I am struggling with importing a jpg and it coming out low res and have noticed on different models with the same decal it is different resolution14 votes
Decal resolution is actually based on the model itself. There is a system called UVs, which is a coordinate system that translates the 3D model into 2D space. Depending on how the 3D artist made the model any section of the 3D model has varying resolution related to the UVs.
We are actively exploring making decals resolution not tied to the object/UV resolution.
Here's another problem with a decal. I placed the label on a glass object. As you can see, the label has the same reflective properties as glass ... As if it were inside the glass.
This time it is not a problem of inversion of normals (I found how to put them back on the right side with my CAD software)
I just find out today that the default density of Turquoise Glass was set to 1, making it looks like a piece of cheap plastic.
Most of the glass-like materials have very low density (0.1 for tan glass, 0.05 for ice, 0 for damaged glass, etc).
I’ve reported this to the art team and we’ll get it fixed soon! Thank you for notifying us.
When applying the base Glow material the intensity comes in at 5, but adjusting the slider or inputting any value over 1 gives a maximum value of 1.1 vote
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