Would be nice to use this with external GPU. My 2015 MBP with AMD Radeon is running fans so loud, it is hard to listen. And the speed of rendering is pretty slow.
Otherwise I definitely love the idea of 3D app for designers inclouded in CC. Just as handy, as Adobe Muse. Can't wait to see next versions.
Hey everyone. There’s been a lot of discussion here, and some of it is turning quite negative. I was going to wait, but wanted to jump in right away.
We have absolutely been listening and, as mentioned before, have GPU rendering in progress. We have our first build testing in-house right now and will be making it available on Prerelease soon.
Please, note this first release of GPU rendering will be Windows Nvidia only, on cards that support RTX raytracing technology. Plans for AMD and Mac is still in the works but won’t be happening this year.
You can join our prerelease program with this invitation link: https://www.adobeprerelease.com/beta/6D4BC437-A571-40B6-B398-1D29A4A13985/participate/7A1DBA5A-6CF2-4023-EE2F-3CA7B25DF3BE
Or if you’re already a member just visit www.adobeprerelease.com and visit the Dimension program.
We hope to upload our first GPU enabled build later this week.
Cloud rendering is in NO WAY a replacement or way to evade doing work to support local rendering. We believe if you have paid for a powerful machine we should take advantage of it. Cloud Rendering is a separate initiative for those who do NOT have powerful machines, or need bulk animations for enterprise workflows. Cloud rendering simply took less time to do because it’s using our current renderer which is CPU based, where GPU rendering really required a lot of engineering investment.
We do plan to expand local CPU/GPU rendering support and performance as well as offer Cloud Rendering services for those who need it. While we haven’t made progress on distributed rendering, that is also something we’re evaluating.
We’re very excited about this first release of GPU support and hope you will all join the Prerelease platform to help test and provide feedback on the experience!
Rendering large files that takes longer then 30 minutes puts a lot stress on cpu pushing it to100% and GPU will take stress of cpu balancing load and push faster rendering time.
Hello, I used Felix for the first time last night, its quite good for quick sketching but the rendering times are painfully slow. I created a simple scene and rendered it out at only 2k*1k and it took over 9 hours. As a test I created a similar scene and rendered it out in a GPU based render software and it only took 44 mins to render the scene in 4k when using my CPU and GPU together. As I usually render out for work projects I aim as high as 10k renders with an average time of 4 hours per frame. When do you plan on releasing GPU support, once that is available I can see this becoming a handy tool for pre-visualisation.
Daniel Badde commented
CUDA support would be nice (also for the Mac version)
James Lovell commented
Definitely a must to become useful to me; Please implement this feature!
Implementation of graphics card and CUDA technology as the rest of the adobe suite does. Rendering out at the moment appears to be using all CPU and no GPU at the moment
support for nvidia gpu's (or all gpu's in general) , especially nvidia geforce gtx 850m. also a render progress bar would be great.
still a lot of work to do on the program, but it will be awesome when it's done!
Tiago Miranda commented
It would be really AWESOME if we could use GPU accelerated graphics rendering! I have a GTX 1070 and I would really benefit from using it for Felix instead of relying completely on the Intel i7 CPU. Those who use Quadros would even be more grateful!
Its very slow rendering. It should use the GPUs power to speed up rendering like OTOY's Octane renderer.
A way to render with GPU, rather than CPU
SAMUEL IP commented
@Dries Vervoort at least most graphic designers I know have reasonably spec'd GPUs, maybe not top-of-the-line cards a la those usually found in film editors or 3D artists, but having the support of GPU rendering for a entry level 3D design app is going to make things slightly easier!
Dries Vervoort commented
But do graphic designers (the target audience) typically have beefy graphics cards?
Nvidia GPU render support
GPU suppoet would be awesome ;)
Project felix is using Gpu for rendering ? I feel that is to slow to use it right now. I have a nvidia gtx 970.
I have an amd gfx card in my mac pro, why Felix does not use it to (pre)render?
I am unsure if Felix currently uses GPU optimization, if not could that be an option, or at least shown in the settings.
David Prendergast commented
GPU processing offers massive advantages for rendering. It does however restrict users who do no have modern GPUs. SolidWorks Visualise allows for final rendering to be done by the GPU yet allows the CPU to remain relatively free for processing background tasks as normal.
Having the option to enable the GPU to render would be a massive benefit for me.
Stefan Klein commented
GPU raytracing has several advantages, as you know:
- It´s faster
- you can raytrace "on the fly": That means, whatever you do, raytracing happens at the same time (during model rotation, light changes, material changes etc. ) Of course, it´s grainy then, but at least you see what you´ll get. GPU raytracing is a game changer.