AdminJeanette Mathews (Product Manager, Dimension)

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  1. 9 votes
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    under review  ·  10 comments  ·  Adobe Dimension: Feature Requests » Other  ·  Flag idea as inappropriate…  ·  Admin →
    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    No real status update yet. It's certainly something we can do, but just hasn't been a high enough priority since we're so early. Focusing on larger things that affect the most users and 3D mice aren't very common. We don't have tablet support yet either, so definitely an area we'll want to add eventually.

    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    It's not something we're actively looking at right now. We still have a lot of work to do on some basics. When we start marking things as planned or started you'll get a status update to any ideas you vote and subscribe to.

    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Thanks for the suggestion! Definitely something we can explore.

  2. 7 votes
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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    The camera perspective X, Y, and Z properties are found in the environment object > camera perspective properties area.

    We'll be making updates to that to make the camera it's own object and can look into making it share-able between sessions. You could delete the 3D content and then save the empty .dn scene with some saved bookmarks as a template for now.

    Cheers!

  3. 120 votes
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    Exporting objects is complete (internally) and will be available in the next version of Dimension. Our initial export formats are:

    .dn (for lossless workflows between Dn projects)
    .obj
    .gltf and .glb

    I’ll update again when the new version is shipped, but wanted to let you know as I’ve seen a lot of action on this idea lately!

    Hi Michele, not much more to add. At the moment we're exploring various import/export improvements, but it isn't something we have yet. We're most immediately working on .GLTF export which is available in our Prerelease program. More formats like .obj are still under evaluation. There is a survey available in the status for this topic I'd recommend taking.

    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    How would you want to use exported models in your workflow?

    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Great suggestion! I'm going to split your comment about bringing in AI vectors to a new post since it's 2 pretty different feature requests. For Exporting 3D files - it'd be great to know what types of file formats other people would like to see as well!

  4. 56 votes
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    Hello everyone! Thank you for your votes/comments on adding .more file formats for Dimension. We are actively working on this and near completion on FBX, STL, SKP, and GLTF and are actively working on IGES and other formats. We plan to have some initial formats on our Prerelease soon, and I’ll send another update when that’s ready.

    For now, we’re looking for some user files to help our testing process. We have many files from other sources, but user files are the best way to make sure we’ve covered all the possibilities! If any of you have some files you are able to share with us for testing we’d appreciate your contribution!

    The files will be used only for the purposes of testing features. They will not be shared, sold, distributed, or used for other purposes.

    You can send smaller files directly to tickets@adobedimension.com (<20 MB). If…

    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Our first formats are .fbx and .stl, we're ironing out some bugs with those first. .iges and .stp would be next and I'll let you know when we've started. In the mean time please keep sending your files! It will help us make it more robust when we start dev and less buggy when we start prerelease testing!

  5. 9 votes
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    Thanks for the suggestion! Very interesting. I’m curious what the core thing you’re trying to do is, though.

    Do you want it to import to the same location so that it’s visible because your camera is looking one way and it’s importing behind you? Or is it more about composition, like you’re placing it near that object so want to start there?

    Currently we always import objects to the origin of the scene (0,0,0) because different objects might be broken into pieces but intended to align that way. Some other options could be:
    - Import to selection as you described above
    - Import to center of current view
    - Not at import but have additional controls for “move to this object” or “center to my view” type of functionality.

    Lots possible here, and none of it is particularly hard, so more understanding the why you want this.

    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Hi Chelsi! Unfortunately this platform doesn't have editing or adding once the post is made. You can just re-pose since this is a new idea and I'll merge this conversation into the new post. Apologies for the hassle!

  6. 8 votes
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    under review  ·  4 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →
    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Not yet. You'll see the status change here when we've started work on something or have implemented it. We are reviewing this currently for our next release though.

    Yeah black is likely a normals issue or a UV issue. Great suggestion and thanks for providing the information!

    - No texture scaling features yet, but there is a request for it if you want to go vote it up!

  7. 74 votes
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    14 comments  ·  Adobe Dimension: Feature Requests » Content  ·  Flag idea as inappropriate…  ·  Admin →
    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    We plan to enable CC Libraries saving for materials, just not done yet!

    For the sampler workflow, after you apply the material it will be applied as linked. In the actions panel you can unlink the material to create a copy which you can edit the properties of offset/orientation for each object that you unlink the material for.

    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    @Angela, you can use the Sampler tool to sample and reuse materials in a single scene. Sampling and using a material this way will create a linked material so if you edit it in one place it is edited in other places as well.

    We think we can certainly expose this functionality better as well as improve with an actual material save/export for multiple document usage.

    @No
    It's pretty high! This site doesn't have a 'ranking' of priority but we're looking into something for this year.

    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    We do have Libraries integrated right now (it's a tab next to assets panel). We just don't have the ability to save/write content to Libraries yet.

    AdminJeanette Mathews (Product Manager, Dimension) shared this idea  · 
  8. 6 votes
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    Hello all! We’re reverting this behaviour in our next release so you’ll be able to do transparent background renders again. We’ll be using pure white as the fill color for the environment to give it a neutral lighting so you can colorize it easily in post if necessary.

    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    @Thrill - I'm sorry can you go into more detail here? This question/comment wasn't really asked or answered well. You can turn your background off in Dimension if you want to render it transparent.

    - Go to Design Mode
    - In the Scene panel select the Environment
    - Turn off the checkbox next to "Background" in the properties.

    Your render will now have a transparent background.

    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Hello! If you save as a layered .psd the transparency of the 3D content is preserved on a separate layer from the background image or color. Is that the functionality you were looking for?

  9. 52 votes
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    We released Dimension 1.1 today which has some great performance boosts. Scenes now render an average of 20% faster. In our tests the actual increase was up to 67% faster but the gain is variable for the complexity of the scene and the quality of the render.

    However, we’re not done and will continue to optimize performance, especially for rendering times. Please enjoy the increase and look forward to more!

    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    We actually have a beta of a cloud rendering service going on right now. It's only available in our Prerelease program, but everyone is welcome to join. Here is an invitation link:

    https://www.adobeprerelease.com/beta/6D4BC437-A571-40B6-B398-1D29A4A13985/participate/EE7FF961-5A3B-4D0B-A32C-46DDC0FDDA0E

    We have a separate idea we're tracking cloud rendering status and this idea is primarily about just making local renders faster for those who don't want to use a cloud service. We're making great progress here!

    @Kalla - for blurry renders this is usually caused by a usability issue. Go to Design Mode, Select the Environment (in the Scene Panel) and then in the properties turn off Depth of Field. If you have Depth of Field on be sure to open the render preview window to configure it while you're in design mode as the depth of field blur effect can't currently be visualized in the design canvas.

    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Hi Bryan! Faster rendering has been a key focus for us this cycle and the next release shows marked improvements. Can't announce a release date, but should be soon for an update!

    Currently we've benchmarked only the low setting which we've seen an average 95% improvement in final render times.
    Please note that it's % based and still highly reliant on your hardware and that high quality is still significantly slower than low.

  10. 6 votes
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    I'll say that creation is essential to a creative tool for creative people. That said, modeling is a big topic and not a simple task. There are also a ton of existing modeling tools so if we're going to do creation we're going to make sure we do it right and different than what's done already. There is a large section of ideas and suggestions you can vote and comment on for anything that particularly interests you.

    https://feedback.adobedimension.com/forums/552559-adobe-dimension-feature-requests?category_id=187537

  11. 50 votes
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    There's nothing particular planned yet. We are starting to look into animation workflows but a lot of this year is being focused on refining what we have and expanding materials and graphics, performance, etc. I expect we'll get into this more next year!

    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    At the moment we don't support exporting 3D models. You can export images for use in Photoshop or After Effects in render mode

    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Linking between Felix and AE

  12. 14 votes
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    8 comments  ·  Adobe Dimension: Feature Requests » Rendering  ·  Flag idea as inappropriate…  ·  Admin →
    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Just as a note, RAM, VRAM, and GPU have little effect on render times as our renderer is CPU based. We are actively working on improving the rendering speeds in many ways, including looking at utilizing hardware more efficiently.

  13. 1 vote
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  14. 10 votes
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    3 comments  ·  Adobe Dimension: Feature Requests » Content  ·  Flag idea as inappropriate…  ·  Admin →
    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    At this time the Assets Panel is not designed to be customizable. We are discussing this functionality and more (there is a separate idea you can vote and comment on for customizable asset panel!).

  15. 134 votes
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    37 comments  ·  Adobe Dimension: Feature Requests » Lighting  ·  Flag idea as inappropriate…  ·  Admin →

    Hello everyone! Just wanted to say we are starting work on some lighting features this year. While I don’t know the full scope of what we’ll be able to release this year yet, some areas we’re exploring are:

    More directional lights (like the sun) with a lightpainting interface to create custom environment lights.

    Improvements to our Match Image feature to be able to detect and generate multiple indoor lights.

    Improvements to glow materials to make them more expressive.

    Additions of haze, environmental atmosphere, etc.

    Last, but not least, actual 3D placed light objects.

    I’ll update here when we have a more scoped vision or a prototype for testing! :)

    Looks like that got merged into this one: https://feedback.adobedimension.com/forums/552559/suggestions/17436484

    There are quite a few topics on lighting and yours has actually several ideas all in one post.

    The prerelease and public forums are not connected in any way.

    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    There is no way to turn off shadows separately from light at this time. If you're trying to make something 'floating' you'll need to move the objects up into the air away from the ground. Functionality for ground shadows is something we're looking into right now!

    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Great suggestions. :) It would be nice to know how this would impact your workflow or what it would allow you to do.

    AdminJeanette Mathews (Product Manager, Dimension) shared this idea  · 
  16. 4 votes
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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    We are still considering an in-app overlay for keyboard shortcuts, but in the mean time we have added a web article (available from the Learn panel) and are working on customizable keyboard shortcuts which will list all shortcuts in the preferences.

  17. 8 votes
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    2 comments  ·  Adobe Dimension: Feature Requests » Rendering  ·  Flag idea as inappropriate…  ·  Admin →

    Thanks for sharing! Images are always helpful and I've put in a request to allow in-line images or comment-based image attachments.

    We can definitely do better with the light and are actively looking at it. :)

  18. 3 votes
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    under review  ·  3 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →

    When you have the magic wand tool active, look just above the canvas for the tool options. One of the options for the wand is Tolerance. You can set it to tiny, small, medium, or large selections. Try reducing the tolerance size.

  19. 27 votes
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    4 comments  ·  Adobe Dimension: Feature Requests » Rendering  ·  Flag idea as inappropriate…  ·  Admin →
    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Not at this time. If you're subscribed to an idea you'll get an e-mail notification when the status changes. We usually do status updates a few times a year, when we're done planning for a release we mark new ideas as planned, when work begins we mark them as started so you know we're working on it, and when it ships we mark it as complete so you know the build is available.

  20. 65 votes
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    18 comments  ·  Adobe Dimension: Feature Requests » Modeling  ·  Flag idea as inappropriate…  ·  Admin →

    @Byron - there is a seperate idea for effects like this. https://feedback.adobedimension.com/forums/552559/suggestions/31410337 . Feel free to vote there!

    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Great suggestion - why do you think this would be useful?

    AdminJeanette Mathews (Product Manager, Dimension) shared this idea  · 

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