Toggle tool movement relative to object or ground plane. (Transform Space)
It would be good to toggle the movement controls so they act relative to either the selected object or the ground plane.
Once an object has been tilted and placed it is hard to then move it perfectly horizontal to the ground plane, or rotate it to face a new direction. Currently you have to use a combination of x, y, z movements to zig-zag the object to the desired location.
Unity uses a toggle to switch between these controls, the ground plane option resetting every time it's selected.
This functionality is already available in Dimension. You can find it in the Tool Options (just above the canvas in the top-left) and the option is called Align to Scene. When that is toggled on it will realign your widgets for Move and Rotate to be aligned to the scene. We currently don’t allow world scaling to prevent object skewing.
Travis Birdsall commented
Ah, well I hadn't spotted that... :-) thanks Jeanette, that is very helpful!