Adobe Dimension: Feature Requests

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  1. glTF glB export

    GiFT format and this format can become popular soon.

    having feature to export Gift from Felix can be a big challenge.

    glTF - Runtime 3D Asset Delivery
    glTF™ 1.0 (GL Transmission Format) is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications. glTF minimizes both the size of 3D assets, and the runtime processing needed to unpack and use those assets. glTF defines an extensible, common publishing format for 3D content tools and services that streamlines authoring workflows and enables interoperable use of content across the industry.

    9 votes
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    5 comments  ·  Import / Export  ·  Flag idea as inappropriate…  ·  Admin →
  2. 3D Painting link between Felix & Ps

    Adobe could really take Felix to the next level, by adding the ability to paint on a mesh with UV's in Photoshop and communicate with Felix, by painting diffuse, spec, normal map then render within Felix send it back to Photoshop for the composite.

    9 votes
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    7 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →

    Great suggestion. You can currently do 3D painting in Photoshop and then export the model as an .obj file so I think the key here with this request is to have a more live-linked experience. Could you talk more about what you’d want there?

  3. Decals as smart objects when rendering to PSD files.

    One of my client has multiple products with the same bottle but different labels. I'm not sure if this is possible, but it would be nice to explore having the decal of a rendered model become its own smart object when rendering to a PSD file. Switching the image in the smart object out for each new product as opposed to rendering the same products over and over with a different label would be a real time saver.

    8 votes
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    2 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →

    Thanks for the suggestion! I’d love to know here if rendering was faster would you prefer smart objects in Dimension so you can place the new graphics in 3D? The reason I ask is mostly because if we bake the materials and lighting down to 2D there’s a bit more limitation on what you could do with the PS smart object. For example replacing the packaging label wouldn’t update to show in reflections or refractions in the rest of the scene. Is that an okay limitation?

  4. Books & Magazines as Starter Models

    It would be useful to add books, magazines, and brochures to the list of the starter models.

    8 votes
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    under review  ·  2 comments  ·  Content  ·  Flag idea as inappropriate…  ·  Admin →
  5. Import new object to same X,Y,Z orientation as current selection

    Here is the proposed workflow:
    1. Select an object in Dimension that you've placed
    2. Go up to File>import> 3D Object and click to start the import process
    3. Imported object is set at the exact coordinates of the previously selected object, and is now the selected object in your scene.
    4.You can now make minor X,Y,Z location changes to the new object in order to have it match your vision of the composition.

    Current process
    1. write down all of the coordinates for your currently selected object.
    2. Go up to File>import> 3D Object and click to start the…

    8 votes
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    5 comments  ·  Import / Export  ·  Flag idea as inappropriate…  ·  Admin →

    Thanks for the suggestion! Very interesting. I’m curious what the core thing you’re trying to do is, though.

    Do you want it to import to the same location so that it’s visible because your camera is looking one way and it’s importing behind you? Or is it more about composition, like you’re placing it near that object so want to start there?

    Currently we always import objects to the origin of the scene (0,0,0) because different objects might be broken into pieces but intended to align that way. Some other options could be:
    - Import to selection as you described above
    - Import to center of current view
    - Not at import but have additional controls for “move to this object” or “center to my view” type of functionality.

    Lots possible here, and none of it is particularly hard, so more understanding the why you want this.

  6. Glow effect, Light radiance

    perhaps when rendering glowing objects, (at a high setting) if there could be some light effects shinning off the surface of the glow? currently it just renders a start white edge and casts light over near by surfaces. it would look nicer if the object look closer to light, not just a solid color.

    8 votes
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    2 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
  7. Import MTL Materials

    I'm having a very difficult time creating new materials...
    I'm currently trying to create a snake skin material, but Dimension CC doesn't support MTL files????
    What is the file type Adobe Dimension uses for its materials? Dimension should import MTL files as these are very common.

    ---

    Edited by Moderator: Please only post ideas in proposal formats, not questions.

    8 votes
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    0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →

    Dimension uses the Adobe Standard Material which is based off of the NVidia MDL language. Our supported extension is ‘.mdl’, but it does require the Adobe Standard Material type. You can create MDLs using Substance Painter and Designer at the moment.

    https://helpx.adobe.com/dimension/using/standard-materials.html

    For MTL we do have a conversion process when importing it along with an .obj but we do not have a standalone MTL importer yet. This is something we can add though. Since this is an idea based forum I’ll edit this question to be a proposal to support importing MTL materials.

  8. beveled or carved edges for art

    it would be awesome if we can create beveled/embossed letters for signage. especially letters carved into a surface with a v-cut (like in roman carved letters).

    it doesn't even need to be a live text tool, just enable the software to use vector art for 3d art, and we will create the vector in iilustrator and import it to the library.

    8 votes
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    under review  ·  2 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
  9. Orthographic Projection

    Orthographic projection for camera in the camera properties

    8 votes
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    under review  ·  2 comments  ·  Composition  ·  Flag idea as inappropriate…  ·  Admin →
  10. Cloth Assembly and Simulation

    I've recently worked in two Design Projects that involved cloth of some sorts. One of them, that was a complete challenge and, though it won 1rst Prize in a National Design Contest, the cloth component still looks horrible on the renders.

    Trying to model the cloth part and get it together with the SolidWorks wooden parts was the biggest challenge here. I had to do it manually, polygon by polygon, within the time limit, and figure out a way to get everything together.

    Would there be any possibility of modelling cloth physics on Felix and allow for an easier manipulation…

    8 votes
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    2 comments  ·  Other  ·  Flag idea as inappropriate…  ·  Admin →

    Very interesting topic. I think cloth simulation could be really fun to play with and definitely makes a lot of sense to have in some aspect. Thanks for attaching your example image, that’s very helpful.

    I’d love to hear what other people think of this too.

  11. .dae support

    It seems like i can, but when i choose the file i want to import and click open it never apears.

    8 votes
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    under review  ·  10 comments  ·  Import / Export  ·  Flag idea as inappropriate…  ·  Admin →
  12. Flip Normal Directions

    I tried to import an object made of Autodesk Fusion 360 and been transformed into OBJ through Autodesk 360.
    When I apply a material like wood in rendering the object appears completely black.
    I think the problem is related to the direction of the normal ... would be useful under felix have a command to invert the normal.

    Another problem: there is the ability to scale the textures?

    8 votes
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    under review  ·  4 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
  13. Resize Scene Panel

    resize the Scene panel on the left to see longer names

    8 votes
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    3 comments  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →
  14. Live Updating Material Thumbnails

    After changing the properties of a material the thumbnail in the document doesn't change to reflect the new colors or look.

    Also, after loading a model or saving and reloading the Felix .asd file the thumbnails all turn into "?" icons.

    Building a way for the application to show live thumbnails of the current materials instead of a static picture will help with these issues!

    8 votes
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    1 comment  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
  15. Adobe XD Integration

    Is it possible to integrate it with XD files? It would be very useful to make some Iphone X mockup using images from my Adobe XD.

    7 votes
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    2 comments  ·  Adobe Ecosystem  ·  Flag idea as inappropriate…  ·  Admin →
  16. Multitouch Trackpad Supoort

    Trackpad (MacBook, Magic Trackpad) Support for paning around with two fingers and rotating with two-fingers-gestures.

    7 votes
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    1 comment  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →
  17. Adding Another Horizon/Grid

    The ability to add a new level/horizon/layer of grid, for example to lay objects out as if on a set of shelves, would be a great help, please

    7 votes
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    under review  ·  1 comment  ·  Composition  ·  Flag idea as inappropriate…  ·  Admin →
  18. Redner Completed Phone/Text Alerts

    It would be great if Dimension CC count notify my phone when a render is finished. with like a txt or an email or something....

    7 votes
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    1 comment  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
  19. Shadow mat material to catch shadows (or support for additional ground planes)

    I do a lot of custom sign design (room sponsorships, donor walls, etc), and produce 3D renderings of them composited into reference photos I take of where the sign will be installed.

    The quality of materials and rendering in Adobe Dimension really has me intrigued, but I need a way to place the 3D model vertically and catch the rendered shadow as if it was set against a wall.

    In other software, I create a plane with a shadow mat material to catch the shadow, which is then rendered directly on top of the reference photo set as a background…

    7 votes
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    under review  ·  3 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
  20. Sculpting

    If there's a way to create a sculpt mode where the model was more like clay that would be extremely useful for more organic shapes. A great example of what I'm talking about is Mudbox. It would probably need to support tablets first. It would also be great to have this feature connected to CC brushes etc.

    7 votes
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    2 comments  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
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Adobe Dimension: Feature Requests

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