Higher decal resolution
Higher resolution for decals would be nice. Had to add a decal to a product shot and it was pixilated on the render image.
Really annoying because I wasn't able to make FINAL detail shots of the product and had to add the decals in Photoshop by hand.
BTW: Is there a limit for the resolution of decals?
Hello all! Happy to say Dimension 2.2 released today (April 2nd, 2019) with some updates for Decal resolution. It should be much higher across the board and also has some new controls for graphics to be placed into “fill” mode for layered graphics.
This is not a complete solution for infinite resolution rendering. When you import graphics that are vector we are currently rasterizing based on the size of the original document. Both vector and raster images still also do have an internal size limit. This is a first step to boost the quality while we work on making the graphics truly resolution independent.
How do I use this new and improved decal resolution? everything I import is still looking as awful as before.
Miracle Brands commented
Thank you Admin!!
Hello all. Just want to chime in. The decal resolution is actually great when you use exported artwork (png/jpg) in high resolution, eg 300 dpi/ppi
Hey Eli! Just wanted to say that we're listening and are aware of the issue. Sorry for my English error, it happens!
We've made some changes to decals to improve their quality in the last release, and another update will be coming soon (next week) that will also improve the quality a bit. It still won't be a complete fix to making resolution independent decals, but we are getting there.
You are correct in that we haven't prioritized the 'final' fix yet as it requires a significant engineering investment that would postpone other features that we feel we need to get in. This is based on feedback from users and the number of reports of grainy decals being reduced by the partial fixes we've already put in place. We will likely not have truly resolution independent decals until next year. We're a small team and do what we can, we appreciate your patience and hope you'll enjoy the new updates coming to lighting, publishing, exporting, match image, alignment and distribution, and other things in the mean time.
Miracle Brands commented
The low res decal rendering is a huge issue. Objects render perfectly but the decals always come out grainy or pixelated. It's disappointing to say the least. Dimension is user friendly but honestly needs a lot of tune ups. Kind of disappointed in the "admin" or "product manager" for this product. Doesn't seem like they are prioritizing this issue. Also, in one of her comments she used the word "irregardless" ... They need to fix this huge problem, REGARDLESS of wether the admin is on vacation or not. -_-
aaron doty commented
Just discovered this issue in a render done with Dimension 2.2 - I applied my decals from native .ai files, assuming this would give the best result - only to discover that the rendered output was horribly jaggy. I then outputted my artwork as 300 dpi png files instead and the result is far better.
It would be great to see Dimension supporting high quality decal rendering from .ai files in the future.
Thanks Adobe, I quoted a job based on successful results at a lower resolution and all of the great demonstration videos. Now working on the clients job I learn all my wasted time (many many hours) trying to figure out why the label renders so poorly is actually a program error. How about some money off our subscriptions?
Jean-Michel Le Goff commented
I've just tried placing an AI file as a decal, but still get blury images in rendering.
Do I have to increase the Background Scene resolution to get better results?
On the other hand, does the cloud rendering use the same render engine ?
Tried the beta but it can't open my file. Would be usefull to be able to get the beta without deleting the regular release. BTW i hope the decal is better now, i wonder if the filetype or/and have an effect on the final render ? Actually i'm using Adobe .ai file and i have massive pixel in the final render of my packaging. I wonder why, as it's a vector file. Would it work better with a PDF ? Or a PSD/PNG/… ?
I hope to that the beta fix the problem of the resolution : actually when you chnage the resolution it doesn't change the final render size at all. It's the same pixel size at the end so it's useless.
Thanks for the feedback, Alex! Glad to hear it's improved. We do have more plans for continued improvement, but wanted to at least give partial upgrade as soon as possible since this is a very painful issue today.
Firstly thanks to the Dimension team for working on this, its great that you are responsive to community feedback.
I have tried the test release for this same issue, and I can say that the results are much better. I am still getting mild jaggedness on decals, but compared to before the problem is much improved. I hope this can continue to be developed until we are looking at perfect results, but this is a great start!
Jean-Michel Le Goff commented
Could it be possible to Rip the vector AI file in the cloud at render time ? In order to keep a fast preview in the dynamic viewport for adjusting the scene, and generate the HD texture in the final rendering only?.
I have this issue as well and although dimensions seems to be a great program I have had to revert back to cinema4d for the simple pack shots I am creating
what was promising is now disappointing
I really hope it does not follow the same path of Premiere+MediaEncoder+Subtitles.
We are waiting a solution for YEARS. :(
Wow I can't wait for this to be finished. I have something due Monday with 26 artboards on 26 products, I didn't realise the pixelation would be this pronounced. I have tried every which way — importing .ai file with artboards both small and large (1000px w — 4000 px w), rasterising as png at same, and still, the jaggies.
Will be following Jeanette and Daniel's advice, rendering chunks but at maybe 3-4 chunks for each of the 26 artboards that means anywhere between 70-100 decals to place. 😩
p.s. Thanks to Jeanette and the whole team, while I agree with earlier sentiments about Dimensions in it's current state being unfit for purpose —I appreciate that it's being worked on and thanks for giving us info to work with in meantime.
Why is this going to take 3 months to fix?
Thank you @jeanette, will do. Glad to see it moving forward
Hey everyone, I was on break for the holidays, apologies. I believe I responded elsewhere on the Adobe forums with more details on this issue, but never re-posted here:
Decals have a resolution limit of 2048x2048 internally. However, that resolution can also be made smaller based on the MATERIAL the decal is applied to due to the way we composite the textures together and based on the UVs of the model. So if you put a 2048 decal onto a material which uses a 1024 base texture and the area of the object where you placed the decal only took up 1/2 of the UV space, your final decal resolution might be 512 or so.
Some things that can increase decal quality:
- Use high resolution textures in your materials (4096 preferred)
- Divide your decals to retain higher resolution for different elements
- If you are creating your own models ensure your decal areas have a higher utilization of UV space.
We are actively working on a solution which will render decals at their native resolution, irregardless of what material they are placed on and irregardless of UV allotment. We expect this to be fixed in our next release (tentatively April, 2019).
Chris Ebels commented
@Daniel - Awesome workaround man. I'm going to try this in my project and see if slicing up the graphics and applying them that way can clean up the result. It's less than ideal but if it works it just saved me a headache and extra money.
Ok guys, I've solved it. It seems like the admins have no clue what the hell they're talking about. Very unprofessional.
The problem is that apparently Dimensions has a size limit for the textures (in pixels) and if you exceed that limit, it will downsample your image to the highest allowed resolution. So for example, if you apply one large label image on your product of let's say 4000x4000 resolution, dimensions will downsample it to the maximum allowed 1024x1024 (this is an example resolution, don't know the maximum but it's very low).
This is my source file and a result in dimensions: https://1drv.ms/u/s!Ak5E_O3vH8JAgoBUMI4yOxSCF_XMJg
super sharp source file but an extremely blurry result
cut your graphics into smaller pieces and apply it one by one to your product. I took out a text from my label and saved it as a separate file. Same pixel density, but it's just a small piece of the label https://1drv.ms/u/s!Ak5E_O3vH8JAgoBTBLmbXLZXoug9wQ
and the results https://1drv.ms/u/s!Ak5E_O3vH8JAgoBSpHS2ZkLEytvq-w
Admin, I don't want to be rude, but if you don't have this basic knowledge of your own app, then it's hard to put any trust in it, or into any of your answers. Please step up your game.