Package Design - Create 3D Model from Dyeline/Blueprint
I'd like to be able to build a product package from a dieline created in Illustrator, fold it along specific lines, give it a UV gloss on parts, add foiling and embossing where required.
Hello everyone! Thank you so much for your patience and interest in this idea over the last several years. At Adobe MAX 2018 we demoed a technology called Project Fantastic Fold, and over the last year we’ve been working on bringing that into reality.
I’m pleased to say we’re opening our first private beta for Project Fantastic Fold, a tool for interactively folding dielines into 3D models.
The private beta requires you to join the Prerelease. If you’re interested please head to https://www.fantasticfold.com/ and sign up for the beta program!
The way i would want something like this to work is using Ai to create die-lines. The cuts and creases are spot colors which are interpreted by "Dimension" when placed. To edit folds etc, you could edit the "placed" model which should be a live link. Once its brought in you can select your lines and change fold angles as necessary.. still...all live. A better way of managing images is to open dieline in illustrator and it allows you to drop your artwork onto your die file. saving would update. Spot colors would indicate what objects are. graphics would now be included and fully editable. just a start
It would be very usefull if you could replace a spot color with gold, silver, matt or gloss varnish. Or apply a bevel.
@Jonny, the video was only intended as reference to illustrate how a folding process could work. Of course will many 3D modeling program allow folding of surfaces. And yes, they are to complex and difficult to use for the average Joe. Felix should be able to fold surfaces with ease. For example by selecting a line, and applying a folding angle.
The ability to edit the dieline after folding it into a 3d mockup would be useful. The problem with ESKO is that once you've made the 3D previs, the dieline is locked. You have to start the process from scratch if you want to edit the dimensions. This means redefining all lines (cut and fold) defining all fold angles (easy with a standard 90 degree angle box but much of what we do is more complicated) etc.
@Tim Melis, there are ways to produce a 3D previs in a number of 3D modeling programs. The problem is the steep learning curve and lack of integration to existing workflow. With a dieline you have already defined a flat "UV" map and all faces of the model. Adding options for substrate, finish and fold anlges should be a logical progression within the Adobe Suite that already contains 3D features.
Please take a look at this video: https://www.youtube.com/watch?v=-VRbBz3QlHE... It explaines the process of folding a flat surface in Cinema 4D to a box shape and adding the design. Felix should not have the ability the create a folding animation, but it should be easier to do some folding and apply angles to a flat surface. Something to consider ...
Yes that would be an amazing feature. I use Esko Artios to create my die lines. i've tried to export a collada file and convert it to an obj to import into Felix. I have had no luck so far. Any ideas?
Vincenzo Basirico commented
It is not only about packaging. So far Esko is the best tool in order to visualize your packaging project, but I believe Adobe should go a little beyond packaging. I mean, as Designer in 2017 everything we design (brochure, flyer, business card, etc.) must be still printed in order to visualize paper finishing (for example UV effect) paper thickness, diecut and so forth. In 2007 a genius did this https://www.youtube.com/watch?v=1tQx7S2dXJg (RealVue 3D) where you can visualize your paper work on the monitor and not on the printer!
Imagine have InDesign and Illustrator with this capabilities: a lot of paper (trees), money and time saved. Where you can apply whatever finishing you want to your project (UV, foil, etc) and see them in real time, try different paper tickness on video to see how they behave (with a library of the most important paper mill), simulate diecuts without waste paper and time.
That is the real missing part of the Adobe workflow.
Scott Mason commented
This would be very, very useful. Get this in motion!!!
It would be very nice if someone moved an object in a linked Adobe Illustrator or Photoshop file packaging file, the preview in Felix would be automatically updated (live and in real time), allowing users to position artwork on all surfaces more accurate. Users should be able to use both applications at the same time (for example: in a dual monitor setup)
This would be awesome. Allow users the choose from different types and thicknesses of papers and cardboards.
This would be a great addition.. Illustrator spot colored strokes from the die would indicate a fold or a cut. There are already other companies who do this with illustrator with plugins... Esko Studio and IC3D are 2 most common for packaging. Using spots called "varnish" and "foil" etc.. could allow you to manage the spot varnish, embossing and foiling effects.
ussnorway na commented
sounds nice but if I'm honest, I prob wouldn't use it because I don't think Illustrator is the best tool for the job
Carlos Yarussi commented
Hi, this is really something that will push this project to another level. Something like Esko plugin for illustrato will be great.
Chris Tursi commented
Smart object linking would be great, I hadn't even thought of that as an option.
What I was thinking was, once the dieline had been finalised in Illustrator you could export it out as an EPS or AI file, import it into Felix where you could nominate the fold lines and then get to folding it up not sure if using a smart object would "break" the nominated folds or not? Then adding the artwork you have created in Illustrator or Photoshop as a JPEG or whatever. The additional treatments like UV glossing, foiling and embossing is totally pie in the sky type thinking but it'd be great to have the option. As long as being able to adjust the artwork material treatment like making it a matte, gloss or plastic from the start would be great.
Thanks for looking into it
I do package design also. I downloaded project felix thinking it was able to map my artwork :(
I also do product design and have done many different ball art where mapping could REALLY be handy. Soccer, Basketball, volleyball and such. In order to do those renders I have been using smart objects from illustrator and skinning them over shapes. as seen here... www.jasonCcollins.com
For the package design I do the same thing. I use illustrators 3D revolve and extrude tool to make an exact 3D box that my artwork is built to and take that into photoshop. I then bring in the smart layers and distort my artwork to the appropriate panel. This gives me an editable 3D. If I client changes a colour or font I can use the smart layer to do it. Would be awesome if you could tell project felix the dimensions of a box and then map the 2D artwork to the panels and still have them editable like photoshop does.
You can see the final results of how I do it on my site. Nothing on it has used 3D software. Felix would be extremely handy if it could do some of these drawings. Felix would add the one thing missing from using my method... if the client wants to see a different view, lets say from the left, birds eye view; I have to do another drawing from scratch. Felix I could simply turn. Also, multiple items are hard to do with illustrator in that it really does not create a 3D scene. Felix does.
Im in the packaging industry as well. I use IC3D and Studio daily. Both have their strengths and weaknesses.. i would love to see some of the art "mapping" features as well. Better yet, the ability to select an Illustrator file and use it directly to map to the object.. if the Illustrator file changes, they mapped file would ask to update. so many things i would like to see added, not enough time to explain. See the Esko or IC3D websites for more info on what the packaging industry is looking for.
Gustavo Balbela commented
I often find myself designing packages for instance, and its a pain to go back and fourth from 3D to 2D. If felix could export the shape of a body to illustrator, i could work on a 2D design knowing exactly where it would be on the 3D body, and then export the 2D design directly back into felix, without the painful process of saving PNGs, SVGs or whatever...
Andreas Föhl commented
The packaging-industry is so huge and the Esko tool delivers such an awful, lousy quality for tons of money. Adobe could be a real game changer with Felix in supporting packaging. A am an Adobe Trainer (ACI) and the majority of my customers is from Packaging, Flexo-Print and so on. They are very unsatisfied with Esko!
Wanted feature list:
* Export of 3D PDF (very essential)!
* Import 3DS, Collada, SolidWorks, Cinema 4D, Blender, ?, yes Cinema 4D as the majority of the packager try to get better render qualities with it
* Direct-Button to Photoshop 3D or just Photoshop
* Real Dimentions
* Easily take Clipping Paths from Illustrator with their content from Illustrator and bind the segments in FE
Now we have to convert PNGs with the new export tool from Illustrator and it ignores Clipping Paths!!! Often the maps need editing in PS and that's - unpleasant
* Choosing Meshes, Faces or Segments for Assigning different Materials (Photoshop 3D lacks of that and therefor is not very useful) maybe a multi-Material like in 3D Studio - you choose faces and ... and assing Material IDs
* Rotate, move and align these Segments by a pivot point (Photoshop 3D is lousy in it)
* Edit Meshes, Faces or Segments for editing/adjust a model in lenght, height, etc
There are no real standards for packages. Some even invent their own
* Correcting UWs like in Sketchup - very simple UW
Not useful yet for packaging mockups because of the inability to accurately map images. This would be very helpful. As well as export to a 3D PDF.
It is very important to have maximum control of materials!
A little 'as Substance Designer and Material Graph Keyshot!