AdminJeanette Mathews (Product Manager, Dimension)

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  1. 51 votes
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      Hello everyone! Thank you for your votes/comments on adding .more file formats for Dimension. We are actively working on this and near completion on FBX, STL, SKP, and GLTF and are actively working on IGES and other formats. We plan to have some initial formats on our Prerelease soon, and I’ll send another update when that’s ready.

      For now, we’re looking for some user files to help our testing process. We have many files from other sources, but user files are the best way to make sure we’ve covered all the possibilities! If any of you have some files you are able to share with us for testing we’d appreciate your contribution!

      The files will be used only for the purposes of testing features. They will not be shared, sold, distributed, or used for other purposes.

      You can send smaller files directly to tickets@adobedimension.com (<20 MB). If…

      AdminJeanette Mathews (Product Manager, Dimension) commented  · 

      Our first formats are .fbx and .stl, we're ironing out some bugs with those first. .iges and .stp would be next and I'll let you know when we've started. In the mean time please keep sending your files! It will help us make it more robust when we start dev and less buggy when we start prerelease testing!

    • 29 votes
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        AdminJeanette Mathews (Product Manager, Dimension) commented  · 

        Hi Chris. You can add assets from Stock to your CC Libraries directly on the Stock website or from the CC Libraries in-app Stock search. This topic is more about adding custom assets directly to the Assets panel (different than the Libraries panel). The workflow you've added is available but I agree the interface needs some work!

        AdminJeanette Mathews (Product Manager, Dimension) commented  · 

        Not at this time. Having some way to either merge .dn scenes once setup or save out models to reimport is something we're discussing.

        AdminJeanette Mathews (Product Manager, Dimension) commented  · 

        @Tim

        Sure! Dimension partnered with Chaos Group and licensed the V-Ray rendering engine for use inside of Dimension CC. It's been used in Dimension since our first beta under Project Felix title and we've worked with Chaos Group closely to improve performance and implementation within Dimension over the past few years. Let me know if you have any specific questions about it.

        AdminJeanette Mathews (Product Manager, Dimension) commented  · 

        The File > Import Material option is for full material packages and currently we only accept the Adobe Standard Material version of .mdl files. You can get these from Adobe Stock or export them from Allegorithmic Substance Painter & Designer.

        If you have .jpg/.png textures you want to use, you can load those directly into the existing materials.
        - Load your object
        - Use one of the material presets like matte, plastic, or wood
        - In the properties panel add the textures into the appropriate slots (color, roughness, metallic, normal, etc.)
        - Adjust the properties as necessary

        @Larry, to answer your questions.

        1 . Dimension can import images as a background image or as a texture to place onto a model but...
        2. ... It cannot take a 2D image and convert it into a 3D model. Here's a great 3 min video on what you can do in Dimension that's a nice starter point! https://www.youtube.com/watch?v=DHeOapHexbE
        3. Please see the 3D section of the Photoshop User Guide for details on how to create 3D models in Photoshop. https://helpx.adobe.com/photoshop/user-guide.html?topic=/photoshop/morehelp/3d.ug.js . Models created in Photoshop can be exported as an .obj then imported to Dimension to render.

        AdminJeanette Mathews (Product Manager, Dimension) commented  · 

        Hi Tracy! The Assets panel can't have custom assets right now and is only used to ship presets from Adobe. For custom 3D models use the File > Import > 3D Model menu item.

        AdminJeanette Mathews (Product Manager, Dimension) commented  · 

        Hello! You can add your own images to CC Libraries from Photoshop, Illustrator, and most Adobe applications. You can also add models, materials, and lights that you've gotten from Adobe Stock to CC Libraries. The Assets panel is currently not customizable. Does CC Libraries meet your needs there?

        AdminJeanette Mathews (Product Manager, Dimension) commented  · 

        Hi Ron, not sure I follow your comment. If I understand the initial post this was about being able to add 3D models into the "Assets" panel for reuse. We do support importing 3D models in .obj file format. Can you explain if your comment is the same or different?

        AdminJeanette Mathews (Product Manager, Dimension) commented  · 

        Great suggestion - question there for you. Would you like UI that imports it to the current document scene or adds it to that assets panel for re-use? Or both!? Why?

      • 22 votes
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          14 comments  ·  Adobe Dimension: Feature Requests » Rendering  ·  Flag idea as inappropriate…  ·  Admin →

          Cloud Rendering is currently in a private beta. You'll need to join the Prerelease group and download the build there. I think you should already be a member if you had access to it before:

          https://www.adobeprerelease.com/#

          AdminJeanette Mathews (Product Manager, Dimension) commented  · 

          @Bryan

          We'll be adding PSD download to cloud rendering directly very soon. There's no very simple way to adjust the shadows alone without cropping them out of the main image and adjusting as a separate layer (which is much easier with the PSD selection layers). We hope to have a new build for you guys on the Prerelease in the next few weeks which will include the PSD export and some new functionality.

          AdminJeanette Mathews (Product Manager, Dimension) commented  · 

          Interesting! I'm curious do you see this more as an online rendering service or a full web-based interface to do the design work?

        • 8 votes
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            Thanks for the suggestion! Very interesting. I’m curious what the core thing you’re trying to do is, though.

            Do you want it to import to the same location so that it’s visible because your camera is looking one way and it’s importing behind you? Or is it more about composition, like you’re placing it near that object so want to start there?

            Currently we always import objects to the origin of the scene (0,0,0) because different objects might be broken into pieces but intended to align that way. Some other options could be:
            - Import to selection as you described above
            - Import to center of current view
            - Not at import but have additional controls for “move to this object” or “center to my view” type of functionality.

            Lots possible here, and none of it is particularly hard, so more understanding the why you want this.

            AdminJeanette Mathews (Product Manager, Dimension) commented  · 

            Hi Chelsi! Unfortunately this platform doesn't have editing or adding once the post is made. You can just re-pose since this is a new idea and I'll merge this conversation into the new post. Apologies for the hassle!

          • 8 votes
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              under review  ·  4 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →
              AdminJeanette Mathews (Product Manager, Dimension) commented  · 

              Not yet. You'll see the status change here when we've started work on something or have implemented it. We are reviewing this currently for our next release though.

              Yeah black is likely a normals issue or a UV issue. Great suggestion and thanks for providing the information!

              - No texture scaling features yet, but there is a request for it if you want to go vote it up!

            • 56 votes
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                Happy Monday, October 15th, everyone! Today we released an update to Dimension CC – the 2.0 release! This update includes support for 3 new file formats: .fbx, .skp (Sketchup), and .stl. We’ll continue to work on improving import bugs and compatibility and adding new formats.

                Since “more 3D formats” is fairly vague I’m going to close this request and please ask that you vote on individual format listing. If you want .3ds, vote on the .3ds format support idea!

                You can see more about the release here:
                https://helpx.adobe.com/dimension/using/whats-new.html

                @fr32c - We're supporting the .fbx format but not animation and rigging yet. If you imported a Mixamo character or animation it would come in static in a pose. Animation support is on our roadmap but not for this year. Supporting .fbx is a step towards that though.

                @jml - Definitely a good consideration for the .glTF format. We're working on the export first but it's up there for imports as well. Great questions on UVs and tessellation. We're still working on the early stages here but will have that under consideration.

              • 1 vote
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                  needs more info  ·  5 comments  ·  Adobe Dimension: Bugs » Other  ·  Flag idea as inappropriate…  ·  Admin →
                  AdminJeanette Mathews (Product Manager, Dimension) commented  · 

                  My apologies! Please e-mail to tickets@adobedimension.com . If the obj is very large you may need to attach via Dropbox, Google Drive, etc.

                  AdminJeanette Mathews (Product Manager, Dimension) commented  · 

                  It sounds like the model might have UVs that have been mirrored or are overlapping between the inside and outside of the model. We can take a look if you can send the .obj to us (for testing/debugging only).

                • 1 vote
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                    5 comments  ·  Adobe Dimension: Bugs » Lighting  ·  Flag idea as inappropriate…  ·  Admin →
                    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

                    Yes! We have a fix coming out in the next few weeks that will update the language on the error message, tooltip, and fix the crash.

                    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

                    Hey Eduardo, apologies but the error message in the application is incorrect. It has to be a minimum of 300 x 184, so 150 will still not work. Generally speaking larger images will give better lighting, so I'd recommend selecting images more around 1000 pixels wide, but a minimum of 184.

                  • 1 vote
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                      planned  ·  3 comments  ·  Adobe Dimension: Bugs » Materials  ·  Flag idea as inappropriate…  ·  Admin →
                      AdminJeanette Mathews (Product Manager, Dimension) commented  · 

                      Hmm, then that's a bug! There are a few values that should be allowed to go higher. I'll file a report for this, thank you!

                    • 47 votes
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                        12 comments  ·  Adobe Dimension: Feature Requests » Content  ·  Flag idea as inappropriate…  ·  Admin →
                        AdminJeanette Mathews (Product Manager, Dimension) commented  · 

                        We plan to enable CC Libraries saving for materials, just not done yet!

                        For the sampler workflow, after you apply the material it will be applied as linked. In the actions panel you can unlink the material to create a copy which you can edit the properties of offset/orientation for each object that you unlink the material for.

                        AdminJeanette Mathews (Product Manager, Dimension) commented  · 

                        @Angela, you can use the Sampler tool to sample and reuse materials in a single scene. Sampling and using a material this way will create a linked material so if you edit it in one place it is edited in other places as well.

                        We think we can certainly expose this functionality better as well as improve with an actual material save/export for multiple document usage.

                        @No
                        It's pretty high! This site doesn't have a 'ranking' of priority but we're looking into something for this year.

                        AdminJeanette Mathews (Product Manager, Dimension) commented  · 

                        We do have Libraries integrated right now (it's a tab next to assets panel). We just don't have the ability to save/write content to Libraries yet.

                        AdminJeanette Mathews (Product Manager, Dimension) shared this idea  · 
                      • 6 votes
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                          Hello all! We’re reverting this behaviour in our next release so you’ll be able to do transparent background renders again. We’ll be using pure white as the fill color for the environment to give it a neutral lighting so you can colorize it easily in post if necessary.

                          AdminJeanette Mathews (Product Manager, Dimension) commented  · 

                          @Thrill - I'm sorry can you go into more detail here? This question/comment wasn't really asked or answered well. You can turn your background off in Dimension if you want to render it transparent.

                          - Go to Design Mode
                          - In the Scene panel select the Environment
                          - Turn off the checkbox next to "Background" in the properties.

                          Your render will now have a transparent background.

                          AdminJeanette Mathews (Product Manager, Dimension) commented  · 

                          Hello! If you save as a layered .psd the transparency of the 3D content is preserved on a separate layer from the background image or color. Is that the functionality you were looking for?

                        • 46 votes
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                            We released Dimension 1.1 today which has some great performance boosts. Scenes now render an average of 20% faster. In our tests the actual increase was up to 67% faster but the gain is variable for the complexity of the scene and the quality of the render.

                            However, we’re not done and will continue to optimize performance, especially for rendering times. Please enjoy the increase and look forward to more!

                            AdminJeanette Mathews (Product Manager, Dimension) commented  · 

                            We actually have a beta of a cloud rendering service going on right now. It's only available in our Prerelease program, but everyone is welcome to join. Here is an invitation link:

                            https://www.adobeprerelease.com/beta/6D4BC437-A571-40B6-B398-1D29A4A13985/participate/EE7FF961-5A3B-4D0B-A32C-46DDC0FDDA0E

                            We have a separate idea we're tracking cloud rendering status and this idea is primarily about just making local renders faster for those who don't want to use a cloud service. We're making great progress here!

                            @Kalla - for blurry renders this is usually caused by a usability issue. Go to Design Mode, Select the Environment (in the Scene Panel) and then in the properties turn off Depth of Field. If you have Depth of Field on be sure to open the render preview window to configure it while you're in design mode as the depth of field blur effect can't currently be visualized in the design canvas.

                            AdminJeanette Mathews (Product Manager, Dimension) commented  · 

                            Hi Bryan! Faster rendering has been a key focus for us this cycle and the next release shows marked improvements. Can't announce a release date, but should be soon for an update!

                            Currently we've benchmarked only the low setting which we've seen an average 95% improvement in final render times.
                            Please note that it's % based and still highly reliant on your hardware and that high quality is still significantly slower than low.

                          • 6 votes
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                              I'll say that creation is essential to a creative tool for creative people. That said, modeling is a big topic and not a simple task. There are also a ton of existing modeling tools so if we're going to do creation we're going to make sure we do it right and different than what's done already. There is a large section of ideas and suggestions you can vote and comment on for anything that particularly interests you.

                              https://feedback.adobedimension.com/forums/552559-adobe-dimension-feature-requests?category_id=187537

                            • 42 votes
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                                There's nothing particular planned yet. We are starting to look into animation workflows but a lot of this year is being focused on refining what we have and expanding materials and graphics, performance, etc. I expect we'll get into this more next year!

                                AdminJeanette Mathews (Product Manager, Dimension) commented  · 

                                At the moment we don't support exporting 3D models. You can export images for use in Photoshop or After Effects in render mode

                                AdminJeanette Mathews (Product Manager, Dimension) commented  · 

                                Linking between Felix and AE

                              • 14 votes
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                                  8 comments  ·  Adobe Dimension: Feature Requests » Rendering  ·  Flag idea as inappropriate…  ·  Admin →
                                  AdminJeanette Mathews (Product Manager, Dimension) commented  · 

                                  Just as a note, RAM, VRAM, and GPU have little effect on render times as our renderer is CPU based. We are actively working on improving the rendering speeds in many ways, including looking at utilizing hardware more efficiently.

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                                    0 comments  ·  Adobe Dimension: Bugs » Other  ·  Flag idea as inappropriate…  ·  Admin →
                                  • 1 vote
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                                    • 1 vote
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                                        2 comments  ·  Adobe Dimension: Bugs » Rendering  ·  Flag idea as inappropriate…  ·  Admin →
                                        AdminJeanette Mathews (Product Manager, Dimension) commented  · 

                                        Unfortunately I don't have details on how to work around it. It's a problem with Dimension itself so happens frequently on dark backgrounds, especially with reflective objects or bright lighting and we're updating our compositing methods to prevent the issue (and a few others people have pointed out!)

                                        For the moment I've been darkening the shadows in Photoshop using the .psd export layered render and selecting the shadows with the selection layers.

                                      • 9 votes
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                                          3 comments  ·  Adobe Dimension: Feature Requests » Content  ·  Flag idea as inappropriate…  ·  Admin →
                                          AdminJeanette Mathews (Product Manager, Dimension) commented  · 

                                          At this time the Assets Panel is not designed to be customizable. We are discussing this functionality and more (there is a separate idea you can vote and comment on for customizable asset panel!).

                                        • 110 votes
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                                            33 comments  ·  Adobe Dimension: Feature Requests » Lighting  ·  Flag idea as inappropriate…  ·  Admin →

                                            Hello everyone! Jeanette from the Dimension team here. Excited to say that lighting is a topic that’s up next for us and as someone who has expressed interest in more lighting controls, we’re sending you a survey!

                                            You can take the survey here:
                                            https://goo.gl/forms/OqjdQIkLYG1MMaN62

                                            Lighting is such an exciting topic because it’s critical for both photorealism and unlocks such potential for creativity. Deep appreciation to all who can find the time to take the survey. It should take about 10-15 minutes and will help kickstart some research we’re running.

                                            Looks like that got merged into this one: https://feedback.adobedimension.com/forums/552559/suggestions/17436484

                                            There are quite a few topics on lighting and yours has actually several ideas all in one post.

                                            The prerelease and public forums are not connected in any way.

                                            AdminJeanette Mathews (Product Manager, Dimension) commented  · 

                                            There is no way to turn off shadows separately from light at this time. If you're trying to make something 'floating' you'll need to move the objects up into the air away from the ground. Functionality for ground shadows is something we're looking into right now!

                                            AdminJeanette Mathews (Product Manager, Dimension) commented  · 

                                            Great suggestions. :) It would be nice to know how this would impact your workflow or what it would allow you to do.

                                            AdminJeanette Mathews (Product Manager, Dimension) shared this idea  · 

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