Adobe Dimension: Feature Requests

When entering a new feature request, please provide specific details. Why is this feature valuable to you? Give an example of how you would use it in a workflow.

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  1. Import 3DM files from Rhino

    Support Rhino 3dm. Files please

    15 votes
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    under review  ·  5 comments  ·  Import / Export  ·  Flag idea as inappropriate…  ·  Admin →
  2. Vehicle Models

    Vehicles: Would be fantastic if you could make car models available for vehicle wraps. Or at least the option to import blueprints/renderings of them.

    15 votes
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    under review  ·  4 comments  ·  Content  ·  Flag idea as inappropriate…  ·  Admin →
  3. .dae support

    It seems like i can, but when i choose the file i want to import and click open it never apears.

    15 votes
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    under review  ·  13 comments  ·  Import / Export  ·  Flag idea as inappropriate…  ·  Admin →
  4. Would love to have Displacement Maps

    Would love the addition of Displacement maps so we can get some added details out of certain models. Would add a lot of realism for an otherwise flat world of extras beside normals.

    14 votes
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    6 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
  5. Use Rulers

    Can we get rulers?

    14 votes
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    under review  ·  6 comments  ·  Composition  ·  Flag idea as inappropriate…  ·  Admin →
  6. Glow effect, Light radiance

    perhaps when rendering glowing objects, (at a high setting) if there could be some light effects shinning off the surface of the glow? currently it just renders a start white edge and casts light over near by surfaces. it would look nicer if the object look closer to light, not just a solid color.

    14 votes
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    2 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
  7. Step and Repeat (Clone/Array)

    It would be very usefull if designers could "step and repeat" objects in 3 dimensions to create a "store" visualisation effect. Important issue is that only one object can be modified. If the "master" object is changed, all objects in the "step and repeat" group should be automatically updated.

    14 votes
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    2 comments  ·  Composition  ·  Flag idea as inappropriate…  ·  Admin →
  8. Place Objects on Background Walls/Planes

    It would be awesome to have an option to delve deeper into the raster background image—say of an office or room—by being able to place models on the wall with the shadows/lighting interacting as it would hanging/leaning there.

    14 votes
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    2 comments  ·  Composition  ·  Flag idea as inappropriate…  ·  Admin →
  9. Auto-Save

    Crashes Then Corrupts Original File - We NEED AUTO Backups!!

    If we had automatic backups, my 5 hours of work would not be lost. Felix IS the next major player in the 3D modeling market so this is a MUST HAVE safety feature.

    14 votes
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    3 comments  ·  Performance  ·  Flag idea as inappropriate…  ·  Admin →

    Hello! Definitely a great suggestion and something the team is considering heavily right now. It didn’t make our first few beta releases, but it’s on our roadmap for sure. I’ll let you know when we’re closer. :)

  10. Add depth to decals

    Depth slider for decals as seen in Keyshot

    13 votes
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    3 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
  11. Ambient Occlusion

    Please add two sliders for ambient occlusion, both size and intensity. The ability to add this to renderings of exterior building facades will make the renderings "pop".

    13 votes
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    under review  ·  0 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
  12. Support for Gradients in Color Fields

    It would be interesting to be able to degrade (gradient) in the background instead of a single color!


    Edited by moderator for non-English posting. This community is English only.

    13 votes
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    under review  ·  4 comments  ·  Composition  ·  Flag idea as inappropriate…  ·  Admin →
  13. Export for ARKit

    HI,

    Sure it is on the radar, but exporting for Apple's ARKit would be a good move.

    13 votes
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    2 comments  ·  Import / Export  ·  Flag idea as inappropriate…  ·  Admin →
  14. Import new object to same X,Y,Z orientation as current selection

    Here is the proposed workflow:
    1. Select an object in Dimension that you've placed
    2. Go up to File>import> 3D Object and click to start the import process
    3. Imported object is set at the exact coordinates of the previously selected object, and is now the selected object in your scene.
    4.You can now make minor X,Y,Z location changes to the new object in order to have it match your vision of the composition.

    Current process
    1. write down all of the coordinates for your currently selected object.
    2. Go up to File>import> 3D Object and click to start the…

    12 votes
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    5 comments  ·  Import / Export  ·  Flag idea as inappropriate…  ·  Admin →

    Thanks for the suggestion! Very interesting. I’m curious what the core thing you’re trying to do is, though.

    Do you want it to import to the same location so that it’s visible because your camera is looking one way and it’s importing behind you? Or is it more about composition, like you’re placing it near that object so want to start there?

    Currently we always import objects to the origin of the scene (0,0,0) because different objects might be broken into pieces but intended to align that way. Some other options could be:
    - Import to selection as you described above
    - Import to center of current view
    - Not at import but have additional controls for “move to this object” or “center to my view” type of functionality.

    Lots possible here, and none of it is particularly hard, so more understanding the why you want this.

  15. Adding texture or images, like wood to the grounds plane.

    Adding an option to the grounds plane property where you can add textures like wood or cement onto the grounds plane. It's helpful when rendering something that needs a surface as a background. And being able to change angles and still make the object look like its sitting on the same surface.

    12 votes
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    1 comment  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →
  16. Multiple Documents or Scenes Open

    Being able to open multiple instances of the application or work on multiple scenes during rendering.

    12 votes
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    under review  ·  2 comments  ·  Other  ·  Flag idea as inappropriate…  ·  Admin →
  17. Cut Tool to Split Models

    There needs to be a way to cut or splice the model to create points that can be stretched, rotated or moved from the object separate from the rest of it.

    12 votes
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    4 comments  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
  18. Cloth Assembly and Simulation

    I've recently worked in two Design Projects that involved cloth of some sorts. One of them, that was a complete challenge and, though it won 1rst Prize in a National Design Contest, the cloth component still looks horrible on the renders.

    Trying to model the cloth part and get it together with the SolidWorks wooden parts was the biggest challenge here. I had to do it manually, polygon by polygon, within the time limit, and figure out a way to get everything together.

    Would there be any possibility of modelling cloth physics on Felix and allow for an easier manipulation…

    12 votes
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    4 comments  ·  Other  ·  Flag idea as inappropriate…  ·  Admin →

    At some point we do plan to have cloth functionality in Dimension. I’m updating the status here because we’ve actually got some progress on our physics engine with our first physics feature (drop to ground) and have some more in the works. So this has matured enough I feel like I can publically say we’ll do cloth at some point! It’s probably still a while out though. I’ll update when we’re closer to starting work on that area particularly.

  19. 3D Mouse support

    I have a SpaceNavigator from 3Dconnexion and I'd like to use it for camera movement

    12 votes
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    under review  ·  10 comments  ·  Other  ·  Flag idea as inappropriate…  ·  Admin →
  20. Preview UV Map

    I'd like to be able to preview the UV Maps of the object and do some changes to the UV map.

    12 votes
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    14 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
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