Render times are slow, not usable.
Render times are way to slow. If I render a simluaur scene in Cinema 4D, it takes only 1,5 - 2 minutes instead of forever...
Dimension 2.3 is now available (July 16th) and has cut render times significantly through the use of a new technology: Denoising powered by Adobe Sensei machine learning. Now, we can render significantly less time and still provide the same high quality end result. You can find the denoising option in the application preferences.
At this time our rendering is still CPU based, so I’ll be leaving this idea marked as ‘started’ until we complete our GPU rendering integration which we have started.
Lucas Shepherd commented
Whats everyone complaining for? This software is legit if you're using it for what it was purposed for.
Still having problems with adobe dimension Its sad hearing that this program has really bad render times... i had to abandon lots of high quality artworks because for a single frame it took me 6 hours in 32Gb Ram DDR4
Gtx1080 and well running it on an Nvmee... so sad
Eric Fickes commented
SPEED - this second version is just as bad as the first. NOT USUABLE.
Rafal Wzorek commented
Well, guess what, if you opted to focus on GPU rendering instead of "refining CPU rendering" the results would be x10 times faster.
Today is my first use of dimensions, I have a duel core i5 iMac 2017 8gb ram. Imported my own obj from photoshop 3d just to add a texture material to a 3d picture canvas mockup. size 6 x 4 inches at 300 pixels. I have to do this as photoshop cc 2018 3d had limited materials (all free) The sad thing is! When I subscribe to adobe stock for new materials, they are only available for dimensions and not compatible with photoshop 3d. This means I have to render in photoshop.. took 3 hours. I added the material in dimensions with no other assets added, so really not much to render. However (psd 16 bits Low quality) has still not rendered after 9 hours. Im gutted I've waisted so much time with this software and will have to try others instead
Anirban Basu commented
Current rendering speed is very slow. Would love to see faster rendering performance in next release.
will removing the background increase rendering?
We actually have a beta of a cloud rendering service going on right now. It's only available in our Prerelease program, but everyone is welcome to join. Here is an invitation link:
We have a separate idea we're tracking cloud rendering status and this idea is primarily about just making local renders faster for those who don't want to use a cloud service. We're making great progress here!
Brett Dawson commented
Would it be possible for Adobe to have some sort of Render Farm instead for CC subscribers?
So once your scene is ready you send to Adobe's Render Farm and get your results back quick quick.
edwin reyes commented
something to consider...i cut my rendering time from 6+ hours to about 1hr, the image exported is 66in x 66in sy 72dpi as a 16bit photoshop file. i have 32gb of ram and an i7, i was initially choosing the export path of the file as one of the standard media drives on my machine which i typically work from. The OS is on a 1TB ssd, i just chose to export right to ssd instead of to the slower hard drive and I now have a usable work flow...I'm sure that with the later addition of GPU rendering as well this will only get better.
Laura Serghiou commented
Chris Dickinson commented
This is a real pain for me too..... I abandoned so many high quality ones as it seemed like it crashed as there was not even the preview starting to build up like it does in a low quality render. I'm currently trying a .PNG to see if this is going to help but 4hr16mins in and its still not doing anything other than just being an expensive timer at the moment.
I'll leave it overnight but for sure its not very good. A shame I've used it several times on projects but have to sort of come up with an elaborate excuse why I cant show anything bigger or clearer but just low quality renders.
@Kalla - for blurry renders this is usually caused by a usability issue. Go to Design Mode, Select the Environment (in the Scene Panel) and then in the properties turn off Depth of Field. If you have Depth of Field on be sure to open the render preview window to configure it while you're in design mode as the depth of field blur effect can't currently be visualized in the design canvas.
Kaila New York commented
I rendered in low and medium and both came out blurry. The high has been rendering for a while now. I am bummed because minus the rendering (which is the most important part) its a kickass application. :(
I have 64 gb of ram on a mac pro and it is taking quite a while as well.
Renders take way too long. Even set at low quality, the very basic scene I designed was taking over 5 hours to render. This is useless for getting anything done in the real world.
Hi Bryan! Faster rendering has been a key focus for us this cycle and the next release shows marked improvements. Can't announce a release date, but should be soon for an update!
Currently we've benchmarked only the low setting which we've seen an average 95% improvement in final render times.
Please note that it's % based and still highly reliant on your hardware and that high quality is still significantly slower than low.
Any progress or ETA on this? I'd like to work on some projects in Felix but just can't wait hours for them to render. Anything you can share on what we can expect render times to be or how much of an improvement will be seen?
Rendering never ends
Yep, render times are slow atm, a low res 1024x768 PNG export took about an hour. As Jeanette said hopefully the performance improves as more builds are released.