AdminJeanette Mathews (Product Manager, Dimension)

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  1. 267 votes
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    56 comments  ·  Adobe Dimension: Feature Requests » Modeling  ·  Flag idea as inappropriate…  ·  Admin →

    Hey all! We’re taking a look at adding extrusion to Dimension later this year. We’re combining this with a text tool and hope to support vector/text extrusion later this year. I’ll update here as we progress!

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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Dimension does not yet support vectors for 3D objects or extruding, lathing, lofting, or other modeling techniques at this time. This idea is for support for implementing it so please feel free to leave specific comments on what you want to do with extruded vectors and why it's important for your workflow.

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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Tiago, if you have ideas that you think would round out the program to meet those needs, we'd love to hear them. It is primarily a renderer first at the moment. The creation aspect is something we're interested in, but we have no commitment to yet.

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  2. 10 votes
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    5 comments  ·  Adobe Dimension: Feature Requests » Other  ·  Flag idea as inappropriate…  ·  Admin →

    Thanks for the suggestions everyone! We (Adobe as a whole) are considering the next generation of User Interfaces, so this is a discussion that is being taken very seriously across the company. I’d love specific examples of the things you like to dock/undock and why.

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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    I love the AR/VR discussions. It's really getting into interacting with your content in the reality in which you'd view it, which is awesome. I can't speak too much to details yet, but there's a lot going on with AR/VR strategy at Adobe. We definitely see an AR/VR editing mode, AR/VR outputs, etc, as part of our story, but I'm not sure when that story will start to evolve.

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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Agreed, for Ps and Ai they work really well. Those applications have a lot of pallets. Some of the newer applications are trying to have less pallets that are more contextual, for example a single properties panel instead of properties, info, color, character, paragraph, etc and a single assets panel instead of color, swatches, materials, etc.

    For example, within Felix, are there any particular pallets you'd want to reorganize, rearrange, undock, and why?

  3. 6 votes
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    1 comment  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →
  4. 8 votes
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    under review  ·  2 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →
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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Thanks for the suggestion! Just to be sure I understand you're talking about text on a surface like a poster, package, etc, correct? Not 3D text?

  5. 2 votes
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    1 comment  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →
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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Edit: Split into two ideas.

  6. 5 votes
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    under review  ·  2 comments  ·  Adobe Dimension: Feature Requests » Rendering  ·  Flag idea as inappropriate…  ·  Admin →
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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Thanks for the suggestion! We have 2 finger swipe as zooming forward/backward right now, so you can use that gesture in the mean time.

  7. 6 votes
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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Thanks for the details, definitely helps. I've forwarded this to our lead designer (he's working on some of this area right now) so we'll see what we can do. :)

  8. 21 votes
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    13 comments  ·  Adobe Dimension: Feature Requests » Interface  ·  Flag idea as inappropriate…  ·  Admin →
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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Yes, just wasn't sure if that's what you were referring to or more about multiple viewports, etc. There is another post for supporting common 3D app setups, so just wanted to be sure it's the same. :) I'll merge this over!

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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    @Steven - just click the "Vote" button on the top-left if you're viewing on the website. You can also vote in the Project Felix feedback panel inside the application (the comment icon in the top right). Comments are great though! Thanks for posting your thoughts here for others to see!

  9. 26 votes
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    Hey everyone, Jeanette with the Dimension team here. We are conducting a survey all about 3D Characters!

    This survey takes 10 minutes to complete. The survey will remain open until Friday, March 22nd at 12:00 PM PT.

    Here is the link for the survey:
    https://www.surveymonkey.com/r/FXGB5PD

    At the end of the survey, you will have the option to indicate whether you are interested in participating in a 60-minute, 1:1 research interview about 3D characters. Selected participants will receive a $100 USD Amazon gift card as a thank you for their time, upon completion of the interview.

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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Great! Thanks for the details on what you're looking for, Anton. We'll definitely keep you guys up to date as we move forward with Fuse. :)

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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Would love some more specific feedback on this! Do you want to... animate it in Felix? 3D paint? Rig and pose? Why? What types of things do you hope to create?

  10. 9 votes
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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Great! Thank you for the details, helps frame the request a bit. :)

  11. 9 votes
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    7 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →

    Great suggestion. You can currently do 3D painting in Photoshop and then export the model as an .obj file so I think the key here with this request is to have a more live-linked experience. Could you talk more about what you’d want there?

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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    @fotogestaltung - I'd love to know more about your workflow and why you want a 1-1 3D scene in both applications. This isn't currently something we're planning because it would require basically putting everything Felix has inside of Photoshop. We built Felix as a standalone app to really deliver a great experience, so we're looking more at live-linking between the apps. Would love your thoughts on why that might not be enough.

  12. Canvas is Blank Gray

    18 votes
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    We realize that this has continued to be an issue for many over the years. The general cause of this problem is that the hardware isn’t supported.

    Try updating your video card drivers. Often this is enough to get it working.

    We’re also doing some overhauls to our system this year that may improve this, will update when more information is available!

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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Hello everyone! Thank you for your patience with this issue. We’re having some trouble with this and could use a few users to help us get some more information. If there are any volunteers who would have time for a quick call, please send me an e-mail letting me know what time is best to get in touch. We’re very flexible and appreciate any time!
    - Send an e-mail to jmathews@adobe.com
    - Be sure you are updated to Felix 0.1.1
    - Skype or Google hangouts preferred
    - Call will take about 30 minutes.
    - Preferred M-F 9am-6pm PST

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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Can you please add some details when you say the software problem? Looks like maybe your screen isn't rendering anything? Can you share your system info?

    System Info
    - Project Felix Version
    - OS/Version
    - Processor
    - Memory/RAM
    - Graphics Card/VRAM

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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Unfortunately the image upload doesn't seem to have work. :C Sounds like it's likely a compatibility issue though. Can you please share your system specs and your Felix crash log?

    System Info
    - Project Felix Version
    - OS/Version
    - Processor
    - Memory/RAM
    - Graphics Card/VRAM

    Felix Crash Logs
    Mac: ~/Library/Logs/DiagnosticReports/
    Win: %LOCALAPPDATA%\CrashDumps

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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Something you can try is pressing the 'F' key to frame your selection - you might be 'inside' the cube and your camera can't see outside of it.

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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Project Felix and support are currently in English only. I am using Google Translate to respond so please forgive any errors.

    Can you please expand on the issue? Do you mean you cannot add models from the Assets and Libraries panels?

    ---

    O projeto Felix eo suporte estão atualmente em inglês apenas. Estou usando o Google Translate para responder, por favor, perdoe os erros.

    Você pode por favor expandir a questão? Você quer dizer que você não pode adicionar modelos dos painéis Assets e Libraries?

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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Hmm! Can you please share your system specs?

    System Info
    - Project Felix Version
    - OS/Version
    - Processor
    - Memory/RAM
    - Graphics Card/VRAM

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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    This looks like you might be 'inside' of a very large model. Can you try selecting it in the scene list and then pressing the "F" button or click on the 'frame' button in the upper-right corner of the viewport to frame the camera to your content. If the content is large this should recenter your camera and let us know.

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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Can you please post your system information and your Felix dianostic log? It should be located here:

    Mac: ~/Library/Logs/DiagnosticReports/
    Win: %systemroot%/Minidump

  13. 10 votes
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    4 comments  ·  Adobe Dimension: Feature Requests » Other  ·  Flag idea as inappropriate…  ·  Admin →

    At some point we do plan to have cloth functionality in Dimension. I’m updating the status here because we’ve actually got some progress on our physics engine with our first physics feature (drop to ground) and have some more in the works. So this has matured enough I feel like I can publically say we’ll do cloth at some point! It’s probably still a while out though. I’ll update when we’re closer to starting work on that area particularly.

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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Very interesting topic. I think cloth simulation could be really fun to play with and definitely makes a lot of sense to have in some aspect. Thanks for attaching your example image, that’s very helpful.
    I’d love to hear what other people think of this too.

  14. 3 votes
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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Of course! Please send to jmathews @ adobe.com and it will only be used for testing purposes and deleted after.

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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Hmm hmm! Interesting! More information during loading is definitely possible and something we've discussed a bit internally. I'll check in and see what we can do there. 30 minutes for a loading is a little insane though, so likely something with the file that it couldn't read. Any chance you can share the file or it's specs? Polycount, mesh count, number of materials, number of textures, resolution of textures, that kind of thing? We've tested upwards of 15 million polygons and usually get about 2-3 minute imports.

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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Hm, seems like the screenshot didn't attach correctly. For loading 3D models we do have a dialogue window that pops up to tell you the app is loading. Did that window pop up at all? Or did it never come up? Or just never close 30 minutes later?

  15. 13 votes
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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Yes, we are an ingestion app, so we plan to support all the major file formats in time. DAE is a good format but it's wildly inconsistent between authors and platforms. We kind of hate DAE too. ;) That's why we made .ASD as both our file format and object format. Because each format has it's own prerequisites for support, it's best if you post each file format you'd be interested in as an idea or vote on the existing ones (IE, .dae, .fbx, .step, .stl). That way we can track interest in each type.

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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    At the moment we only support .obj file import. There is a bug in the import menu which is not properly filtering to only supported file types, sincere apologies for the confusion!

  16. 15 votes
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    8 comments  ·  Adobe Dimension: Feature Requests » Rendering  ·  Flag idea as inappropriate…  ·  Admin →
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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Awesome, thanks for the additional details on your workflows. We're working on implementing a first pass (hah) of render passes which will probably include object and material ID passes with selections made through Photoshop but I definitely see the benefit of the workflow you mentioned, David. I've used that process a few times myself, especially when working with things like hair that aren't easy to recreate the selections in Photoshop. The goal is definitely to support both of these eventually.

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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    How do you set it up so that the objects are separated? Do you render out more of a material ID pass and then make selections from the ID pass (material ID pass, light pass, reflection pass)?

  17. 12 votes
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    14 comments  ·  Adobe Dimension: Feature Requests » Materials  ·  Flag idea as inappropriate…  ·  Admin →
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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Hi again Scott! Can you clarify when you say open and edit a texture in Felix? Do you mean having 2D painting, layering, etc directly in Felix? Since we're part of Creative Cloud would an "Edit in Photoshop" possibly give you that same control (if not more)? Is there a reason you'd prefer it in Felix or in Photoshop? Which? Why?

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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Interesting. Photoshop has a built in UV viewer, so you can already open any .obj file format model as a 3D layer and then turn on the UV view when you open the texture but you think it would be more helpful to have Felix send the UV layout as an image?

  18. 144 votes
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    72 comments  ·  Adobe Dimension: Feature Requests » Modeling  ·  Flag idea as inappropriate…  ·  Admin →

    Hello everyone. Excited to say we’ve started some investigations for adding text to Dimension later this year. We’re initially looking at 3D text but may also include 2D text or decal text in the future. I’ll update here as we progress!

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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Hello! There is no text tools or typography kit yet, but it's definitely something we want to explore. I'd love to know specific tools and functionality you'd be looking for and what type of workflows you're interested in. Merging this into an existing topic!

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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Great suggestion. It'd be great to know what types of things you'd like to do with text when you say 'flat'. Do you want it to be as part of the background or floating on the foreground or in the 3D scene?

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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    3D Text could be fun! What types of features would you like with that, do you think? Any examples of the types of 3D text/type you'd like to make?

  19. 4 votes
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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    At the moment there are no render settings. We have some work to do still as we're CPU rendering only. Definitely things that we're looking into. :)

  20. 7 votes
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    under review  ·  3 comments  ·  Adobe Dimension: Feature Requests » Other  ·  Flag idea as inappropriate…  ·  Admin →
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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Yes, I understand the premise for your request! What types of things would you expect to be usable across different objects though? For example, 'selections' probably couldn't be reused as selection is different for every model. We probably could save things like "apply material, edit material properties", etc. But I'm not sure if that's the best way to approach that. A paintbucket tool might be more efficient.

    So what types of specific actions would you want to use across models?
    - Selections?
    - Material applications?
    - Transformations (rotate/move/scale)?

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    AdminJeanette Mathews (Product Manager, Dimension) commented  · 

    Can you go into more detail about how you'd like to make history into an action? Since the history stack is constantly changing I'd love to know what type of reusability you'd expect.

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