52 votes14 comments · Adobe Dimension: Feature Requests » Import / Export · Flag idea as inappropriate… · Admin →
Happy Monday, October 15th, everyone! Today we released an update to Dimension CC – the 2.0 release! This update includes support for 3 new file formats: .fbx, .skp (Sketchup), and .stl. We’ll continue to work on improving import bugs and compatibility and adding new formats.
Since “more 3D formats” is fairly vague I’m going to close this request and please ask that you vote on individual format listing. If you want .3ds, vote on the .3ds format support idea!
You can see more about the release here:
@fr32c - We're supporting the .fbx format but not animation and rigging yet. If you imported a Mixamo character or animation it would come in static in a pose. Animation support is on our roadmap but not for this year. Supporting .fbx is a step towards that though.
@jml - Definitely a good consideration for the .glTF format. We're working on the export first but it's up there for imports as well. Great questions on UVs and tessellation. We're still working on the early stages here but will have that under consideration.
1 voteneeds more info · 4 comments · Adobe Dimension: Bugs » Other · Flag idea as inappropriate… · Admin →
My apologies! Please e-mail to firstname.lastname@example.org . If the obj is very large you may need to attach via Dropbox, Google Drive, etc.
It sounds like the model might have UVs that have been mirrored or are overlapping between the inside and outside of the model. We can take a look if you can send the .obj to us (for testing/debugging only).
There is a fix in place for the crash on our side and we’ll deliver that in a bug fix patch soon. In the mean time please be sure your images meet the minimum size: 300 pixels wide by 184 pixels tall
Yes! We have a fix coming out in the next few weeks that will update the language on the error message, tooltip, and fix the crash.
Hey Eduardo, apologies but the error message in the application is incorrect. It has to be a minimum of 300 x 184, so 150 will still not work. Generally speaking larger images will give better lighting, so I'd recommend selecting images more around 1000 pixels wide, but a minimum of 184.
Hmm, then that's a bug! There are a few values that should be allowed to go higher. I'll file a report for this, thank you!
Hello! The Dimension team is gathering some feedback around various export requests. If you’re interested in providing more detail on your request for exporting workflows, please take a moment to fill out the following brief survey:
We plan to enable CC Libraries saving for materials, just not done yet!
For the sampler workflow, after you apply the material it will be applied as linked. In the actions panel you can unlink the material to create a copy which you can edit the properties of offset/orientation for each object that you unlink the material for.
@Angela, you can use the Sampler tool to sample and reuse materials in a single scene. Sampling and using a material this way will create a linked material so if you edit it in one place it is edited in other places as well.
We think we can certainly expose this functionality better as well as improve with an actual material save/export for multiple document usage.
It's pretty high! This site doesn't have a 'ranking' of priority but we're looking into something for this year.
We do have Libraries integrated right now (it's a tab next to assets panel). We just don't have the ability to save/write content to Libraries yet.
80 votes35 comments · Adobe Dimension: Feature Requests » Composition · Flag idea as inappropriate… · Admin →
Hello all. Units and dimensions are something that are very important, and we’re looking at getting some initial feedback on this topic. We have a brief survey and are also looking for a few people willing to do an interview. In exchange we’ll provide an Amazon gift card to the interviewees. If you’re interested please start by taking the following survey and we’ll notify those who are selected for the interview portion.
@ Mark you could do that today with the existing plane primitive since it's an exact square. Just set the scale to 11x, 1y, 17z and then rotate the plane as necessary. This technique would only work on models like the plane, cube, and sphere, which are perfectly equal on each side. We do plan to have dimension and unit control in the future!
3 votes6 comments · Adobe Dimension: Feature Requests » Adobe Ecosystem · Flag idea as inappropriate… · Admin →
Hello all! For this area, we have a question for everyone! The reason this functionality was changed is because the environment impacts the lighting. We have to use a color for all lighting and reflections, we can’t use transparent lighting/reflections. So if you had a transparent background, what would you want to reflect or light in the background? We can fill it with black or white by default, or give you a color field to pick from, but we do have to use something.
@Thrill - I'm sorry can you go into more detail here? This question/comment wasn't really asked or answered well. You can turn your background off in Dimension if you want to render it transparent.
- Go to Design Mode
- In the Scene panel select the Environment
- Turn off the checkbox next to "Background" in the properties.
Your render will now have a transparent background.
Hello! If you save as a layered .psd the transparency of the 3D content is preserved on a separate layer from the background image or color. Is that the functionality you were looking for?
41 votes19 comments · Adobe Dimension: Feature Requests » Performance · Flag idea as inappropriate… · Admin →
We released Dimension 1.1 today which has some great performance boosts. Scenes now render an average of 20% faster. In our tests the actual increase was up to 67% faster but the gain is variable for the complexity of the scene and the quality of the render.
However, we’re not done and will continue to optimize performance, especially for rendering times. Please enjoy the increase and look forward to more!
We actually have a beta of a cloud rendering service going on right now. It's only available in our Prerelease program, but everyone is welcome to join. Here is an invitation link:
We have a separate idea we're tracking cloud rendering status and this idea is primarily about just making local renders faster for those who don't want to use a cloud service. We're making great progress here!
@Kalla - for blurry renders this is usually caused by a usability issue. Go to Design Mode, Select the Environment (in the Scene Panel) and then in the properties turn off Depth of Field. If you have Depth of Field on be sure to open the render preview window to configure it while you're in design mode as the depth of field blur effect can't currently be visualized in the design canvas.
Hi Bryan! Faster rendering has been a key focus for us this cycle and the next release shows marked improvements. Can't announce a release date, but should be soon for an update!
Currently we've benchmarked only the low setting which we've seen an average 95% improvement in final render times.
Please note that it's % based and still highly reliant on your hardware and that high quality is still significantly slower than low.
6 votesunder review · 5 comments · Adobe Dimension: Feature Requests » Composition · Flag idea as inappropriate… · Admin →
I'll say that creation is essential to a creative tool for creative people. That said, modeling is a big topic and not a simple task. There are also a ton of existing modeling tools so if we're going to do creation we're going to make sure we do it right and different than what's done already. There is a large section of ideas and suggestions you can vote and comment on for anything that particularly interests you.
36 votes20 comments · Adobe Dimension: Feature Requests » Adobe Ecosystem · Flag idea as inappropriate… · Admin →
:) What kind of integration would you be looking for? Do you want to export animation from Felix? Or do you want to take the 3d models into AE for animating there with C4D lite?
There's nothing particular planned yet. We are starting to look into animation workflows but a lot of this year is being focused on refining what we have and expanding materials and graphics, performance, etc. I expect we'll get into this more next year!
At the moment we don't support exporting 3D models. You can export images for use in Photoshop or After Effects in render mode
Linking between Felix and AE
Great suggestion. We definitely want to expose these more advanced options for 3D experienced users. Having that flexibility will be great. :)
Just as a note, RAM, VRAM, and GPU have little effect on render times as our renderer is CPU based. We are actively working on improving the rendering speeds in many ways, including looking at utilizing hardware more efficiently.
I’ve reported this issue to the CC Libraries team.
1 vote2 comments · Adobe Dimension: Feature Requests » Import / Export · Flag idea as inappropriate… · Admin →
Thank you for the feedback! We do plan to enhance the way file path memory is shared between some areas.
We’re investigating a few compositing issues with the ground plane and lighting that are causing some artifacts such as the light shadows.
Unfortunately I don't have details on how to work around it. It's a problem with Dimension itself so happens frequently on dark backgrounds, especially with reflective objects or bright lighting and we're updating our compositing methods to prevent the issue (and a few others people have pointed out!)
For the moment I've been darkening the shadows in Photoshop using the .psd export layered render and selecting the shadows with the selection layers.
Currently Adobe Stock’s 3d content is highly curated and can only be contributed by partners working with the Adobe Stock 3D team. In the future we plan to open this to more users.
At this time the Assets Panel is not designed to be customizable. We are discussing this functionality and more (there is a separate idea you can vote and comment on for customizable asset panel!).
Hello everyone! Jeanette from the Dimension team here. Excited to say that lighting is a topic that’s up next for us and as someone who has expressed interest in more lighting controls, we’re sending you a survey!
You can take the survey here:
Lighting is such an exciting topic because it’s critical for both photorealism and unlocks such potential for creativity. Deep appreciation to all who can find the time to take the survey. It should take about 10-15 minutes and will help kickstart some research we’re running.
Looks like that got merged into this one: https://feedback.adobedimension.com/forums/552559/suggestions/17436484
There are quite a few topics on lighting and yours has actually several ideas all in one post.
The prerelease and public forums are not connected in any way.
There is no way to turn off shadows separately from light at this time. If you're trying to make something 'floating' you'll need to move the objects up into the air away from the ground. Functionality for ground shadows is something we're looking into right now!
Great suggestions. :) It would be nice to know how this would impact your workflow or what it would allow you to do.
4 votes3 comments · Adobe Dimension: Feature Requests » Performance · Flag idea as inappropriate… · Admin →
We’ve added customizable shortcut keys to the application preferences. At this time we are not planning on doing a quick-look keyboard shortcut overlay, but we’ll continue to keep an eye on this!
We are still considering an in-app overlay for keyboard shortcuts, but in the mean time we have added a web article (available from the Learn panel) and are working on customizable keyboard shortcuts which will list all shortcuts in the preferences.
Making the “Glow” option for materials actually emit light and bloom is a planned enhancement! Not sure when exactly we’ll get in, but we’ll let you know when we start on that.
Thanks for sharing! Images are always helpful and I've put in a request to allow in-line images or comment-based image attachments.
We can definitely do better with the light and are actively looking at it. :)
3 votesunder review · 3 comments · Adobe Dimension: Feature Requests » Materials · Flag idea as inappropriate… · Admin →
When you have the magic wand tool active, look just above the canvas for the tool options. One of the options for the wand is Tolerance. You can set it to tiny, small, medium, or large selections. Try reducing the tolerance size.
Yeah this is a VRay feature we’ve thought about. It just rounds out the edges a little bit to give them a more natural, less ‘hard’ look. I think it could be very valuable! Thanks for posting!
Not at this time. If you're subscribed to an idea you'll get an e-mail notification when the status changes. We usually do status updates a few times a year, when we're done planning for a release we mark new ideas as planned, when work begins we mark them as started so you know we're working on it, and when it ships we mark it as complete so you know the build is available.