Happy Monday, October 15th, everyone! Today we released an update to Dimension CC – the 2.0 release! This update includes…. multiple decals! I know it’s been a long time coming, so thank you for your patience.
Just a note that the scene panel got some UI updates, so materials no longer show as part of the primary scene object list. Instead, click on the right-hand arrow next to the object to ‘dive’ down into it’s appearance section. Then you can see all of your graphics in a layer-based system for reordering!
You can see more about the release here:
Here’s a video on the updated materials as well:
David Yurchuk commented
User error! ;) I will update and give it a try. Apparently I can't upgrade any further until I upgrade my Mac OS to the latest, so will be doing that first. Looking forward to the updates, thanks, Jeanette.
@David - Whaaaaat? Have you updated to the latest Dimension 2.3 release? We've had multiple decals for a while now and haven't altered that behavior. If you're in the latest 2.3 release experiencing this issue, can you please send us your Dimension.log file so we can investigate?
You can locate it here:
You can e-mail it to email@example.com or attach to a comment here.
David Yurchuk commented
I'm getting this warning:
"There is a limit of one decal per material. Do you want to replace the current decal?"
Is this no longer a feature?
Hi, somethings really wrong with the perspectives in the dimension update. I updated today.
By the way, it's August now.
PLEASE please please!!!!, add this option of placing multiple decals on one material. On a cylinder its not possible to trick the sytem to use another material on "the backside" since its round. Placing one decal with front/back graphic on a cylinder like your coffee mug model, twists the whole decal out of shape
multilayers for decals on model to provide diffrent methods of printing like hot stamping on one packaging
Nicolas Castano commented
Glad you guys are working on adding this... BUT seriously, this should have been included day 1. I mean this is a core feature if you want to be able to show a product packaging on all of its sides.
Also please make easier for objects to match decals or viceversa, and not loose proportions.
Eg. My 23 x 23 cm artwork on illustrator should match a 2.3 x 2.3 object side.
We've started work on supporting multiple decals, but it's not quite ready yet. Probably next month in August we'll share to the Prerelease. I'll always post a status update when they're ready. :)
Mark Spangler commented
And still nothing has been done. Adobe has so many other layer-based programs that it seems insane that layer based edited cant be applied to .obj files.
I found a workaround to be able to attach a different decal to each side of a packaging.
Just select the appropriate side with the magic wand, drag and drop a simple white matte on this side and then add a decal to this material. Repeat these steps for all of your sides, and you're done. Possibilty to change the amount of reflection is possible by using the 'roughness' slider on the decal.
A bit cumbersome, but it works! I use it a lot to render packagings for clients.
Hanging out for the multiple decals feature to come out! When do you think this might happen Jeanette?
This seems like such a non-negotiable feature considering dimensions is specifically meant for product mockup.
I went to try out Dimensions for a client mockup and realized this was not possible. Suprised and disappointed.
Please hurry on this concept. I was a little shocked to find out adding multiple decals wasn't possible. My boss needs some mockups and he wants me to pay for another program. I'd prefer to keep my work in the Adobe Family. This is a fantastic tool - I'd even take a buggy version that could handle more than one gfx at a time. Thanks!
Sarah Pruett commented
The ability to apply graphic decals to different surfaces of an object. For example different product graphics to the various sides of a cube.
Just found that if you import your .OBJ model in as a number of open meshes that you know 'add up' to a closed mesh, that each of those open meshes can accept a unique decal/graphic mapped onto it.
To get this to work:
Split the mesh out as desired in the 3D modeler (Rhino 6 this time).
Export each open mesh as its own .OBJ. My model had 7 unique open meshes.
in Dimension CC insert each 3D model individually using the default origin. Each individual .OBJ mesh drops right into place.
Now all of the faces of your object are logged as discrete meshes and can accept discrete decal/graphics. Still just one decal/graphic per mesh. But you can overlay in PS.
After all of that, group your object and save it as a stand-alone .DN Now this mult- textured object can be placed in other .DN scenes.
Sanu Puthoor commented
Can we add more than one decal on a same object..?
this seems like it should be super simple
it would be great when designing a label that when you placed it in Adobe Dimensions that you could select different aspects of it (like you can with the 3D object you are putting it on) to add some of the different effects supplied in Adobe Dimensions to different parts of your decal design. For example if you wanted a gold strip on your label (decal) or gold or silver font in some places and metallic in others with a matt finish on other areas of your decal