Auto-generate UV maps
It would be great if there is a function to auto-generate the UV maps relevant for AR (ie. albedo, ao, emissive, normal, roughness, metallic). Currently, I generate them separately for each 3D mesh in Blender and it is very time consuming.
eg. I import a plain 3D mesh with no textures into Dimensions and I apply materials found in Dimensions to this 3D mesh. It would be great if then we can bake all the UV maps from the Dimension materials for use in Aero and other applications.