Basic animation presets would be used to create turn arounds, fly-throughs, orbits, and other quick camera and object movements. These would likely include some parameters for customization such as speed, distance, and duration. Presets would not expose a full timeline and allow key framing for all properties initially.
Ulises Alejandro Alonso Rodriguez commented
Animation in 360 of 3D Objetcs.
Once the model is fisnish some clients want the model to rotate in his own pivot in 360 to see all the angles of the object.
Juanita de los Ángeles Ariza Guzmán commented
Specific animations for each object
Johann du Bruyn commented
Include preset animations such as twirls, flips, rotations, etc. that could be applied to individual objects or crouped objects. Possible uses: buttons and animated gifs.