I am new to 3D and I do not really see myself using this environment for all my work which is primarily 2D. However, I can and will use PF in the future for certain things but the language needs to simplified even further. I saw in another post someone using terms like yaw and pitch. What? Are we training to be pilots? Separately, "Cameras" and "Lights" always baffle me. What camera? Where's the lights? The 3D plugin in Adobe Illustrator has an easy interface to understand when it comes to shading or lighting an object. The point of view is the user's with no "camera" to speak of. If this 3D app is going to be used more widely, then what appears to neophytes as highly technical lingo must become less so.
Thank you for the suggestion. We are aiming for a balance between familiar, friendly language that anyone can learn and keeping some standards in place for compatibility. While we will continue to adjust our terms in our application as we move forward, I am going to mark this as completed because it’s sort of an ongoing conversation and impacts import/export with other applications, rather than a single feature that we are going to implement at some given time.
If anyone else has any terms or areas they find confusing please feel free to note it here even though this conversation is marked completed.