Adobe Dimension: Feature Requests

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  1. Copy and paste models from other DN file

    The option to copy between the same software files

    8 votes
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      under review  ·  0 comments  ·  Import / Export  ·  Flag idea as inappropriate…  ·  Admin →
    • beveled or carved edges for art

      it would be awesome if we can create beveled/embossed letters for signage. especially letters carved into a surface with a v-cut (like in roman carved letters).

      it doesn't even need to be a live text tool, just enable the software to use vector art for 3d art, and we will create the vector in iilustrator and import it to the library.

      8 votes
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        under review  ·  2 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
      • embed into inDesign

        Allow Felix 3D models to embed into inDesign for .epub output!

        8 votes
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          4 comments  ·  Adobe Ecosystem  ·  Flag idea as inappropriate…  ·  Admin →
        • Cloth Assembly and Simulation

          I've recently worked in two Design Projects that involved cloth of some sorts. One of them, that was a complete challenge and, though it won 1rst Prize in a National Design Contest, the cloth component still looks horrible on the renders.

          Trying to model the cloth part and get it together with the SolidWorks wooden parts was the biggest challenge here. I had to do it manually, polygon by polygon, within the time limit, and figure out a way to get everything together.

          Would there be any possibility of modelling cloth physics on Felix and allow for an easier manipulation…

          8 votes
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            2 comments  ·  Other  ·  Flag idea as inappropriate…  ·  Admin →

            Very interesting topic. I think cloth simulation could be really fun to play with and definitely makes a lot of sense to have in some aspect. Thanks for attaching your example image, that’s very helpful.

            I’d love to hear what other people think of this too.

          • Custom Render layers

            It would be extremely helpful to be able to set up render layers with alpha channel for each Model, model sub component and material. This makes post work in PS much quicker and precise. Re-rendering also is much quicker if a layer can be swapped out - rather than a full re-render of the scene.

            8 votes
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              8 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
            • .dae support

              It seems like i can, but when i choose the file i want to import and click open it never apears.

              8 votes
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                planned  ·  10 comments  ·  Import / Export  ·  Flag idea as inappropriate…  ·  Admin →
              • 3D Painting link between Felix & Ps

                Adobe could really take Felix to the next level, by adding the ability to paint on a mesh with UV's in Photoshop and communicate with Felix, by painting diffuse, spec, normal map then render within Felix send it back to Photoshop for the composite.

                8 votes
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                  6 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →

                  Great suggestion. You can currently do 3D painting in Photoshop and then export the model as an .obj file so I think the key here with this request is to have a more live-linked experience. Could you talk more about what you’d want there?

                • Resize Scene Panel

                  resize the Scene panel on the left to see longer names

                  8 votes
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                    3 comments  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →
                  • Live Updating Material Thumbnails

                    After changing the properties of a material the thumbnail in the document doesn't change to reflect the new colors or look.

                    Also, after loading a model or saving and reloading the Felix .asd file the thumbnails all turn into "?" icons.

                    Building a way for the application to show live thumbnails of the current materials instead of a static picture will help with these issues!

                    8 votes
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                      1 comment  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
                    • Higher decal resolution

                      Higher resolution for decals would be nice. Had to add a decal to a product shot and it was pixilated on the render image.
                      Really annoying because I wasn't able to make FINAL detail shots of the product and had to add the decals in Photoshop by hand.

                      BTW: Is there a limit for the resolution of decals?

                      7 votes
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                        0 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
                      • Glow effect, Light radiance

                        perhaps when rendering glowing objects, (at a high setting) if there could be some light effects shinning off the surface of the glow? currently it just renders a start white edge and casts light over near by surfaces. it would look nicer if the object look closer to light, not just a solid color.

                        7 votes
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                          2 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →

                          Making the “Glow” option for materials actually emit light and bloom is a planned enhancement! Not sure when exactly we’ll get in, but we’ll let you know when we start on that.

                        • Add scripting support

                          Please add scripting support (Javascript/Applescript/VBscript). Allow users to open,close and save files, replace surfaces images, set render settings, and render documents.

                          7 votes
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                            under review  ·  2 comments  ·  Other  ·  Flag idea as inappropriate…  ·  Admin →
                          • Orthographic Projection

                            Orthographic projection for camera in the camera properties

                            7 votes
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                              under review  ·  1 comment  ·  Composition  ·  Flag idea as inappropriate…  ·  Admin →
                            • Sculpting

                              If there's a way to create a sculpt mode where the model was more like clay that would be extremely useful for more organic shapes. A great example of what I'm talking about is Mudbox. It would probably need to support tablets first. It would also be great to have this feature connected to CC brushes etc.

                              7 votes
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                                2 comments  ·  Modeling  ·  Flag idea as inappropriate…  ·  Admin →
                              • Place Objects on Background Walls/Planes

                                It would be awesome to have an option to delve deeper into the raster background image—say of an office or room—by being able to place models on the wall with the shadows/lighting interacting as it would hanging/leaning there.

                                7 votes
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                                  1 comment  ·  Composition  ·  Flag idea as inappropriate…  ·  Admin →
                                • render to EXR - render passes

                                  It would very good to have the option to render to EXR with multiple passes. Compositing in this way gives a great deal of flexibility in post over the reflections, color, light /shadows, specularity, transparency..

                                  It would also be very interesting to see the render output directly linked to Photoshop, premiere/ aftereffects.

                                  In other applications rendering is not linked to the post processing tools - which makes it much slower to update layers and much less likely that re-rendering or additional changes will happen in the retracing tool.

                                  7 votes
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                                    0 comments  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
                                  • glTF glB export

                                    GiFT format and this format can become popular soon.

                                    having feature to export Gift from Felix can be a big challenge.

                                    glTF - Runtime 3D Asset Delivery
                                    glTF™ 1.0 (GL Transmission Format) is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications. glTF minimizes both the size of 3D assets, and the runtime processing needed to unpack and use those assets. glTF defines an extensible, common publishing format for 3D content tools and services that streamlines authoring workflows and enables interoperable use of content across the industry.

                                    7 votes
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                                      3 comments  ·  Import / Export  ·  Flag idea as inappropriate…  ·  Admin →
                                    • Flip Normal Directions

                                      I tried to import an object made of Autodesk Fusion 360 and been transformed into OBJ through Autodesk 360.
                                      When I apply a material like wood in rendering the object appears completely black.
                                      I think the problem is related to the direction of the normal ... would be useful under felix have a command to invert the normal.

                                      Another problem: there is the ability to scale the textures?

                                      7 votes
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                                        under review  ·  4 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
                                      • Decals as smart objects when rendering to PSD files.

                                        One of my client has multiple products with the same bottle but different labels. I'm not sure if this is possible, but it would be nice to explore having the decal of a rendered model become its own smart object when rendering to a PSD file. Switching the image in the smart object out for each new product as opposed to rendering the same products over and over with a different label would be a real time saver.

                                        6 votes
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                                          1 comment  ·  Rendering  ·  Flag idea as inappropriate…  ·  Admin →
                                        • High quality decals.

                                          Having the decals render at their full resolution would be great. The rest of the model renders in flawlessly and looks fantastic, so really happy with the software there, but it is unfortunately held back by the decal quality which is almost always blurry and grainy, even when rendering at 32bit high quality with very high resolution files created in Illustrator.

                                          My clients love the prospect of using renders as their primary product pictures and even included them in their advertising material. Unfortunately the quality of the decals on the products are the only things turning them away from the…

                                          6 votes
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                                            2 comments  ·  Materials  ·  Flag idea as inappropriate…  ·  Admin →
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