Feature Request Details

GPU Rendering

Would be nice to use this with external GPU. My 2015 MBP with AMD Radeon is running fans so loud, it is hard to listen. And the speed of rendering is pretty slow.

Otherwise I definitely love the idea of 3D app for designers inclouded in CC. Just as handy, as Adobe Muse. Can't wait to see next versions.

102 votes
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    Anonymous shared this idea  ·   ·  Flag idea as inappropriate…  ·  Admin →
    started  ·  AdminJeanette Mathews (Admin, Dimension CC) responded  · 

    Hello everyone! I know it’s been quiet on the GPU side of things for a while now. I wanted to let you know it’s been actively under the works for a bit, but a lot going on behind the scenes. Here’s what I can say so far!

    In Dimension 2.0 we’ve launched an entire new rendering engine, the Adobe Dimension Renderer. This is an in-house rendering engine which allows us to have more direct control over many things. We’re actively working on GPU support and have our first beta proof for the RTX cards, demoed at Adobe MAX last week:
    https://www.youtube.com/watch?v=B4zNBOYcD1s

    This includes an overhaul to being able to interact with the render mode, so thinking about both rendering during design work and as final renders. We’re still working on this and are looking to port the technologies to new cards and platforms (AMD, Mac Metal, etc.)

    In addition to GPU rendering, please note we are also working on faster CPU rendering and you can expect a performance oriented update in the near future that should include a significant increase to final render times on CPU.

    FInally, we are still exploring cloud rendering, which is available as a free private beta. You will need to join the Prerelease program and download a special build to use Cloud Rendering, but it is available to everyone at the moment. You can sign up for the Dimension program here:
    https://www.adobeprerelease.com/#

    69 comments

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      • SkyDrifter commented  ·   ·  Flag as inappropriate

        Rendering large files that takes longer then 30 minutes puts a lot stress on cpu pushing it to100% and GPU will take stress of cpu balancing load and push faster rendering time.

      • Liam commented  ·   ·  Flag as inappropriate

        Hello, I used Felix for the first time last night, its quite good for quick sketching but the rendering times are painfully slow. I created a simple scene and rendered it out at only 2k*1k and it took over 9 hours. As a test I created a similar scene and rendered it out in a GPU based render software and it only took 44 mins to render the scene in 4k when using my CPU and GPU together. As I usually render out for work projects I aim as high as 10k renders with an average time of 4 hours per frame. When do you plan on releasing GPU support, once that is available I can see this becoming a handy tool for pre-visualisation.

      • James commented  ·   ·  Flag as inappropriate

        Definitely a must to become useful to me; Please implement this feature!

      • Anonymous commented  ·   ·  Flag as inappropriate

        Implementation of graphics card and CUDA technology as the rest of the adobe suite does. Rendering out at the moment appears to be using all CPU and no GPU at the moment

      • Anonymous commented  ·   ·  Flag as inappropriate

        support for nvidia gpu's (or all gpu's in general) , especially nvidia geforce gtx 850m. also a render progress bar would be great.
        still a lot of work to do on the program, but it will be awesome when it's done!

      • Tiago Miranda commented  ·   ·  Flag as inappropriate

        It would be really AWESOME if we could use GPU accelerated graphics rendering! I have a GTX 1070 and I would really benefit from using it for Felix instead of relying completely on the Intel i7 CPU. Those who use Quadros would even be more grateful!

      • Anonymous commented  ·   ·  Flag as inappropriate

        Its very slow rendering. It should use the GPUs power to speed up rendering like OTOY's Octane renderer.

      • SAMUEL IP commented  ·   ·  Flag as inappropriate

        @Dries Vervoort at least most graphic designers I know have reasonably spec'd GPUs, maybe not top-of-the-line cards a la those usually found in film editors or 3D artists, but having the support of GPU rendering for a entry level 3D design app is going to make things slightly easier!

      • Anonymous commented  ·   ·  Flag as inappropriate

        Project felix is using Gpu for rendering ? I feel that is to slow to use it right now. I have a nvidia gtx 970.

      • Anonymous commented  ·   ·  Flag as inappropriate

        I have an amd gfx card in my mac pro, why Felix does not use it to (pre)render?

      • Anonymous commented  ·   ·  Flag as inappropriate

        I am unsure if Felix currently uses GPU optimization, if not could that be an option, or at least shown in the settings.

      • David Prendergast commented  ·   ·  Flag as inappropriate

        GPU processing offers massive advantages for rendering. It does however restrict users who do no have modern GPUs. SolidWorks Visualise allows for final rendering to be done by the GPU yet allows the CPU to remain relatively free for processing background tasks as normal.

        Having the option to enable the GPU to render would be a massive benefit for me.

      • Anonymous commented  ·   ·  Flag as inappropriate

        GPU raytracing has several advantages, as you know:
        - It´s faster
        - you can raytrace "on the fly": That means, whatever you do, raytracing happens at the same time (during model rotation, light changes, material changes etc. ) Of course, it´s grainy then, but at least you see what you´ll get. GPU raytracing is a game changer.

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