Adobe Dimension: Feature Requests

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  1. USD import support?

    Pixar has open sourced their "Universal Scene Description" file format (www.openusd.org) that is getting a lot of support in the VFX world. Is there any thought of supporting that format, at least for import?

    2 votes
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      3 comments  ·  Import / Export  ·  Flag idea as inappropriate…  ·  Admin →
    • parallax normal map

      Normal map lacks a setting that is expected for bump type textures. The intensity and parallax need to be adjustable to get a correct looking relief or embossing look with a texture.

      2 votes
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        under review  ·  0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
      • Light Saturation Controls

        It would be very helpful to have control over the saturation of the lighting form the HDR.

        2 votes
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          0 comments  ·  Lighting  ·  Flag idea as inappropriate…  ·  Admin →
        • Scene creator with more basic free content

          While this topic is similar to this thread (https://projectfelix.uservoice.com/forums/576739-project-felix-feedback-questions/suggestions/17421376-request-for-models), I am really hoping for a decent scene creator. In my case, this ability would be great for creating a scene to illustrate branding guidelines or announce an event.

          For example, these sites (https://creativemarket.com/ZippyPixels/869348-Dazzle-Scene-Creator-Bundle and https://qeaql.com/) offer several models and orientations to create a well-rounded scene with minimal effort. Whether it be for an event, or a mockup (whether digital or electronic), Felix would be perfect for creating these scenes (especially in combination with Illustrator, InDesign, and Photoshop).

          Also, as a side note, I understand that you…

          2 votes
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            under review  ·  0 comments  ·  Content  ·  Flag idea as inappropriate…  ·  Admin →
          • This should be a Windows 10 UWP app like Adobe XD.

            This should be a Windows 10 UWP app like Adobe XD.

            2 votes
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              under review  ·  1 comment  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →
            • Mutilple Object Selection Apply Decal To All

              Would be nice to be able select multiple objects and apply the same decal to all at one time - multiple selection amd apply : )

              1 vote
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                0 comments  ·  Selection  ·  Flag idea as inappropriate…  ·  Admin →

                Thanks for the suggestion here! Should be pretty easy to do. I’m curious would you primarily be selecting different objects of different shapes and sizes or primarily duplicated similar objects?

                If the object has multiple parts would you want us to put the decal on all selected parts?

              • Height Map Input

                We already have Normal Map, Roughness, and Metallic. The addition of a Height Map input would be great to add more detail and make more realistic / defined materials. With just the Normal Map input it feels restricting on the level of detail for material textures.

                1 vote
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                  under review  ·  0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
                • Make import textures easier to find

                  ability to add textures without having to sign into libriries

                  1 vote
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                    1 comment  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →

                    For applying to a material channel, you can double click the material to edit it, open the image for the channel (such as color, roughness) then use the file browser folder icon to browse for an image. We can certainly find a way for this to be more upleveled!

                  • Toggle Render Options (visible, shadow, GI)

                    It would be nice to be able to toggle render options on and off per object like...
                    1. primary visibility
                    2. visible in reflections
                    3. visible in refractions
                    4. casts shadows
                    5. receives shadows
                    6. emits GI
                    7. receives GI

                    These options should be available when you click on the 3D object and see the transform info on the right side of the window. Maybe there is another tab with render options? I would imagine that features like this could reduce render time and allow for that extra customization you cant get in real life.

                    1 vote
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                      0 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
                    • Additional Render Color & Effect Controls

                      The render quality is great, would love more control of colors and effect.

                      1 vote
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                        under review  ·  0 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
                      • Searchable Help

                        Some help assets that don't require blowing a lot of time watching videos. I'd love to just search for what I'm after.

                        1 vote
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                          under review  ·  0 comments  ·  Content  ·  Flag idea as inappropriate…  ·  Admin →
                        • Is there any way to import your own custom color library?

                          I have a custom color library that I've created and I want to use it in combination with the materials Dimension provides. It would be great if I could choose a material and then just drag and drop my own colors on top of the material.

                          0 votes
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                            0 comments  ·  Import / Export  ·  Flag idea as inappropriate…  ·  Admin →

                            Hi!
                            Thanks so much for the suggestion. We are very interested in supporting color in Dimension.
                            Could you tell us more about your workflow? Where do you usually get your color swatches? Do you use ASE files or cloud libraries or something else?

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