VRayBlendMtl
Thanks for the suggestion! Layering materials is definitely something we’re considering.
Franck Payen commented
Lately, substance released AWESOME sbsar materials, like the coffee drops/puddle that you can align with a mask.
But these, in Dimension, will only work on white background.
This image is what I have to do via photoshop to get water drops on a tatami layer :)
Any input would be appreciated :)
Jean Michel Le Goff commented
I've voted too
Carlos Yarussi commented
Please, this is a must!
Jacqueline Davis commented
Secondary materials/textures. I.e. if you have a metal ball, adding on a "water drops" secondary texture that can still have translusence and refraction without effecting the metal material underneith.