AdminJeanette Mathews (Admin, Dimension)

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      2 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →
      AdminJeanette Mathews (Admin, Dimension) commented  · 

      Hi Tatiana! You can still use your original textures in the Material "Base Color" slot. Just ensure your texture is exported the full UV 0-1 UV then double click the model to edit the material and drag the image into the base color slot.

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        81 comments  ·  Adobe Dimension: Feature Requests » Modeling  ·  Flag idea as inappropriate…  ·  Admin →
        AdminJeanette Mathews (Admin, Dimension) commented  · 

        My apologies! I had a security setting still enabled, I've disabled that and it should now be public.

        AdminJeanette Mathews (Admin, Dimension) commented  · 

        Love the discussion that's going on here, thank you for the thoughtful and constructive conversation. Let me share what I can!

        First, to the question of Dimension/Illustrator workflows.

        We are planning on an initial step which would be fully a workflow in Dimension. You would provide your dielines in .ai or .eps format with your artwork and cut/fold lines all together. In Dimension CC you would import this and the technology would automatically fold/cut a 3D model directly from your design, meaning all of your artwork would be mapped to the 3D model directly.

        The Fantastic Fold demo was future facing as a vision, but the actual mapping of artwork back and forth between 2D and 3D won't be on our first step. For the first iteration, if you needed to update the art you'd likely have to go back to Illustrattor, do it there, then re-import. The goal is definitely to get a smarter workflow so you can do some art placement in 3D and we'll move it back to the Illustrator file in 2D as shown in the video, but that's not the initial thing we'd be shipping.

        I'd love to know peoples thoughts on that workflow. Do you think the dieline > 3D model functionality on it's own is valuable enough as a first step?

        Second, in regards to outputs.

        At the moment we have a few outputs from Dimension. You can save your scene as a rendered image or you can save it to the web in a published 3D viewer. We are NOT currently planning on 3D PDF, but I do agree this is an important format. It just likely won't happen at the same time as the initial delivery of this feature. We'll work towards that, but as mentioned PDF uses a different material model, so in order to make our content look okay there, we'll need to do some work either on our side, or on the PDF standard. Discussions are in progress!

        AdminJeanette Mathews (Admin, Dimension) commented  · 

        Hehe of course. :) No reason why not, but it always helps to know what the end goal is. Would it be enough if it was a great visualization but didn't have real-world print/package workflows? Or is that more critical for you? No right or wrong, one or the other though.

        AdminJeanette Mathews (Admin, Dimension) commented  · 

        Great descriptions, thanks! Would you guys want to use this more for pre-vis or for final packaging / printing?

        AdminJeanette Mathews (Admin, Dimension) commented  · 

        Very cool thank you for providing the link!

      • 37 votes
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          26 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →

          Hello everyone! First, I wanted to apologize for the delay in communication on this issue. I realize that unreliable, pixelated graphics are a huge blocker for the work you’re trying to do in Dimension. Due to a number of technical backend reasons, we weren’t able to start on this right away, but we’re now actively working on resolving this issue.

          The engineering team has requested some user files. If you have a saved .dn scene with a pixelated graphic you can send in to help in testing the solution that you’re willing to send in, it would be much appreciated!

          You can e-mail your .dn scene files up to 20MB directly to tickets@adobedimension.com. If it’s larger than 20MB please send via a link using Dropbox, WeShare, Google Drive, or another file transfer service. Please include a brief description to let me know the file shows a pixelated decal.

          AdminJeanette Mathews (Admin, Dimension) commented  · 

          Hey everyone, I was on break for the holidays, apologies. I believe I responded elsewhere on the Adobe forums with more details on this issue, but never re-posted here:

          Decals have a resolution limit of 2048x2048 internally. However, that resolution can also be made smaller based on the MATERIAL the decal is applied to due to the way we composite the textures together and based on the UVs of the model. So if you put a 2048 decal onto a material which uses a 1024 base texture and the area of the object where you placed the decal only took up 1/2 of the UV space, your final decal resolution might be 512 or so.

          Some things that can increase decal quality:
          - Use high resolution textures in your materials (4096 preferred)
          - Divide your decals to retain higher resolution for different elements
          - If you are creating your own models ensure your decal areas have a higher utilization of UV space.

          We are actively working on a solution which will render decals at their native resolution, irregardless of what material they are placed on and irregardless of UV allotment. We expect this to be fixed in our next release (tentatively April, 2019).

          AdminJeanette Mathews (Admin, Dimension) commented  · 

          It's definitely planned, but not something we've started on yet. There's a bunch of stuff going on behind the scenes that makes this area a little tricky. We will fix it, but have to wait for some components to get caught up. Once we start I will swap the status and you'll get a notification if you're subscribed.

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            AdminJeanette Mathews (Admin, Dimension) commented  · 

            Locking is simple enough! I'm curious though, do you know how you're accidentally making changes? Touching the touchpad on a laptop by accident or something?

          • 50 votes
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              AdminJeanette Mathews (Admin, Dimension) commented  · 

              Unfortunatly .stp didn't make it! We did add .skp, .stl, and .fbx support. I'll update the status on this appropriately, apologies for missing that!

              AdminJeanette Mathews (Admin, Dimension) commented  · 

              @Chris - The CAD format ended up being a bit trickier, but we're still looking into this. I'll provide a clearer update on individual formats soon!

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                Hello everyone! I know it’s been quiet on the GPU side of things for a while now. I wanted to let you know it’s been actively under the works for a bit, but a lot going on behind the scenes. Here’s what I can say so far!

                In Dimension 2.0 we’ve launched an entire new rendering engine, the Adobe Dimension Renderer. This is an in-house rendering engine which allows us to have more direct control over many things. We’re actively working on GPU support and have our first beta proof for the RTX cards, demoed at Adobe MAX last week:
                https://www.youtube.com/watch?v=B4zNBOYcD1s

                This includes an overhaul to being able to interact with the render mode, so thinking about both rendering during design work and as final renders. We’re still working on this and are looking to port the technologies to new cards and platforms (AMD, Mac Metal, etc.)

                In…

                AdminJeanette Mathews (Admin, Dimension) commented  · 

                The side by side comparison would be very helpful! You can send it to tickets@adobedimension.com . We can certainly make things faster, but knowing what the visual target you're looking for would be great.

                Cheers!

                AdminJeanette Mathews (Admin, Dimension) commented  · 

                @Maxim - just a note that that is the way the resources are reported for multiple cores. For example a 4 core CPU would report up to 400%. You probably have a 10-core processor using 100%. Rendering generally uses 100% of all available resources to do it faster. We can put in a limit at % if you want!

                AdminJeanette Mathews (Admin, Dimension) commented  · 

                I did correctly mean 2018. GPU rendering may be available late 2018 or into 2019. As some background, we are using a relatively new type of material (.MDL from Nvidia) and the V-Ray rendering engine. There's a lot of work we have to do with V-Ray to get the material fully represented. In addition we have to work with Apple since V-Ray GPU rendering is currently Windows only. There's just a lot of cross-partner work, so takes more time.

                AdminJeanette Mathews (Admin, Dimension) commented  · 

                Well, top and what will get released are not always the same. :) GPU is one of our top priorities, it's just going to take some time. We're working on performance and improvements to the current features for our next release. You can also use this User Voice site to see what's Planned and Started.

                AdminJeanette Mathews (Admin, Dimension) commented  · 

                Yes this is definitely something that we have planned - at the moment the VRay progressive rendering is all CPU based and this is a clear area for optimization and performance boost.

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                  1 comment  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →

                  For applying to a material channel, you can double click the material to edit it, open the image for the channel (such as color, roughness) then use the file browser folder icon to browse for an image. We can certainly find a way for this to be more upleveled!

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                    AdminJeanette Mathews (Admin, Dimension) commented  · 

                    Curious, would you want the 3D photo or an actual 3D object? Facebook has 3D scenes with full 360 rotation now as well.

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                      5 comments  ·  Adobe Dimension: Bugs » Crash  ·  Flag idea as inappropriate…  ·  Admin →

                      We have a fix in place for the deletion of files when we’re unable to save it and will deliver that live in our next bug patch (in May).

                      We’d love to get some more information from you if you can get into another session that is unable to save so we can prevent that issue all together though. Once you get in that state, close the application and then look for the application logs. There are two called:

                      DimensionGPUProfiler.log
                      Dimension.log

                      And they are located here:

                      Mac: ~/Library/Logs/Adobe/
                      Win: ~\username\appdata\local\Adobe\Dimension

                      If you can send those to tickets@adobedimension.com with a reference comment to the issue or link back to this forum so I can correlate the logs with the problem, that would be extremely helpful.

                      AdminJeanette Mathews (Admin, Dimension) commented  · 

                      We've made iterative improvements to the saving stability in each release, but if you're still experiencing this, please do send your files in! The forums don't accept attachments to keep your data private. Please use the contact form for 1-1 ticket or e-mail to tickets@adobedimension.com.

                      AdminJeanette Mathews (Admin, Dimension) commented  · 

                      In addition to the logs, it would be helpful for anyone getting into an 'unable to save' state to know:

                      - Are you using any cloud storage services (CC Files, Dropbox, Google Drive, Box, etc)
                      - Are you using the beta Cloud Rendering service?

                    • 25 votes
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                        5 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →
                        AdminJeanette Mathews (Admin, Dimension) commented  · 

                        @Vic - You can 'mask' the effect by creating a black and white varition of the image where black = glossy, white = rough/matte and gray is in between variations.

                        Here's a tutorial that shows using a black and white image as a mask for an effect: https://helpx.adobe.com/dimension/using/apply-materials-images-to-models.html#Customizematerialandgraphicproperties

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                          16 comments  ·  Adobe Dimension: Feature Requests » Other  ·  Flag idea as inappropriate…  ·  Admin →
                          AdminJeanette Mathews (Admin, Dimension) commented  · 

                          Got it! Thank you for the details. This isn't possible yet, but something we can consider for the future.

                          AdminJeanette Mathews (Admin, Dimension) commented  · 

                          @ehong We usually only do tutorials for our software, and since Dimension (or other Adobe software) doesn't currently have liquid creation, we won't be creating any tutorials.

                          At the moment you'd need to use a more complete 3D suite tool such as 3ds Max, Maya, Blender, Cinema 4D, etc, and look for a tutorial for the program of your choice.

                          We're interested in this topic but it's not on the immediate roadmap.

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                            30 comments  ·  Adobe Dimension: Feature Requests » Animation  ·  Flag idea as inappropriate…  ·  Admin →
                            AdminJeanette Mathews (Admin, Dimension) supported this idea  · 
                            AdminJeanette Mathews (Admin, Dimension) commented  · 

                            The ability to do basic object animation

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                              72 comments  ·  Adobe Dimension: Feature Requests » Modeling  ·  Flag idea as inappropriate…  ·  Admin →
                              AdminJeanette Mathews (Admin, Dimension) commented  · 

                              @MixedMerch

                              I definitely recommend checking out our Prerelease program for your last two requests. Sketchup support and clearer canvas/DPI controls are implemented: https://www.adobeprerelease.com/#

                              AdminJeanette Mathews (Admin, Dimension) commented  · 

                              We do plan on supporting more formats, there are individual ideas and voting for specific formats you'd like to request.

                              AdminJeanette Mathews (Admin, Dimension) commented  · 

                              Ah so you're really asking for a full set of modeling tools here. :) Good to know!

                              AdminJeanette Mathews (Admin, Dimension) commented  · 

                              Can you expand on this? Do you mean a view that shows models with wireframes? Why would this be helpful?

                              AdminJeanette Mathews (Admin, Dimension) commented  · 

                              It'd be great to have more details on what you'd like to create and why!

                              AdminJeanette Mathews (Admin, Dimension) commented  · 

                              It'd be great to know more about what types of modeling functionality you'd expect and why. Do you use other 3D modeling software? Would you want all the capabilities or a subset?

                              Yes you can import .obj file formats via the File > Import 3D Models command.

                              AdminJeanette Mathews (Admin, Dimension) shared this idea  · 
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                                under review  ·  8 comments  ·  Adobe Dimension: Feature Requests » Other  ·  Flag idea as inappropriate…  ·  Admin →
                                AdminJeanette Mathews (Admin, Dimension) commented  · 

                                No real status update yet. It's certainly something we can do, but just hasn't been a high enough priority since we're so early. Focusing on larger things that affect the most users and 3D mice aren't very common. We don't have tablet support yet either, so definitely an area we'll want to add eventually.

                                AdminJeanette Mathews (Admin, Dimension) commented  · 

                                It's not something we're actively looking at right now. We still have a lot of work to do on some basics. When we start marking things as planned or started you'll get a status update to any ideas you vote and subscribe to.

                                AdminJeanette Mathews (Admin, Dimension) commented  · 

                                Thanks for the suggestion! Definitely something we can explore.

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                                  AdminJeanette Mathews (Admin, Dimension) commented  · 

                                  The camera perspective X, Y, and Z properties are found in the environment object > camera perspective properties area.

                                  We'll be making updates to that to make the camera it's own object and can look into making it share-able between sessions. You could delete the 3D content and then save the empty .dn scene with some saved bookmarks as a template for now.

                                  Cheers!

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                                    Hello! The Dimension team is gathering some feedback around various export requests. If you’re interested in providing more detail on your request for exporting workflows, please take a moment to fill out the following brief survey:

                                    https://goo.gl/forms/kZj2F9W2bH10Qj743


                                    We are continuing to work on gltf/glb exports this year but would love more detail on workflows and other formats.

                                    AdminJeanette Mathews (Admin, Dimension) commented  · 

                                    Hi Michele, not much more to add. At the moment we're exploring various import/export improvements, but it isn't something we have yet. We're most immediately working on .GLTF export which is available in our Prerelease program. More formats like .obj are still under evaluation. There is a survey available in the status for this topic I'd recommend taking.

                                    AdminJeanette Mathews (Admin, Dimension) commented  · 

                                    How would you want to use exported models in your workflow?

                                    AdminJeanette Mathews (Admin, Dimension) commented  · 

                                    Great suggestion! I'm going to split your comment about bringing in AI vectors to a new post since it's 2 pretty different feature requests. For Exporting 3D files - it'd be great to know what types of file formats other people would like to see as well!

                                  • 51 votes
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                                      Hello everyone! Thank you for your votes/comments on adding .more file formats for Dimension. We are actively working on this and near completion on FBX, STL, SKP, and GLTF and are actively working on IGES and other formats. We plan to have some initial formats on our Prerelease soon, and I’ll send another update when that’s ready.

                                      For now, we’re looking for some user files to help our testing process. We have many files from other sources, but user files are the best way to make sure we’ve covered all the possibilities! If any of you have some files you are able to share with us for testing we’d appreciate your contribution!

                                      The files will be used only for the purposes of testing features. They will not be shared, sold, distributed, or used for other purposes.

                                      You can send smaller files directly to tickets@adobedimension.com (<20 MB). If…

                                      AdminJeanette Mathews (Admin, Dimension) commented  · 

                                      Our first formats are .fbx and .stl, we're ironing out some bugs with those first. .iges and .stp would be next and I'll let you know when we've started. In the mean time please keep sending your files! It will help us make it more robust when we start dev and less buggy when we start prerelease testing!

                                    • 29 votes
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                                        AdminJeanette Mathews (Admin, Dimension) commented  · 

                                        Hi Chris. You can add assets from Stock to your CC Libraries directly on the Stock website or from the CC Libraries in-app Stock search. This topic is more about adding custom assets directly to the Assets panel (different than the Libraries panel). The workflow you've added is available but I agree the interface needs some work!

                                        AdminJeanette Mathews (Admin, Dimension) commented  · 

                                        Not at this time. Having some way to either merge .dn scenes once setup or save out models to reimport is something we're discussing.

                                        AdminJeanette Mathews (Admin, Dimension) commented  · 

                                        @Tim

                                        Sure! Dimension partnered with Chaos Group and licensed the V-Ray rendering engine for use inside of Dimension CC. It's been used in Dimension since our first beta under Project Felix title and we've worked with Chaos Group closely to improve performance and implementation within Dimension over the past few years. Let me know if you have any specific questions about it.

                                        AdminJeanette Mathews (Admin, Dimension) commented  · 

                                        The File > Import Material option is for full material packages and currently we only accept the Adobe Standard Material version of .mdl files. You can get these from Adobe Stock or export them from Allegorithmic Substance Painter & Designer.

                                        If you have .jpg/.png textures you want to use, you can load those directly into the existing materials.
                                        - Load your object
                                        - Use one of the material presets like matte, plastic, or wood
                                        - In the properties panel add the textures into the appropriate slots (color, roughness, metallic, normal, etc.)
                                        - Adjust the properties as necessary

                                        AdminJeanette Mathews (Admin, Dimension) commented  · 

                                        @Larry, to answer your questions.

                                        1 . Dimension can import images as a background image or as a texture to place onto a model but...
                                        2. ... It cannot take a 2D image and convert it into a 3D model. Here's a great 3 min video on what you can do in Dimension that's a nice starter point! https://www.youtube.com/watch?v=DHeOapHexbE
                                        3. Please see the 3D section of the Photoshop User Guide for details on how to create 3D models in Photoshop. https://helpx.adobe.com/photoshop/user-guide.html?topic=/photoshop/morehelp/3d.ug.js . Models created in Photoshop can be exported as an .obj then imported to Dimension to render.

                                        AdminJeanette Mathews (Admin, Dimension) commented  · 

                                        Hi Tracy! The Assets panel can't have custom assets right now and is only used to ship presets from Adobe. For custom 3D models use the File > Import > 3D Model menu item.

                                        AdminJeanette Mathews (Admin, Dimension) commented  · 

                                        Hello! You can add your own images to CC Libraries from Photoshop, Illustrator, and most Adobe applications. You can also add models, materials, and lights that you've gotten from Adobe Stock to CC Libraries. The Assets panel is currently not customizable. Does CC Libraries meet your needs there?

                                        AdminJeanette Mathews (Admin, Dimension) commented  · 

                                        Hi Ron, not sure I follow your comment. If I understand the initial post this was about being able to add 3D models into the "Assets" panel for reuse. We do support importing 3D models in .obj file format. Can you explain if your comment is the same or different?

                                        AdminJeanette Mathews (Admin, Dimension) commented  · 

                                        Great suggestion - question there for you. Would you like UI that imports it to the current document scene or adds it to that assets panel for re-use? Or both!? Why?

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                                          14 comments  ·  Adobe Dimension: Feature Requests » Rendering  ·  Flag idea as inappropriate…  ·  Admin →
                                          AdminJeanette Mathews (Admin, Dimension) commented  · 

                                          Cloud Rendering is currently in a private beta. You'll need to join the Prerelease group and download the build there. I think you should already be a member if you had access to it before:

                                          https://www.adobeprerelease.com/#

                                          AdminJeanette Mathews (Admin, Dimension) commented  · 

                                          @Bryan

                                          We'll be adding PSD download to cloud rendering directly very soon. There's no very simple way to adjust the shadows alone without cropping them out of the main image and adjusting as a separate layer (which is much easier with the PSD selection layers). We hope to have a new build for you guys on the Prerelease in the next few weeks which will include the PSD export and some new functionality.

                                          AdminJeanette Mathews (Admin, Dimension) commented  · 

                                          Interesting! I'm curious do you see this more as an online rendering service or a full web-based interface to do the design work?

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                                            Thanks for the suggestion! Very interesting. I’m curious what the core thing you’re trying to do is, though.

                                            Do you want it to import to the same location so that it’s visible because your camera is looking one way and it’s importing behind you? Or is it more about composition, like you’re placing it near that object so want to start there?

                                            Currently we always import objects to the origin of the scene (0,0,0) because different objects might be broken into pieces but intended to align that way. Some other options could be:
                                            - Import to selection as you described above
                                            - Import to center of current view
                                            - Not at import but have additional controls for “move to this object” or “center to my view” type of functionality.

                                            Lots possible here, and none of it is particularly hard, so more understanding the why you want this.

                                            AdminJeanette Mathews (Admin, Dimension) commented  · 

                                            Hi Chelsi! Unfortunately this platform doesn't have editing or adding once the post is made. You can just re-pose since this is a new idea and I'll merge this conversation into the new post. Apologies for the hassle!

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