Extrude Vectors as 3D Shapes
Extrusion is a technique where a flat 2D shape or surface is pulled out to give it depth. Vector extrusion would allow users to import vectors as paths, then extrude those paths into 3D shapes. This would include some additional parameters like hard or rounded corners.
Hey all! We’re taking a look at adding extrusion to Dimension later this year. We’re combining this with a text tool and hope to support vector/text extrusion later this year. I’ll update here as we progress!
Matt Wurm commented
So it's mid-2020, the function was touted to be added later in 2019, is there any update on this?
Allen Mueller commented
I'm not a design program architect, but I can imagine a beautiful cross platform aspect where a vector shape modeled in Illustrator could be ported over to Dimension for extrusion. That would be an ideal modeling experience that addresses a lot of things I've wanted to do in the past.
JOHN SCHNAUBELT commented
Any way to import ai, eps or other Illustrator formats for extrusion yet?
Alberto Schmidt commented
wasn't this available in version 1.0?
Emma Nieland commented
This would be great, especially for making enamel pin previews.
Joel Anderson commented
Hello! Seems like we're getting close to the 1-year anniversary of the comment saying this would be done by the end of 2019. Any updates?
Guy Leysner commented
Hi until this is fixed by adobe. You can extrude a vector shape as 3D in photoshop and when done you can save it as an obj file and then you can import the obj file in dimensions.
1. Step 1 make illustrator shape
2. Import shape in photoshop and Extrude the shape as 3D in photoshop
3. Save as obj file.
Also check out: https://www.youtube.com/watch?v=Ad2HCjgW-PY
Greg Warmbrodt commented
Yes, yes. Need the extrusion ... here or in Illustrator.
vereecken olivier FLOW STUDIO commented
Sanjeev Verma commented
Hi Jeanette... the extrusion feature is not there is july release :( When are we expecting it. Is Adobe working on this request. Thanks
Jeff Korzeniowski commented
also add the ability to lathe a vector object.. Definitely a plus.
Jan Hrkal commented
I'm strongly supporting this new feature! Been trying to create simple hexagon-based object with minimum workarounds .. ended using sketch to create the object, exporting as a object and implementing to Dimension just to find out that my placed graphic isnt visible in the end (guess would have to play with UV mapping / settings and that just wasnt worth it)..
So simple pasting the shape from AI and excluding would be great.
John Campbell commented
I was so excited to see that Adobe was bringing back dimensions, but it's Adobe dimension NOT Adobe dimensions. I wish Adobe would bring back the REAL Adobe Dimensions with it’s model creation, vector output and one of the easiest 3D interfaces that I've ever used.
Anders O Blomberg and Gary Newman's comments below are right on target.
Madulon Throuse commented
I've been trying to create a bottle with a solid kick (bottom).
The exported object (.obj) with 3D extrusion from Photoshop results in having a (2D) plane in the solid glass when used as a 3D model in Dimension.
Is there a method to get rid of this?
My 360° extrusion is created from a pasted (temporary) path, drawn in Illustrator.
Gary Newman commented
I've used Illustrator since AI88, and I've been a beta-tester for AI since 1993. I beta-tested Adobe Dimensions before its official release, and continued to use it almost daily until Adobe killed it in 1996. Since then, I've kept an old Mac around, running an old OS (it won't run on any recent Mac OS) - just so I can continue to use Dimensions.
I used it for such things as drawing up floor plans of a building and extruding walls. In the same file, I can extrude or revolve shapes, combine them into models of furniture and place them in the rooms of the building, creating an entire scene. I could then rotate the 3D space to my liking, and place lights and cameras where I wished. It also allowed me to draw a path through a window, down a hall, into a room, and then have a camera follow that path, creating an animated walk-through. This was all capable in a product that Adobe quit in 1996, because of lack interest and sales. They incorporated some of the technology into Illustrator, which can still do a pretty good job of creating and rendering 3D models - one "dead" object at a time. It will not create a scene and will not export a model. And you're left with ordinary vector art in Illustrator.
What I don't understood - especially now, with the new Dimension software - is why they can't use the 20-plus-year-old Dimensions technology that they presumably still own.
Jeff Korzeniowski commented
both extrude and revolve are needed.. and any others that go along with basic vector building.
Yes please, I need it to create nice 3D icons =)
Chelsi Peters commented
One of the 3D software titles I currently use supports this through their 3D Text panel. It allows the user to import .eps files that you can add an extrusion and bevel to, along with materials, etc. The caveat is that it supports older Illustrator .eps files so that the vector import doesn't have things like clipping paths, knockouts, etc. :)
Jayden Blanchard commented
Anders O Blomberg commented
Oh, you are all so young and innocent! Here is the story, and a pretty sad one too:
In the early 90's Adobe bought a buggy French 3D software called Satellite. Adobe denied this but there's proof: In Satellite there was a spinning icon when one had to wait, it was a sphere with round knobs on it. Adobe renamed the software to Dimensions and cleared a few (but not all) bugs. And the spinning icon with knobs was still there...
The magic about Dimensions was that it could import vector graphics from Illustrator (or Freehand for that matter, a long forgotten program) then output 3D objects in the 3DMF format. So I would extrude, revolve and create quite complicated objects, using boolean operations and much more.
I could also bring back the vector output from Dimensions to Illustrator or Photoshop.
The 3DMF objects fit fine in KPT Bryce* where I could render in print quality with more objects, terrains, waters, skies, lights, reflections and much, much more. Plus advanced animations, such as FPV in a fantasy roller coaster...
In Dimensions I could also animate movements and output series of images, morphs and even pixel movies, great fun!
Then Adobe killed Dimensions. And got away with it! **
Some of its 3D stuff was made 3D filters in Illustrator, but it was not as powerful anymore. No ability to build complex objects, no timeline or animation, and worst of all, no export of 3D objects.
The new Dimensions is another software, with focus on package design, period.
I have kept my old Dimensions and Bryce on a Lombard running MacOS 9, and I look after it well. The 20 year old battery is alive!
I admit it is a little unstable now and then, and I am learning Strata to print 3D objects. Strata does not import 3DMF, only STL, so I cannot print my Dimensions models.
Nothing I know of beats the old Dimensions interface and simplicity!
* KPT Bryce. Kai's Power Tools by Kai Krause, ring a bell...? This software was unfortunately taken over by Corel and DAZ, the latter with a focus on selling realistic (?) fantasy figures with very little clothes on.
** Alternatives. I also got fed up with the subscription costs, so I installed Adobe CS 5 from it's cd's, haha! And I seriously try out less greedy alternatives such as Graphic and Affinity.