Decals as smart objects when rendering to PSD files.
One of my client has multiple products with the same bottle but different labels. I'm not sure if this is possible, but it would be nice to explore having the decal of a rendered model become its own smart object when rendering to a PSD file. Switching the image in the smart object out for each new product as opposed to rendering the same products over and over with a different label would be a real time saver.
Thanks for the suggestion! I’d love to know here if rendering was faster would you prefer smart objects in Dimension so you can place the new graphics in 3D? The reason I ask is mostly because if we bake the materials and lighting down to 2D there’s a bit more limitation on what you could do with the PS smart object. For example replacing the packaging label wouldn’t update to show in reflections or refractions in the rest of the scene. Is that an okay limitation?
James Higgins commented
Personally a PS smart object would be fine for my requirements. I create a lot of product picture style files for websites (White background, single item to display the product, only change with a lot of the products is the label, the container is the same) So reflection and refraction doesn't bother me as much, plus it will allow me to apply the product label in a higher quality then Dimension currently seems to render.
Right now I have to manually render out the packaging in white, and completely draw a smart object in PSD and put it in multiply. This could be a big timesaver for me