Save Custom Materials
After editing a material or adding textures to create my own it would be great to save the material for reuse in other projects.

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31 comments
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jmlg12 commented
Export material to CC library is mandatory.
Export to U3M (universal material) may be useful
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Jason Billig commented
Saving a material you've made is such a basic need it's astonishing that Adobe hasn't addressed it. I'd love to know why it hasn't been done. Almost any app in adobe you can save color or brushes - basically anything.... yet not in this app.... come on - we are all paying subscription - I'd like to know the reason we can get a save material feature???
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Doug Baker commented
How in the world has this not been part of the program since day one? Even if I am using one of Adobe's own materials and make drastic edits to it to create essentially a brand new material I can't save it for use inside another project? This basically makes Dimension useless other than pasting a JPEG on a coke can.
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Crysta Hammond commented
I agree - I would love to have this ability.
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Jim McNiven commented
Wait. What? This isnt actually a feature? I thought i was going insane and was trawling the internet to find out how to save a material I made into the library. How is this not a basic requirement?
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Carina Williams commented
Can't wait for this feature (saving imported material settings!) Thanks!
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James Cullen commented
This should have been the very first software development before releasing Dimensions
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Catherine Kuipers commented
The survey for this feature seems to be missing the point. Any other 3D software can easily save materials to libraries that can be loaded for other projects. It's frustrating that this is not possible with Dimension. I'd expect to be able to drag and drop materials and objects to a personal library.
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Emmanuel Pepin commented
Thank you very much for this new version of Dimension and for these great new functions ! I am now using Dimension for professional orders and I have just finished a series of packaging visuals for a catalog. Being able to save materials and be able to share them with CC libraries is what I need most now.
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Spark Solutions commented
We are in high demand of this feature. It is very annoying not being able to save our work and having to write it down to remember the constraints.
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LarCart commented
I, too, am in need of this ability to save customized (edited) materials. I don't understand what the difficulty is for enabling that feature.
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Drew Schott commented
I would suggest Adobe either develop this program, or remove it. It seem there are a lot of people who find it..since they are paying for it, only to be disappointed.
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James Francis commented
This program is hugely underdeveloped. I can't save a flipping material?!
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michael mancuso commented
What's going on with this? I'd really like to make this program a part of my professional workflow but not having this available is a huge problem and IMO just unprofessional on adobe's part.
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Justin Raymond commented
Not sure why this hasn't happened yet. It's frustrating to always have to remake materials from project to project.
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Apolo Uzcategui commented
I'm really interested on this, as it will be needed for our workflow.
We need materials like the Brushed Aluminum to be rotated, recolored and roughness changed. We need to save that configuration so all the projects look the same.
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Steven Foley commented
I really need this function - to save materials for use in other projects. Any news on when this function will be added? People have been asking for a couple of years now. Thanks!
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Angus Hume commented
Any updates on this?
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HENRIK SUSENBETH commented
Any changes on this matter?
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afk cigg commented
An ability to save materials that you created to CC Libraries. We already have the ability to download materials, and we also have the ability to create materials through Adobe Capture and save them to our libraries. But it would be nice to be able to save our materials to our library from our computer from materials that we have created within dimension for easy access in different projects. Instead of having to completely recreate them by importing the Diffuse Map / Normals / Rough etc.