Make import textures easier to find
ability to add textures without having to sign into libriries

For applying to a material channel, you can double click the material to edit it, open the image for the channel (such as color, roughness) then use the file browser folder icon to browse for an image. We can certainly find a way for this to be more upleveled!
1 comment
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guy withanissue commented
I was in dimensions. I wanted to apply a custom texture map to an object. The only option I could find for doing so was to use the adobe library. If there is a standard "import" function, it is not obvious