Preset Camera Views
Snap to views: front, side back, bottom.
Allow to choose object relative to snap view too as well.
Thank you for the suggestion! Absolutely top/back, etc. views are very helpful. Something we are looking into!
Jens Ulrich Kriebeler commented
In version 2.3 you can now import objects. Therefore I created some as a temporary solution for the missing camera bookmarks and use them as masters for new projects. Nevertheless, it would be great if these presets were already included in DN and you could import camera settings into other DN projects. 3D data formats like Collada (that) or FBX contain camera position ;-)
Franck Payen commented
Everytime I'm doing some composition in Dimension, I see myself creating a top view camera, and more than often I also build a left view/front view in addition. Then I go back to my main camera.
Now I know how this works, and I start by creating a * star * preset, but having those under hand for ANY scene would be good.
Honestly, I think I never had a single "non demo" project where I would not move objects on a plane AT FIRST.
Then of course, I'll setup a camera and tweak things in 3D space to avoid graphic knots.
I suppose default storing of a top + left view doesn't make an heavier default file :)
(PS : Sorry, I can't edit my first post from the app).
Franck Payen commented
Top view left view
I think we definilty need a axonometric camera option, to make render of that kind :
It would be great to be able to choose the camera in the list, like materials, models etc. The list would be a list of real camera like : Leica 50 mm, Nikon F camera, or even a Tilt Shift from Canon, maybe an Hasselblade use for shooting products like cars etc. (and an iPhone X camera too !). Of course you could be able to import new cameras like you import new decals or materials.
Anyway, we need an axonometric option.
Arseny Samolevsky commented
Ability to set camera view to TOP, BOTTOM, FRONT and BACK positions according to the ground plane.
Christopher Tyler commented
There needs to be standard orthographic views (front, top, right, etc.). Right now it's too difficult to position things because of they aren't present (that I can find).
Travis Birdsall commented
Combined with buttons to view directly from top/side etc. this would be very helpful for positioning of objects.
Hossein Bastani commented
Hi and thank you for Dimension!
1. The render quality and easy setup is an advantage.
2. There is a leakage in having preset camera positions at a difinite angle. This wil help to have all renders at a same angle.
Alain Paradis commented
A few more Camera Bookmarks would be useful:
Reference: Illustrator's 3D effect cube UI with preset views.
Carl Strand commented
Orthographic projection for camera in the camera properties