When rendering to a layered Photoshop file, it would be extremely helpful to have the Object on one layer and the Cast Shadow on a separate layer. This will allow a designer the ability to manipulate shading and integrate it better into the picture. I have worked in 3D for many years (multiple programs) and this separate layered technique is one of the most used by artists and extremely powerful.79 votes
Hi everyone. I wanted to let you know we do plan to add more layers to the .psd output including shadow/light passes, reflection and some other helpful bits. I’ll keep you updated as we get closer on this one.
perhaps when rendering glowing objects, (at a high setting) if there could be some light effects shinning off the surface of the glow? currently it just renders a start white edge and casts light over near by surfaces. it would look nicer if the object look closer to light, not just a solid color.10 votes
Making the “Glow” option for materials actually emit light and bloom is a planned enhancement! Not sure when exactly we’ll get in, but we’ll let you know when we start on that.
I could see it being beneficial to have a pause button on the rendering process.9 votes
Thanks for the suggestion! We did in fact, used to have a pause button. But it broke so we had to kill it for a bit. :( It will return when we fix the pause mechanism!
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