Custom 3D Light Objects (Spot, Point, Area)
Lighting in Project Felix is currently handled through the Environment and Sunlight objects. Custom light objects would allow studio setups, with area lights that can be positioned, sized, rotated, colored, and set at varying intensities.
Hello everyone! Just wanted to say we are starting work on some lighting features this year. While I don’t know the full scope of what we’ll be able to release this year yet, some areas we’re exploring are:
More directional lights (like the sun) with a lightpainting interface to create custom environment lights.
Improvements to our Match Image feature to be able to detect and generate multiple indoor lights.
Improvements to glow materials to make them more expressive.
Additions of haze, environmental atmosphere, etc.
Last, but not least, actual 3D placed light objects.
I’ll update here when we have a more scoped vision or a prototype for testing! :)
Robert Medley commented
Thank you 😃 Tbh I cannot sort my lighting out in Dn so much so I want to be able to have no lighting at all so I see my object in its own. Is this possible? 🥴
Walter Solano commented
Hey guys check this video out!
How to create custom lighting in Dimension: https://www.youtube.com/watch?v=9r7tF1Jo5Fc
This can solve many of your problems with custom lighting!!(Edited by admin)
Suzie Austen commented
The ability to add spotlights for example if you are mocking up an exhibition stand concept with a roof, it would be helpful to add lighting elements to brighten it up.
Jason Tucker commented
Similar to After Effects have an object (doesn't render) to see where our light sources are in the scene with the ability to move, rotate, and scale.
harley davis commented
For those of you attempting to use Dimension for testing lighting objects, It sounds like it would be amazing when it's built in. However, did you realize that you can create some of those effects in After Effects? You can place objects and flow the lighting together with the scene, and export to a format for use with After Effects, then create an invisible solid that emits light with a definitive angle (you might need several for a single light lamp, Ziv), which would give you the ability to show how that light would fill its initial beams. Using some solids around the surfaces that bounce light, you could then bounce the light off of them and see some of it's bounce character. It's a bit of work, and I'll admit I was looking for this in Dimension. It would be great to be able to do this natively in a single app. However, I've found that Adobe is a Suite designed set with the notion that working in teams is a better way to go, allowing people to focus on one area of expertise at a time and outputting more work faster. A great idea, but the market has been bottoming out, making single user workflows more popular and teamwork a lot less common. A bit more overlap in some of the new applications would be very much appreciated.
For this reason, I applaud you all, and to adobe, I cannot wait to see this in action.
Ziv Feldman commented
I become a fan of dimension because it let me enjoy and explore 3D for graphic assets I use for sites and print.
I wanted to create a lamp from a logo of a company and realized I can't use light from within and object out.
I would be very happy to see this feature in the future, taking a simple shape and make it a light source to experiment with lamp and other lights design
CSWLud User1 commented
While I agree keep it simple is good, we still need functionality that allows us to render how we want.. If the current lighting isn't good enough, then modify it so it is functional for the majority of users..
Many people don't want to go to other software to do 3D.. they want an all in one solution.. This is what I am hoping Dimension will be.
Ste Gardi commented
Keep it simple! I love this software for basic and fast features! For some complex render, there are so many other software!
david johansson commented
Environmental atmosphere, haze and fog would be the coolest! Also more light stuff, like custom light sources, ability to push all the light sources further.
Also what would be really cool is post processing stuff on the camera. That would be so cool!
Like the bloom effect in Octane for example.
That's good news. Thank you!
harley davis commented
In vectorworks, Daz studio and others, putting up lights is easier. A light is an object you can move around, point, and alter the properties of directly, and you can put many of them into the composition. You can throw a switch to turn them on or off, and see a basic idea of the changes almost immediately. Most of this requires greater graphics card support, so perhaps as an "If graphics card is not cpu" then this is active kind of thing. DAZ has an IRAY render mode that works very fast when you have nvidia or similar graphics card capable of it. OpenGL is better supported across the board, but it's often slower. Perhaps an extremely low quality render can be done in the background processing. Either way, it would be great to see the effect of lighting and be able to click on a lamp object to move it around.
Junior Rocha commented
It would be interesting, just as in the 3D environment of Photoshop, to have the ability to place multiple points of light as well as more than one kind of light, such as Spot Light and Point Light, like Photoshop.
For the current option, which would be to use objects that have glow materials are very weak.
Chelsi Peters commented
A lot of 3D programs have more than one light type available that can easily be added to the scene. These would be vastly different than the currently available environment lights that are image based.
I've attached an image of some common ones that are in a 3D program I use. These lights can be moved, rotated, have their color changed, intensity changed, etc.
I recently did a composition where I used part of a model that was available in Dimension (billboard object), I had to add my own lights (fake it) in Photoshop as I was attempting to replicate the feeling that the customer was looking at a stage. The before and after images are attached. The "before" image is the render out of dimension. The after image shows the change in lighting that we added to the scene plus the color shift that we didn't want to influence the lighting as we were attempting to create depth.
Using the ambient environment light didn't fully illustrate the look we were going for. Being able to add the lights listed in the light types image would have greatly improved the composition overall. Admins please don't hesitate to contact me directly if you would like to discuss further.
Our use case for dimension is different than most as we are actually using the items we render in UI/UX.
Stig Harald Andreassen commented
What about adding custom lightning source as an feature like the one we have in Photoshop?
That's the one--- thanks. Happy New Year!
Looks like that got merged into this one: https://feedback.adobedimension.com/forums/552559/suggestions/17436484
There are quite a few topics on lighting and yours has actually several ideas all in one post.
Thanks Jeanette. I was referring to the FR I posted on the public forum and it got merged with another earlier FR on lighting. Lighting requests were much more detailed.
The prerelease and public forums are not connected in any way.
Did the previous FR from Felix not translate into Dn? There was a much more intensive request on lighting from that forum...
There needs to be a better way to add light ources. the enviroment reflections and intensity are great, but it doesn't give me a lot of control when i'm trying to dictate exactly where i want light and shadow to fall. I understand that adding sunlight gives me an extra light source, or i can create a giant glowing object of frame, but none of this is good and i feel like i'm trying to make it do something, when i should have settings for it.
So in short: we need an option for mulitple light sources and a waye to change the color and the position of those light sources.