Bug Request Details

Warped background image behind glass plane

Upon rendering a plane with the Glass material selection applied to it, the background image will be warped depending on which face of the plane you are looking at.

I have added a background image, placed a normal plane object on the scene, set the object to have the glass material applied to it, then previewed the render. If the plane is facing one way, the background image is very warped, whereas if you turn the object around 180 degrees, the background is no longer warped (note the Z axis rotation).

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