Save Custom Materials
After editing a material or adding textures to create my own it would be great to save the material for reuse in other projects.
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Justin Raymond commented
Not sure why this hasn't happened yet. It's frustrating to always have to remake materials from project to project.
Apolo Uzcategui commented
I'm really interested on this, as it will be needed for our workflow.
We need materials like the Brushed Aluminum to be rotated, recolored and roughness changed. We need to save that configuration so all the projects look the same.
Steven Foley commented
I really need this function - to save materials for use in other projects. Any news on when this function will be added? People have been asking for a couple of years now. Thanks!
Angus Hume commented
Any updates on this?
HENRIK SUSENBETH commented
Any changes on this matter?
afk cigg commented
An ability to save materials that you created to CC Libraries. We already have the ability to download materials, and we also have the ability to create materials through Adobe Capture and save them to our libraries. But it would be nice to be able to save our materials to our library from our computer from materials that we have created within dimension for easy access in different projects. Instead of having to completely recreate them by importing the Diffuse Map / Normals / Rough etc.
Legere Pharmaceuticals commented
Agreed, I am working on a project where I have two models saved as separate projects, and I want them to have the same material - but I do not know how to get it from the one project to the other.
We plan to enable CC Libraries saving for materials, just not done yet!
For the sampler workflow, after you apply the material it will be applied as linked. In the actions panel you can unlink the material to create a copy which you can edit the properties of offset/orientation for each object that you unlink the material for.
For saving,why not saving them in the cc Librairy, by drag´n drop ?
For applying on multiple object I agree that the Sampler tool is fine. But when you have some « placed » texture, you may need to adjust offset/orientation object by object and I guess that these parameters are attached to the material and not to the Mesh. So if you edit them for one it move on all the object section so you need to make copies... except if there is a way to link which parameters are kept in the instances.
@Angela, you can use the Sampler tool to sample and reuse materials in a single scene. Sampling and using a material this way will create a linked material so if you edit it in one place it is edited in other places as well.
We think we can certainly expose this functionality better as well as improve with an actual material save/export for multiple document usage.
Adobe Dimension has a lot of useful features that can really speed up workflow. However, not being able to save custom materials slows down the workflow and makes for a lot of redundant work if you want to reuse a modified material with various objects.
Not having this essential feature means having to manually redo each and every change to the parameters for each object. It becomes even more cumbersome if you want to use custom materials in different projects as well.
I hope that we will be seeing this feature implemented in the very near future!
It's pretty high! This site doesn't have a 'ranking' of priority but we're looking into something for this year.
hey Jeanette, any idea when this will get higher on the road map?
Be able to apply the same modified material to other objects in the scene. (I mean being able to save the material presets after adjusting the colour, glow, opacity etc.)
viviana greco commented
The possibility to create and save material
We do have Libraries integrated right now (it's a tab next to assets panel). We just don't have the ability to save/write content to Libraries yet.
I assumed this was slotted for a latter build that had Adobe lib panel working?