AdminJeanette Mathews (Product Manager, Dimension)

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  1. 2 votes
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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Hi Candice! No, the link is just a standard web-link and doesn't require Dimension or even an Adobe ID to view. They will need to sign-in with an Adobe ID to comment (IDs are free and do not require a subscription). We'll be adding guest commenting in the future. We'll also be adding password protection and private links in the future.

  2. 62 votes
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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    @Jack we have grouping! Select your items then use shortcut Cmd/Ctrl + G or the menu option "Object Menu > Group".

    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Thanks for the comment mads! Project Felix is currently English only and we are working on localization support now. Should be resolved in a future build. Feel free to post these as new ideas/requests in the future.

    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    .obj is the only supported file type. The new release for 0.2.0 correctly filters in the File > Import menu.

    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Hmm we definitely support .obj file format so it might be something particular to the Solidworks .obj export. If one of you could send me a sample .obj export from Solidworks I can test it out but it should work!

    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Additional file format support is one of the high priorities for Felix which is an ingestion app! From the list you pointed out I know that .stl is on our supported files roadmap. In the mean time I know there are some macros for Solidworks that add .obj file export so you could potentially use that to extend the export capabilities there.

  3. 43 votes
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    33 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →

    Hello all! Happy to say Dimension 2.2 released today (April 2nd, 2019) with some updates for Decal resolution. It should be much higher across the board and also has some new controls for graphics to be placed into “fill” mode for layered graphics.

    This is not a complete solution for infinite resolution rendering. When you import graphics that are vector we are currently rasterizing based on the size of the original document. Both vector and raster images still also do have an internal size limit. This is a first step to boost the quality while we work on making the graphics truly resolution independent.

    Thanks for the feedback, Alex! Glad to hear it's improved. We do have more plans for continued improvement, but wanted to at least give partial upgrade as soon as possible since this is a very painful issue today.

    Hey everyone, I was on break for the holidays, apologies. I believe I responded elsewhere on the Adobe forums with more details on this issue, but never re-posted here:

    Decals have a resolution limit of 2048x2048 internally. However, that resolution can also be made smaller based on the MATERIAL the decal is applied to due to the way we composite the textures together and based on the UVs of the model. So if you put a 2048 decal onto a material which uses a 1024 base texture and the area of the object where you placed the decal only took up 1/2 of the UV space, your final decal resolution might be 512 or so.

    Some things that can increase decal quality:
    - Use high resolution textures in your materials (4096 preferred)
    - Divide your decals to retain higher resolution for different elements
    - If you are creating your own models ensure your decal areas have a higher utilization of UV space.

    We are actively working on a solution which will render decals at their native resolution, irregardless of what material they are placed on and irregardless of UV allotment. We expect this to be fixed in our next release (tentatively April, 2019).

    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    It's definitely planned, but not something we've started on yet. There's a bunch of stuff going on behind the scenes that makes this area a little tricky. We will fix it, but have to wait for some components to get caught up. Once we start I will swap the status and you'll get a notification if you're subscribed.

  4. 45 votes
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    Hi everyone! I wanted to let you know that we’ve started work on supporting more file formats. We won’t be able to address all of them at the same time. Our initial new formats we’re looking to support will be:

    .fbx
    .step
    .iges
    .stl

    When these are available on prerelease I will post an update here with an invitation for you to come try it out! Thank you for the feedback!

    Hey LP, not sure I understand. You have a rendered image from another program and want to import it to Dimension as a background. That part I got! Yes you can!

    Then, once you import the image as a background you want to change the image in certain areas? Color of fabric, etc? If that's the case, unfortunately not. That's a 2D image editing operation, which is something that would be great for Photoshop. Dimension only edits 3D models and materials.

  5. 28 votes
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    Hey everyone! Jeanette from Dimension here. Excited to say we’ve started some work on alignment and distribution features for Dimension. I wanted to quickly ask what is your TOP alignment need:

    - Moving objects next to other objects and touching?
    - General alignment and distribution for even spacing?
    - Something else?

    Thanks for your time and thoughts!

    Dimension has a few methods for importing:

    If you import using File > Import menu, then the object is always placed at (0,0,0) which is the center of the world. If you've moved your camera away from that view then it can be out of your current view. We plan to update this so it loads into the center of your current view at least.

    The other method for importing is to just drag-n-drop directly into the canvas. This will load the model wherever you drop it. Until we update the import behaviour I'd try doing drag-n-drop!

  6. 27 votes
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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    @Tim, Have you tried our Publish to Web feature? :) It's available in the top-right corner of the application under a share icon. This will share to a web-viewer. It's a public-beta right now so doesn't have password protection or anything, but we'd love to know how this fits your needs!

  7. 2 votes
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    2 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →
    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Hi Tatiana! You can still use your original textures in the Material "Base Color" slot. Just ensure your texture is exported the full UV 0-1 UV then double click the model to edit the material and drag the image into the base color slot.

  8. 144 votes
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    81 comments  ·  Adobe Dimension: Feature Requests » Modeling  ·  Flag idea as inappropriate…  ·  Admin →

    My apologies! I had a security setting still enabled, I've disabled that and it should now be public.

    Love the discussion that's going on here, thank you for the thoughtful and constructive conversation. Let me share what I can!

    First, to the question of Dimension/Illustrator workflows.

    We are planning on an initial step which would be fully a workflow in Dimension. You would provide your dielines in .ai or .eps format with your artwork and cut/fold lines all together. In Dimension CC you would import this and the technology would automatically fold/cut a 3D model directly from your design, meaning all of your artwork would be mapped to the 3D model directly.

    The Fantastic Fold demo was future facing as a vision, but the actual mapping of artwork back and forth between 2D and 3D won't be on our first step. For the first iteration, if you needed to update the art you'd likely have to go back to Illustrattor, do it there, then re-import. The goal is definitely to get a smarter workflow so you can do some art placement in 3D and we'll move it back to the Illustrator file in 2D as shown in the video, but that's not the initial thing we'd be shipping.

    I'd love to know peoples thoughts on that workflow. Do you think the dieline > 3D model functionality on it's own is valuable enough as a first step?

    Second, in regards to outputs.

    At the moment we have a few outputs from Dimension. You can save your scene as a rendered image or you can save it to the web in a published 3D viewer. We are NOT currently planning on 3D PDF, but I do agree this is an important format. It just likely won't happen at the same time as the initial delivery of this feature. We'll work towards that, but as mentioned PDF uses a different material model, so in order to make our content look okay there, we'll need to do some work either on our side, or on the PDF standard. Discussions are in progress!

    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Hehe of course. :) No reason why not, but it always helps to know what the end goal is. Would it be enough if it was a great visualization but didn't have real-world print/package workflows? Or is that more critical for you? No right or wrong, one or the other though.

    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Great descriptions, thanks! Would you guys want to use this more for pre-vis or for final packaging / printing?

    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Very cool thank you for providing the link!

  9. 1 vote
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    Locking is simple enough! I'm curious though, do you know how you're accidentally making changes? Touching the touchpad on a laptop by accident or something?

  10. 52 votes
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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Unfortunatly .stp didn't make it! We did add .skp, .stl, and .fbx support. I'll update the status on this appropriately, apologies for missing that!

    @Chris - The CAD format ended up being a bit trickier, but we're still looking into this. I'll provide a clearer update on individual formats soon!

  11. 117 votes
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    Hello everyone! I know it’s been quiet on the GPU side of things for a while now. I wanted to let you know it’s been actively under the works for a bit, but a lot going on behind the scenes. Here’s what I can say so far!

    In Dimension 2.0 we’ve launched an entire new rendering engine, the Adobe Dimension Renderer. This is an in-house rendering engine which allows us to have more direct control over many things. We’re actively working on GPU support and have our first beta proof for the RTX cards, demoed at Adobe MAX last week:
    https://www.youtube.com/watch?v=B4zNBOYcD1s

    This includes an overhaul to being able to interact with the render mode, so thinking about both rendering during design work and as final renders. We’re still working on this and are looking to port the technologies to new cards and platforms (AMD, Mac Metal, etc.)

    In…

    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    The side by side comparison would be very helpful! You can send it to tickets@adobedimension.com . We can certainly make things faster, but knowing what the visual target you're looking for would be great.

    Cheers!

    @Maxim - just a note that that is the way the resources are reported for multiple cores. For example a 4 core CPU would report up to 400%. You probably have a 10-core processor using 100%. Rendering generally uses 100% of all available resources to do it faster. We can put in a limit at % if you want!

    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    I did correctly mean 2018. GPU rendering may be available late 2018 or into 2019. As some background, we are using a relatively new type of material (.MDL from Nvidia) and the V-Ray rendering engine. There's a lot of work we have to do with V-Ray to get the material fully represented. In addition we have to work with Apple since V-Ray GPU rendering is currently Windows only. There's just a lot of cross-partner work, so takes more time.

    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Well, top and what will get released are not always the same. :) GPU is one of our top priorities, it's just going to take some time. We're working on performance and improvements to the current features for our next release. You can also use this User Voice site to see what's Planned and Started.

    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Yes this is definitely something that we have planned - at the moment the VRay progressive rendering is all CPU based and this is a clear area for optimization and performance boost.

  12. 1 vote
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    1 comment  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →

    For applying to a material channel, you can double click the material to edit it, open the image for the channel (such as color, roughness) then use the file browser folder icon to browse for an image. We can certainly find a way for this to be more upleveled!

  13. 3 votes
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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Curious, would you want the 3D photo or an actual 3D object? Facebook has 3D scenes with full 360 rotation now as well.

  14. 1 vote
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    5 comments  ·  Adobe Dimension: Bugs » Crash  ·  Flag idea as inappropriate…  ·  Admin →

    We have a fix in place for the deletion of files when we’re unable to save it and will deliver that live in our next bug patch (in May).

    We’d love to get some more information from you if you can get into another session that is unable to save so we can prevent that issue all together though. Once you get in that state, close the application and then look for the application logs. There are two called:

    DimensionGPUProfiler.log
    Dimension.log

    And they are located here:

    Mac: ~/Library/Logs/Adobe/
    Win: ~\username\appdata\local\Adobe\Dimension

    If you can send those to tickets@adobedimension.com with a reference comment to the issue or link back to this forum so I can correlate the logs with the problem, that would be extremely helpful.

    We've made iterative improvements to the saving stability in each release, but if you're still experiencing this, please do send your files in! The forums don't accept attachments to keep your data private. Please use the contact form for 1-1 ticket or e-mail to tickets@adobedimension.com.

    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    In addition to the logs, it would be helpful for anyone getting into an 'unable to save' state to know:

    - Are you using any cloud storage services (CC Files, Dropbox, Google Drive, Box, etc)
    - Are you using the beta Cloud Rendering service?

  15. 26 votes
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    5 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →
    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    @Vic - You can 'mask' the effect by creating a black and white varition of the image where black = glossy, white = rough/matte and gray is in between variations.

    Here's a tutorial that shows using a black and white image as a mask for an effect: https://helpx.adobe.com/dimension/using/apply-materials-images-to-models.html#Customizematerialandgraphicproperties

  16. 45 votes
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    16 comments  ·  Adobe Dimension: Feature Requests » Other  ·  Flag idea as inappropriate…  ·  Admin →
    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Got it! Thank you for the details. This isn't possible yet, but something we can consider for the future.

    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    @ehong We usually only do tutorials for our software, and since Dimension (or other Adobe software) doesn't currently have liquid creation, we won't be creating any tutorials.

    At the moment you'd need to use a more complete 3D suite tool such as 3ds Max, Maya, Blender, Cinema 4D, etc, and look for a tutorial for the program of your choice.

    We're interested in this topic but it's not on the immediate roadmap.

  17. 71 votes
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    32 comments  ·  Adobe Dimension: Feature Requests » Animation  ·  Flag idea as inappropriate…  ·  Admin →

    Hey all, just wanted to give a little update on Animation for Dimension. We believe animation is an important part of working with 3D and do plan to include animation features in the future, however it will not be for 2019. Likely this will start in 2020 but I’ll update as we get closer!

    AdminJeanette Mathews (Product Manager, Dimension) supported this idea  · 

    The ability to do basic object animation

  18. 108 votes
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    73 comments  ·  Adobe Dimension: Feature Requests » Modeling  ·  Flag idea as inappropriate…  ·  Admin →
    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    @MixedMerch

    I definitely recommend checking out our Prerelease program for your last two requests. Sketchup support and clearer canvas/DPI controls are implemented: https://www.adobeprerelease.com/#

    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    We do plan on supporting more formats, there are individual ideas and voting for specific formats you'd like to request.

    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Ah so you're really asking for a full set of modeling tools here. :) Good to know!

    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Can you expand on this? Do you mean a view that shows models with wireframes? Why would this be helpful?

    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    It'd be great to have more details on what you'd like to create and why!

    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    It'd be great to know more about what types of modeling functionality you'd expect and why. Do you use other 3D modeling software? Would you want all the capabilities or a subset?

    Yes you can import .obj file formats via the File > Import 3D Models command.

    AdminJeanette Mathews (Product Manager, Dimension) shared this idea  · 
  19. 7 votes
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    under review  ·  9 comments  ·  Adobe Dimension: Feature Requests » Other  ·  Flag idea as inappropriate…  ·  Admin →
    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    No real status update yet. It's certainly something we can do, but just hasn't been a high enough priority since we're so early. Focusing on larger things that affect the most users and 3D mice aren't very common. We don't have tablet support yet either, so definitely an area we'll want to add eventually.

    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    It's not something we're actively looking at right now. We still have a lot of work to do on some basics. When we start marking things as planned or started you'll get a status update to any ideas you vote and subscribe to.

    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Thanks for the suggestion! Definitely something we can explore.

  20. 5 votes
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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    The camera perspective X, Y, and Z properties are found in the environment object > camera perspective properties area.

    We'll be making updates to that to make the camera it's own object and can look into making it share-able between sessions. You could delete the 3D content and then save the empty .dn scene with some saved bookmarks as a template for now.

    Cheers!

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